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bernd_afa
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Re: Open RedAlert!! Posted on 24-Feb-2009 16:08:12
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Cult Member |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
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| >its ages. i do not think that reducing to 512x384 would make significant difference.
change from 640*480 to 512*384 is 50%
so when first run with 3 fps, then it run with 4.5 fps.have you switch sound off too ?
the most bottle neck on a classic is gfx hardware memtransfer.with fast mem and a 060/50 you get lots more speed.
so what to do is reduce resolution.
to change teh buffer size on ffs partition, addbuffers dh0: 10000
add 5 megabyte cache to drive dh0.butmaybe more is need.you need not set on boot, you can change buffers in cli with hand
Last edited by bernd_afa on 24-Feb-2009 at 04:10 PM. Last edited by bernd_afa on 24-Feb-2009 at 04:09 PM. Last edited by bernd_afa on 24-Feb-2009 at 04:09 PM.
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Crumb
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Re: Open RedAlert!! Posted on 24-Feb-2009 16:31:47
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Elite Member |
Joined: 12-Mar-2003 Posts: 2209
From: Zaragoza (Aragonian State) | | |
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| @bernd_afa
and 8bits of color depth means more than twice faster than running it on a 16bit WB (you save the memory copy and also the color conversion). Last edited by Crumb on 24-Feb-2009 at 04:32 PM.
_________________ The only spanish amiga news web page/club: CUAZ |
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Angus
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Re: Open RedAlert!! Posted on 25-Feb-2009 12:32:34
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Regular Member |
Joined: 8-Feb-2005 Posts: 165
From: S.W. England | | |
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| @Crumb
Like BigD was asking are there some friendly set-up instructions for classic users. I spent quite a bit of time trying to get this to run last year on my mediator/voodoo P96 1200, but without any luck. People were saying that the SDL library was very buggy. :-/ |
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bernd_afa
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Re: Open RedAlert!! Posted on 25-Feb-2009 13:58:28
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Cult Member |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
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| >People were saying that the SDL library was very buggy. :-/
yes the old lib was very buggy thats true, but the newer lib should work much better.its for developers and need libgl.if you not have storm mesa installed, you need that too.but i release soon a libsdl that need this not.
http://amiga.sourceforge.net/
https://sourceforge.net/project/downloading.php?groupname=amiga&filename=LibSDL-1.2.13.lha&use_mirror=mesh
> spent quite a bit of time trying to get this to run last year on my mediator/voodoo >P96 1200, but without any luck
The version last year does too not work on my system.the version at link is from januar and work on my system.
that 8 bit is faster is right, but problem is openredalert show wrong background colors in 8 bit mode.this is same on windows and amiga systems, so i think its no amiga version problem.but you can try out and tell how fast speed is in 8 bitmode by set.maybe this can fix ti get in 8 bit working too.
but to get better speed maybe you can try out 8 bit mode by set Bpp=8
the ini file freecnc.ini can get this settings for better speed.i like also know what speed diffrence is when sound is off.this setting have sound off. Nosound=1
; Contains general run time configuration for FreeCNC ; width, height, bpp and map can be overriden by command line arguments
[Video] Width=512
Height=384
; Leave this at 16, but it'll work in 8. Bpp=16 ; Use opengl, disabled/not needed for windows (or not) 0: no opengl, 1: opengl OpenGL=0 ; this determintes whether to scale the videos or not. scaleMovies=0 ; Valid values are -1: interlaced, 0: nearest and 1: linear ; interpolation (very slow) movieQuality=0 ; This is overridden by command line flags. fullscreen=1
[Options] ; Overridden by -map Map=SCG01EA ; Play the introductory VQA and side selection WSA? PlayIntro=0 ; Set this to 2 if you want to use Red Alert Game=2 ; Number of pixels to scroll per tick per tick (yes, it's acceleration) ScrollStep=2 ; Ticks before unaided scroll slows down. ScrollTime=5 ; Maximum number of pixels to scroll per tick MaxScroll=24 ; Change to 1 to disable sound. Nosound=1 ; Don't turn this on unless you're a FreeCNC developer (or just play one on tv) Debug=0
Last edited by bernd_afa on 25-Feb-2009 at 02:00 PM. Last edited by bernd_afa on 25-Feb-2009 at 02:00 PM.
