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utri007
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Re: New AMIGA game 68k Posted on 6-Mar-2008 10:11:18
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Super Member |
Joined: 12-Aug-2003 Posts: 1082
From: United States of Europe | | |
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| @BigGun
I wish you good luck, technikal part is sure possible, I just hope that it will be produced for masses :) that might be more difficult. Last edited by utri007 on 06-Mar-2008 at 10:11 AM.
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Amiboy
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Re: New AMIGA game 68k Posted on 6-Mar-2008 10:47:49
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Joined: 21-Dec-2003 Posts: 1059
From: At home (probably) | | |
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| @BigGun
Quote:
BigGun wrote:
The Natami website will be updated soon. But is a nutshell: it is a new AGA Amiga with - All modes flickerfixed to have both TC and VGA out - Video in / Audio in - Resolution of 1280x1024 in 32bit - Much faster Blitter (100 times faster) - PLANAR modes and new color modes 8Bit Chunky, 16Bit Hicolor, 32 Bit Truecolor - 3D acceleration with Antialiasing Paula with 24 Bit Audio The gotcha of it is that the new features are fully integrated in the original Amiga design. [/b]
Does anyone have any furthur details on the NatAmi? Any links I find in google are very sparse.
The Natami website will be updated soon.
Last bit of Info I got was that it was going to be some form of PCI card??? If not will it be in the form of a motherboard?
The Natami is a complete computer. Like the Amiga 4000 was. It comes with CPU, GFX, Audio, etc all included. It comes with PCI expansion slots to allow extension.
Will the CPU be replaceable?
The first boards will have a soldered 68060 and a CPU expansion slot. A CPU upgrade (PPC or Coldfire) is planned.
What memory will it take etc etc.
The first batch is planned with 256 MB Fastmem and 16 MB Chipmem
Will it really be able to play all or the vast majority of Amiga games or other software??
Yes, the vast majority of Amiga games and software will run on it. The Natami is 100% backward compatible but it is a lot faster. Every software that has no issue running on a faster CPU/platform will work.
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This is great! I will definitly be buying one as my 1200 is becoming quite unstable at the moment and I dont want to loose it!.
A few of furthur questions(sorry for bothering you about this I know your probably not the person to speak too!):
What expansion ports will it have PCI/AGP? IDE Ports for Hard Drive/CD/DVD? Floppy port? Will I just be able to plug my ROM chips and my Hard drive straight onto the mother board and let it run?
Will the 060 be clocked at 50MHz or will it be a 60MHz unit?
Thanks again!
Amiboy
_________________ Live Long and keep Amigaing!
A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom. |
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spotUP
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Re: New AMIGA game 68k Posted on 6-Mar-2008 10:59:48
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| I refuse to get excited, as hw projects in the amy community are eh, kinda cursed, but if this 'puter ever goes into production it's quite close to my dream amiga, hell yea! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net |
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Sir_Lucas
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:04:15
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Regular Member |
Joined: 7-Jul-2006 Posts: 121
From: Poland | | |
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| @BigGun
Man, if it's all true what you're writing here then it's totally awesome
Keep us informed and keep up the good work _________________ AmiParty Team Member Chelm, Poland |
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Yssing
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:08:40
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Super Member |
Joined: 24-Apr-2003 Posts: 1097
From: Unknown | | |
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| @BigGun
OMG how cool is that... _________________
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Mrodfr
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:08:47
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Super Member |
Joined: 28-Jan-2007 Posts: 1396
From: French | | |
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| hello,
hope all really go to the customer and I baught immediately the hardware.
Acube contact with natami authors ??? (I said that because first batch planned is an advanced fact).
bye
_________________ BTW, what you have done for the amiga today ????
-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT -SAM440EP-667mhz-on MapowerKC3000+AOS4.1
Amiga Docs Disks Preservation Project |
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xeron
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:22:47
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| @BigGun
The thing is, why bother? I hardly think the NatAmi will be more powerful than any computer with a recent graphics chip from ATI or NVidia and a PowerPC or x86 CPU running or emulating AmigaOS. _________________ Playstation Network ID: xeron6 |
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lukeskyd
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:30:26
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Member |
Joined: 9-Jun-2004 Posts: 42
From: Naples | | |
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| @BigGun
If your new amiga hardware will be reality i hope very much why don't contact new Commodore, Acube, etc etc and launch "Commodore" (R) "Amiga" (R)* 6000 [from 68060 cpu]. I think it's a new life for reborn computer brand..
* I dunno who own this trademark??? |
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Amiboy
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:36:39
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Super Member |
Joined: 21-Dec-2003 Posts: 1059
From: At home (probably) | | |
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| @xeron
Technically could this system be classed as a Classic Amiga? It isnt really emulating the system(?) so if I plugged a PPC cup card into it could I then run OS4?
_________________ Live Long and keep Amigaing!
A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom. |
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hotrod
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:37:49
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Joined: 11-Mar-2003 Posts: 3002
From: Stockholm, Sweden | | |
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| @xeron
I agree on that but I'm also thinking that this is what Commodore would've released... it sounds like a Commodore Amiga . The cool thing is that you can play old games with it I think and at the same time hopefully run AOS 4.0 on it (when the PPC CPU-card is released). I would buy it for the games alone and the fact that it reminds me of the old Amigas . |
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Yssing
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Re: New AMIGA game 68k Posted on 6-Mar-2008 11:42:57
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Super Member |
Joined: 24-Apr-2003 Posts: 1097
From: Unknown | | |
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| @hotrod
True, its not an emulation, if you want that, UAE is probably the best solution. This very much seems like the next big logical step to take.
