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plechaim
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AGA Games on an RTG Amiga Posted on 31-Oct-2025 12:34:17
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Joined: 30-Aug-2025 Posts: 15
From: Unknown | | |
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| Hi guys
I recently acquired a Pistorm-equipped A500 Plus and I am amazed and totally love it, with the speed, the extra memory and better screenmodes. However it appears I was wrongly under the assumption that it would run AGA games (I may have got mixed up with the Vampire?) from iGame. So I guess the question is, there a way to get AGA games to run - on what is, essentially, a much more powerful machine than the stock A1200/4000 they are written for.
I do have an A1200, but this I was hoping this would be placed into hard-earned retirement with this beautiful more powerful setup I have.
I wonder if there are any efforts underway to make updated RTG versions of AGA games as we exit the AGA era and into the RTG era with our classic machines. Or if there is a hack that can make the RTG on our Amigas "mimick" AGA for legacy compatibility?
It would be a shame if I could no longer play delights such as Gloom, Banshee, AB3D2 on my Amiga.
Oh and happy halloween everyone :) |
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OlafS25
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 12:57:46
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Joined: 12-May-2010 Posts: 6543
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| @plechaim
I do not think so. PiStorm uses the original chipset. WHDLoad also when started takes over the system but needs chipset from hardware
from a website: My recommendation is the A1200 for AGA. it has the good compatibility with older games (when using WHDLoad), its cheaper that the Amiga 4000 and much easier to find.I could also recommend the A600 if you don’t want/need to play the AGA games Its smaller than the Amiga 500+ and slightly easier to add a HDD.
so it seems not
on apollo V4 cards it is different, those include SAGA, that is compatible to AGA
RTG versions of AGA games? Certainly not. The concepts are very different, RTG based on API calls of the OS, AGA games taking over system and directly hitting hardware using chipset. Different worlds. Last edited by OlafS25 on 31-Oct-2025 at 01:00 PM.
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Karlos
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 14:08:46
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Joined: 24-Aug-2003 Posts: 4987
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @plechaim
The latest version of AB3D2 on aminet should run on your machine as long as you have a 320*240 (or better 320*256) 8 bit screen mode available. It only requires AGA if you don't have RTG available. _________________ Doing stupid things for fun... |
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pixie
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 15:05:26
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Joined: 10-Mar-2003 Posts: 3519
From: Figueira da Foz - Portugal | | |
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_analogkid_
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 15:32:39
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Joined: 22-Jun-2005 Posts: 187
From: Here and there | | |
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| @plechaim
Pistorm / Emu68 is an accelerator card for your Amiga, not a "chipset enhancer".
You can play AGA games if they support RTG as well or if the AGA support is limited to the requirement of 2 MB ChipRAM and/or 68020.
UAE 68k is too slow on Pistorm if you enable everything, even with Pi4. It might be usable without sound and with frameskips. But it doesn't make any sense anyway. Why emulate a full Amiga on 95% the same hardware? |
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OlafS25
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 16:13:27
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Joined: 12-May-2010 Posts: 6543
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| @Karlos
why do you mention AB3D2 here? He asks about AGA games in general |
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OlafS25
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 16:15:40
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Joined: 12-May-2010 Posts: 6543
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| @_analogkid_
normally AGA and RTG are different versions. And that certainly are rare cases where both is available |
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Karlos
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 16:57:04
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Joined: 24-Aug-2003 Posts: 4987
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @OlafS25
He said:
Quote:
| It would be a shame if I could no longer play delights such as Gloom, Banshee, AB3D2 on my Amiga |
You don't need AGA for AB3D2. It works fine on ECS systems that have RTG.
_________________ Doing stupid things for fun... |
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plechaim
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 17:15:04
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Joined: 30-Aug-2025 Posts: 15
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| @Karlos
Quote:
Karlos wrote: @plechaim
The latest version of AB3D2 on aminet should run on your machine as long as you have a 320*240 (or better 320*256) 8 bit screen mode available. It only requires AGA if you don't have RTG available. |
Oooh :) Thank you, I will check it out. |
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Karlos
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 17:17:59
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Elite Member  |
Joined: 24-Aug-2003 Posts: 4987
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @plechaim
Make sure you add the AB3: assign pointing at the game directory to the startup script. I forgot to include that fact in the readme. Other than that, just replace the tkg binary with the 040 version id toure on Emu68/Pistorm _________________ Doing stupid things for fun... |
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pixie
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 17:36:28
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Joined: 10-Mar-2003 Posts: 3519
From: Figueira da Foz - Portugal | | |
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| @_analogkid_
cause you can? I just saw it seeing done in ham, thought it to be cool... now with the ppc being on the cards, it might bring it the necessary speed, just more possibilities one can try _________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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pavlor
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 19:38:46
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Joined: 10-Jul-2005 Posts: 9713
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| @plechaim
Quote:
| It would be a shame if I could no longer play delights such as Gloom |
Gloom Deluxe also supports RTG, simply select the right screenmode in the config application (called "Gloom config", I think).