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Angus
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Re: Open RedAlert!! Posted on 26-Feb-2009 8:46:07
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Regular Member |
Joined: 8-Feb-2005 Posts: 165
From: S.W. England | | |
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| @bernd_afa
Quote:
bernd_afa wrote: >People were saying that the SDL library was very buggy. :-/
yes the old lib was very buggy thats true, but the newer lib should work much better.its for developers and need libgl.if you not have storm mesa installed, you need that too.but i release soon a libsdl that need this not.
The version last year does too not work on my system.the version at link is from januar and work on my system.
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Okay Bernd, I will watch carefully for developments, I hope you will keep us well informed.
Do you put your versions on Aminet?
Thanks very much for your efforts, I hope to be able enjoy your work soon.
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bernd_afa
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Re: Open RedAlert!! Posted on 26-Feb-2009 9:43:58
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Cult Member |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
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| >Do you put your versions on Aminet?
I mean this version from Artur is from this year and work good on my systems.Not sure when he release new version
http://artishq.wordpress.com/ Last edited by bernd_afa on 26-Feb-2009 at 09:44 AM.
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Angus
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Re: Open RedAlert!! Posted on 26-Feb-2009 16:59:29
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Joined: 8-Feb-2005 Posts: 165
From: S.W. England | | |
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| @bernd_afa
Quote:
bernd_afa wrote: I mean this version from Artur is from this year and work good on my systems.Not sure when he release new version
http://artishq.wordpress.com/
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Ah - okay, thanks. I will keep my ears open and hope for developments then. :)Last edited by zerohero on 01-May-2009 at 05:31 PM.
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Gebrochen
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Re: Open RedAlert!! Posted on 8-Mar-2009 0:39:07
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
From: Australia | | |
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| @Thread
So does it work nicely now for sam users?
As mine loads, into the intro, then after the tank scene, stays stuck on a white screen still.
Has this been fixed yet for os4.x users?
Im asking, as I read the whole thread, and noticed someone else had that problem, but Im thinking he was having it on his 68 version, not sure.
Either way, has it been fixed for sam users?
I say sam users, as I am sitting next to a friends A1, feeling rather jealous and dissappointed at the same time. It seems to work fine on his A1, and we have done exactly the same install??
Cheers.
_________________ Courtesy of SAM440Flex & Amiga OS4.1 only Flex is 800mhz A1000 with Classic 520 Amiga OS3.2.1 AmiKit 12 MorphOS PowerBook G4 (which can play youtube vids)
https://blitterwolf.blogspot.com |
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kas1e
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Re: Open RedAlert!! Posted on 1-May-2009 17:07:37
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| Tryed openredalert from os4depot + original game on peg2/os4.1 Starting ok, choice @alliance@, then game starting , works, i move some units to some position, then after some time - crash (dsi error).
Also options not works ? Can i control somehow speed of units ? (by default moving of units are slow).
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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KimmoK
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Re: Open RedAlert!! Posted on 29-Nov-2009 17:33:31
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| if someone is lookin for a legal torrent of the original game, heres one: thepiratebay Last edited by KimmoK on 29-Nov-2009 at 05:34 PM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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BigD
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Re: Open RedAlert!! Posted on 29-Nov-2009 17:53:18
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @KimmoK
What's the point! Trying to get this game to run on a classic Amiga is a big waste of time. Buy the 'Sold Out' version and play it on a PC with no hassle! Even better buy Red Alert 2 for the PC, a far superior game with a great story! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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KimmoK
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Re: Open RedAlert!! Posted on 29-Nov-2009 18:37:06
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @BigD
"get this game to run on a classic Amiga is a big waste of time." But there's also the Amiga NG.
