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/  Forum Index
   /  Amiga Gaming
      /  Open RedAlert!!
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PosterThread
wawa 
Re: Open RedAlert!!
Posted on 10-Mar-2011 22:43:58
#101 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@BigD

i remember i was able to get into a mission, but it was incredibly lame.

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rvo 
Re: Open RedAlert!!
Posted on 16-May-2011 20:45:42
#102 ]
Member
Joined: 27-May-2009
Posts: 75
From: Amsterdam

@BigD

I gave it a try today, but have to admit that I had it installed for many months. I had the same problem as you: very slow loading, but the game did eventually start for me.

Today I opened the .cfg file and found out the game is set to run in 800x600 by default! Change this to 320x240 and it will be a lot faster. Also, changing bitdepth to 8bit gives a tremendous speed boost as does turning off the sound.

Unfortunately its impossible to use the menu to start a game in 320x240 so try setting up a custom 400x300 mode or something. I will try to do this later on. Until now Ive tried with a custom 464x464x8 mode which gave around 5fps. I dont think much more is possible really.

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BigD 
Re: Open RedAlert!!
Posted on 16-May-2011 21:14:39
#103 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@rvo

Cheers for trying it out. 5 fps isn't much to shoot for though! I'll be booting up my old Windoze 98 laptop I think rather than wait for this port to prove worthwhile.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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rvo 
Re: Open RedAlert!!
Posted on 17-May-2011 10:42:27
#104 ]
Member
Joined: 27-May-2009
Posts: 75
From: Amsterdam

@BigD

Its not enough to be playable. But for me the fun part is always getting it to work as good as possible, and then forgetting about it.. :)

And to be honest, Napalm, Earth 2140 and Exodus are pretty good competitors.

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BigD 
Re: Open RedAlert!!
Posted on 18-May-2011 6:37:22
#105 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@rvo

Quote:
And to be honest, Napalm, Earth 2140 and Exodus are pretty good competitors. About Posting: All Regist


True, although only Napalm feels like a polished Triple A product. Exodus seems slow and laggy on a 060 PIV system and my CD-Rom doesn't like the game CD very much. I haven't tried Earth 2140.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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utri007 
Re: Open RedAlert!!
Posted on 18-May-2011 10:18:34
#106 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@BigD

Exodus should be fastest of them, there is something wrong with your setup

Tested with 060 / Spectrum16/24

IF this is SDL based I can only imagine how useless it is with 68k amigas

Last edited by utri007 on 18-May-2011 at 10:19 AM.

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BigD 
Re: Open RedAlert!!
Posted on 1-Jun-2020 14:22:12
#107 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@Thread

I thought I'd resurrect this thread now that the source code for C&C and Red Alert has been released! So is a native Amiga version of both possible now?

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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x303 
Re: Open RedAlert!!
Posted on 1-Jun-2020 21:43:42
#108 ]
Regular Member
Joined: 19-Jan-2005
Posts: 179
From: Amsterdam

@BigD

Quote:
So is a native Amiga version of both possible now?

Maybe, but no-one knows -when- they release the sourcecode.
For now, it seems they wanna sell their new version first and attract as much attention as possible.

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Mr_Capehill 
Re: Open RedAlert!!
Posted on 2-Jun-2020 6:10:51
#109 ]
Super Member
Joined: 15-Mar-2003
Posts: 1932
From: Yharnam

@x303

Something here: https://github.com/electronicarts/CnC_Remastered_Collection

Didn't investigate further.

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utri007 
Re: Open RedAlert!!
Posted on 2-Jun-2020 8:38:49
#110 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@BigD

Exodus is fastest of those three. Have you updated it?

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Templario 
Re: Open RedAlert!!
Posted on 2-Jun-2020 8:43:25
#111 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3663
From: Unknown

@utri007
Exodus, this game someone play on MorphOS?

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BigD 
Re: Open RedAlert!!
Posted on 2-Jun-2020 10:04:02
#112 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@utri007

Yeah, I've got Exodus running ok and got round the badly skipping CD-Rom by installing pretty much everything to the hard drive.

However, I'm more excited about the prospect of native version of Red Alert for the Amiga once the source code is released. I hope for CDXL versions of the cut scenes too if possible!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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utri007 
Re: Open RedAlert!!
Posted on 2-Jun-2020 10:05:46
#113 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@Templario

This game. If updated it works just fine with Amiga OS4, so it should work also with MorphOS

https://www.amigashop.org/product_info.php?products_id=131

PS. If played with plain AGA, without RTG no need to update.

Last edited by utri007 on 02-Jun-2020 at 10:06 AM.
Last edited by utri007 on 02-Jun-2020 at 10:06 AM.

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Templario 
Re: Open RedAlert!!
Posted on 2-Jun-2020 15:23:33
#114 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3663
From: Unknown

@utri007
If I bough it years ago, but never I got running on WinUAE and I like play with MorphOS to have the CDRom drive to read the files from the game and the CD protection directly not as WinUAE with Windows in the middle.

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utri007 
Re: Open RedAlert!!
Posted on 2-Jun-2020 15:41:52
#115 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@Templario

CD rom request can be skipped with assign (shell command) CD-rom name to folder wich has CD content. RTG systems update is mandatory, but there was some hassle to installing it. I don't remember what kind.

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utri007 
Re: Open RedAlert!!
Posted on 2-Jun-2020 22:08:21
#116 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

2x

Last edited by utri007 on 02-Jun-2020 at 10:10 PM.

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utri007 
Re: Open RedAlert!!
Posted on 2-Jun-2020 22:09:45
#117 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

@BigD

SDL version are not worth of testing with real Amigas. They are bog slow, require huge amount ram and are unstable.

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BigD 
Re: Open RedAlert!!
Posted on 2-Jun-2020 22:18:30
#118 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@utri007

Yeah but the original source code is about to be released so it"s all change!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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NovaCoder 
Re: Open RedAlert!!
Posted on 4-Jun-2020 6:59:15
#119 ]
Regular Member
Joined: 16-Apr-2008
Posts: 489
From: Melbourne (Australia)

@utri007

Quote:

utri007 wrote:
@BigD

SDL version are not worth of testing with real Amigas. They are bog slow, require huge amount ram and are unstable.


Where do you get these ideas from?

The 68K SDL for RTG (v1.2.5) that I created years ago is fast, feature rich with support for different graphics cards and desktop color depths, international keyboard mapping, joystick support, multi-threading, timers, sound mixer and even window mode support.

Open Dune RTG SDL

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BigD 
Re: Open RedAlert!!
Posted on 4-Jun-2020 8:32:37
#120 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@Thread

It looks like the Source Code of both C&C Tiberian Dawn and Red Alert is now available!

Command & Conquer Source Code Released

... let's Amigify these beauties!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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