Sadly only few AGA games have RTG versions. You may also try Mac emulator (eg. Shapeshifter), some "AGA" games even work better there than native (Sim City 2000). Back on my A1200 (50 MHz 68030 and plain AGA) I also played demo of Warcraft I, it should work really well on your setup. Speaking about emulators... why not try DosBox? Could be fast enough for not that much demanding games (eg. Civilization I - sure there is a Mac version, but I prefer the DOS one ).
Edit: If you go the DosBox route, I also recommend the DOS version of Populous II, but it requires at least 3000 CPU cycles for low resolution.Last edited by pavlor on 31-Oct-2025 at 07:40 PM.
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NutsAboutAmiga
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 19:41:45
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Joined: 9-Jun-2004 Posts: 13032
From: Norway | | |
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| @plechaim
Many monitors have more then one video input, so you select video input on the monitor, you can also get keyboard, video, monitor switch (KVM)…
AGA games that was ported to RTG games, a lot of this Amiga games have been recreated for Linux/Window on SDL, and back ported to Amiga, not accrual original game. It happens but its not that common. Unless it was high quality game.
AGA emulation needs a lot of CPU power, the advantages of having real hardware will be gone, you might as well run WinUAE or something.. there is a version of EAUE for AmigaOS 680x0, I think its really old. have a look on Aminet Last edited by NutsAboutAmiga on 31-Oct-2025 at 07:43 PM.
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
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Hammer
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Re: AGA Games on an RTG Amiga Posted on 31-Oct-2025 21:40:29
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Joined: 9-Mar-2003 Posts: 6662
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pixie
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 6:28:08
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Joined: 10-Mar-2003 Posts: 3519
From: Figueira da Foz - Portugal | | |
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| @NutsAboutAmiga
Quote:
| AGA emulation needs a lot of CPU power, the advantages of having real hardware will be gone, you might as well run WinUAE or something.. there is a version of EAUE for AmigaOS 680x0, I think its really old. have a look on Aminet |
The proof, as always, is in the puddin_________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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NutsAboutAmiga
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 11:22:20
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Joined: 9-Jun-2004 Posts: 13032
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NutsAboutAmiga
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 11:37:17
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Joined: 9-Jun-2004 Posts: 13032
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OneTimer1
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 14:44:33
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Super Member  |
Joined: 3-Aug-2015 Posts: 1388
From: Germany | | |
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| @plechaim
Quote:
plechaim wrote:
It would be a shame if I could no longer play delights such as Gloom, Banshee, AB3D2 on my Amiga.
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Most of the late period Amiga 3D games do support GFX cards with higher resolutions and speed than you could get from AGA version.
But you must have a working CGX / P96 installation. |
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Karlos
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 20:41:22
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Elite Member  |
Joined: 24-Aug-2003 Posts: 4987
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @plechaim
Quote:
plechaim wrote: @Karlos
Quote:
Karlos wrote: @plechaim
The latest version of AB3D2 on aminet should run on your machine as long as you have a 320*240 (or better 320*256) 8 bit screen mode available. It only requires AGA if you don't have RTG available. |
Oooh :) Thank you, I will check it out. |
Here it is on running on a CCTV with Indivision ECS and a 68030. Your pistorm will utterly crush it.
https://youtu.be/_Yeq_bsSftE?si=29TPDC0ZrT0v4wDL_________________ Doing stupid things for fun... |
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Hammer
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Re: AGA Games on an RTG Amiga Posted on 1-Nov-2025 23:00:37
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Joined: 9-Mar-2003 Posts: 6662
From: Australia | | |
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| @Karlos
Indivision ECS v4 has P96 RTG via Denise socket I/O.
From https://forum.icomp.de/index.php?thread/3629-indivision-ecs-v4-new-features-development-progress/
- Framebuffer mode with 256 colours out of 21-bit colour, 1024x768 and 1280x1024 pixels - 2D acceleration to framebuffer mode.
It's an interesting "What If" upgrade path for a drop-in upgrade on the Denise socket.
Baseline Amiga wasn't designed with PC's partitioned graphics architecture.
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The Amiga had an early 1980s unified game console-style graphics/audio architecture that evolved into the 16-bit generation since it was spec'ed from 1983. Other later mainstream 16-bit game consoles have discrete graphics with very high bandwidth 64KB VRAM. In the recent era, UMA makes its return with LLM since large capacity GDDR6-20000 is not cheap enough when compared to a 256-bit bus with common LPDDR5X-8000+ chips.
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