"Buy the 'Sold Out' version and play it on a PC with no hassle!"
IMO: that is a waste of money. (but yes, I have at least C&C generals & finesthourwhatever, cost 10¤, IIRC) (I'm a fan of strategy games, it makes one do bizarre things sometimes, like boot to windows. )
Other than that... If someone's hobby is Amiga, why play on PC? Last edited by KimmoK on 29-Nov-2009 at 06:39 PM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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nikosidis
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Re: Open RedAlert!! Posted on 29-Nov-2009 18:50:08
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Cult Member |
Joined: 9-Dec-2008 Posts: 994
From: Norway, Oslo | | |
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| yes, exactly it's nothing you can't do with a win-pc that amiga can, but lots of stuff other way around. The point is since we love the amiga, we like our stuff to work there. It just makes things more fun :D
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BigD
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Re: Open RedAlert!! Posted on 30-Nov-2009 9:14:52
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @nikosidis
Quote:
The point is since we love the amiga, we like our stuff to work there. It just makes things more fun :D |
Agreed, but Open Red Alert does not use original Source Code, is severely buggy and installing the HUGE gamefiles onto a Classic Miggy with its slow HD access IS A WASTE OF TIME IF THE GAME DOESN'T BOOT AT THE END OF IT!!!
I love ADoom and think Amiga programmers have done us proud over the years with GOOD PC ports, but the Amiga version of Open Red Alert is not one of our crowning glories!!
Red Alert 2 is a far better game anyway!!!_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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KimmoK
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Re: Open RedAlert!! Posted on 30-Nov-2009 9:38:43
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @BigD
If the game does not run on a Amigalike machine, it's not optimal!
(running on linux+wine is the second best option, never ever windows again, I hope) _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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BigD
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Re: Open RedAlert!! Posted on 30-Nov-2009 9:59:41
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @KimmoK
Quote:
(running on linux+wine is the second best option, never ever windows again, I hope) |
This is religious fanaticism as far as I can see! A £5 copy of Red Alert and a second hand Windows 98 laptop is not going to help fund the Wintel Empire! I'd much rather put up with the 5 minute boot up time and know that the game will run for sure with full sound, than faff around trying to make it work on exotic platforms! However, if it gives you a sense of triumph other the oppressive forces of Wintel then go ahead ! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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The_Editor
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Re: Open RedAlert!! Posted on 30-Nov-2009 11:12:35
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Elite Member |
Joined: 7-Mar-2003 Posts: 7629
From: 192.168.0.02 ..Pederburgh .. Iceni | | |
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| @BigD
Since when has .deb been exotic ? _________________ ****************************************** I dont suffer from Insanity - I enjoy it
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KimmoK
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Re: Open RedAlert!! Posted on 30-Nov-2009 12:26:14
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @BigD
"This is religious fanaticism"
After short experience: games run better on wine than on XP and I'm able to play games that no longer worked after w2000->WinXP upgrade, etc...
No need to worry about directX updates, viruses, security updates, windows re-installations, no need to buy WindowsXP, etc...
Usually things are faster because of better memory/resource handling of Linux. And I've found out that yesterday HW is better supported by Linux than windows.
The grass is greener at the other side. And remaining problems are different (good if one uses Win already @ work). Too bad that 90% windows users are too used to windows problems, they do not notice them any more.
I personally would prefer to run everything on AOS.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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Gebrochen
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Re: Open RedAlert!! Posted on 30-Nov-2009 12:36:52
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Super Member |
Joined: 23-Nov-2008 Posts: 1430
From: Australia | | |
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BigD
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Re: Open RedAlert!! Posted on 6-Mar-2011 21:04:13
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @Gebrochen
Quote:
you sound like you have problems. haha. |
I've given this another shot on my 060 with more RAM. It takes an age to attempt to load!!! I could only find SDL Lib 1.2.3 rather than 1.2.8 as stipulated in the read_me file. Should this be okay?
Still waiting for any sign of life..... Wow just got the Westwood Studios Main screen!!!! Coolio _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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