Also, I would much rather spend money on this system, than any other alternative. Especially if AOS4.0 would be able to run on the NatAmi sometime in the future. Last edited by Yssing on 06-Mar-2008 at 11:53 AM.
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Hammer
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Re: New AMIGA game 68k Posted on 6-Mar-2008 12:03:59
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Elite Member |
Joined: 9-Mar-2003 Posts: 5846
From: Australia | | |
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| @BigGun
There's an open source flight simulator called "FlightGear"... _________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Hans
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Re: New AMIGA game 68k Posted on 6-Mar-2008 13:59:15
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Elite Member |
Joined: 27-Dec-2003 Posts: 5088
From: New Zealand | | |
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| @BigGun
Quote:
BigGun wrote: @all
Is it possible to run modern AGA demos/intros on NatAmi?
Yes the Natami includes AGA chipset. Natami has a chip that we call "SuperAGA" it has all the features of the original Commodore AMIGA AGA, but it is about 100 times faster. And SuperAGA includes some new features like higher resolution , more colordepth and 3D acceleration. |
NIce. Natami sounds like a really fun project. Quote:
The Natami website will be updated soon. But is a nutshell: it is a new AGA Amiga with - All modes flickerfixed to have both TC and VGA out - Video in / Audio in - Resolution of 1280x1024 in 32bit - Much faster Blitter (100 times faster) - PLANAR modes and new color modes 8Bit Chunky, 16Bit Hicolor, 32 Bit Truecolor - 3D acceleration with Antialiasing Paula with 24 Bit Audio The gotcha of it is that the new features are fully integrated in the original Amiga design.
Impressive.
[quote] The Natami is many times more powerful than all Classic Amigas. In certain areas the Natami is more powerful than the AmigaONE.
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Ok, now I'm curious, in what areas is Natami more powerful than the AmigaONE.
@Hammer
I tried FlightGear recently, and it still has a fair way to go. It was kind of unstable. Besides, that's not the point of this demo/game; it's being written to show what the Natami can do.
Hans
Last edited by Hans on 06-Mar-2008 at 02:00 PM.
_________________ Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner. https://keasigmadelta.com/ - see more of my work |
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Leo
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Re: New AMIGA game 68k Posted on 6-Mar-2008 17:20:14
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Super Member |
Joined: 21-Aug-2003 Posts: 1597
From: Unknown | | |
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| Quote:
Ok, now I'm curious, in what areas is Natami more powerful than the AmigaONE.
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It runs outdated Amiga AGA/OCS software... ;) And also is powered by a state of the art (cheap ;)) 68060..._________________ http://www.warpdesign.fr/ |
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NutsAboutAmiga
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Re: New AMIGA game 68k Posted on 6-Mar-2008 17:26:17
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Elite Member |
Joined: 9-Jun-2004 Posts: 12892
From: Norway | | |
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Akiko
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Re: New AMIGA game 68k Posted on 6-Mar-2008 17:47:06
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Cult Member |
Joined: 26-Mar-2004 Posts: 781
From: UK | | |
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| @BigGun
I think the last time I heard of such an ambitious hardware project was when "ACK" announced the PowerVixxen.
I just hope you guys turn out to be more sincere than the ACK's and Troika's of this world! _________________ 4000T/BFG9060 CD32/Elsat ProModule, TF360 CD32/ Edu's CD32 <> A1200 Adapter, Vampire V2 CD32/ FMV Module |
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number6
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Re: New AMIGA game 68k Posted on 6-Mar-2008 17:52:18
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Elite Member |
Joined: 25-Mar-2005 Posts: 11602
From: In the village | | |
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| @Akiko
Quote:
I just hope you guys turn out to be more sincere than the ACK's and Troika's of this world! |
Subtle difference... Adam never announced he had completed anything. Troika says... Quote:
Amy is ready, willing and able to operate AmigaOs4 that she was originally designed for. Our only obstacle at the present time, is the lawsuit between Amiga Inc., and Hyperion. |
#6
_________________ This posting, in its entirety, represents solely the perspective of the author. *Secrecy has served us so well* |
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wegster
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Re: New AMIGA game 68k Posted on 6-Mar-2008 18:14:38
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Elite Member |
Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @number6
Quote:
Adam never announced he had completed anything. |
Not entirely true. He did announce PV was 'in production' in irc on on the forum.
Of course, that doesn't make either ACKs nor Troikas statements true in any way, shape or form..
_________________ Are we not done with the same silly arguments and flames yet??! |
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number6
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Re: New AMIGA game 68k Posted on 6-Mar-2008 18:30:31
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Elite Member |
Joined: 25-Mar-2005 Posts: 11602
From: In the village | | |
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| @wegster
ok. But I'm referring to the specific term "completed", which has been used only by Troika and ACube.
Troika: Quote:
At the current time, we have completed the Prometheus platform, and presently have a production model that would be a suitable candidate for running OS4. |
#6
_________________ This posting, in its entirety, represents solely the perspective of the author. *Secrecy has served us so well* |
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wegster
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Re: New AMIGA game 68k Posted on 6-Mar-2008 18:51:20
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Elite Member |
Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @number6 Not that it matters, but does not 'in production' mean the same thing? Presumably, you don't put a system into production, unless it's completed, unless of course, it's a Mai or EyeTech product..
_________________ Are we not done with the same silly arguments and flames yet??! |
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