Poster | Thread |
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 18-Jul-2009 20:31:25
| | [ #341 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @Arko
There is a Linux version but not released to SDA developers or outside of Amiga Inc. AA development crew (the people developing AA). Any SDA developer would have read that on the Developer Wiki.
|
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 18-Jul-2009 20:43:42
| | [ #342 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @Pleng
Quote:
Pleng wrote: @Wildstar128
Quote:
I'm not just a programmer working on programming all day long.
It is a matter of getting some time where I would want to focus on coding and pixel work and creating music
|
No it isn't. No pixel work and music is required for you to create a game of Pong. In any other language its a couple of hours work. And I'm not a programmer working on on programming all day long... |
Pleng, if you want a decent looking Pong game and not just a black and white PONG game. If you are using BOBs (Bitmap OBjects) for your paddle and ball and have a decent looking background. Yes, you'll need to do bitmap work. When you do bitmap work, it is nice to have music and sound.
Things I am working on right now:
Building design work Setting up my website outlining a few game projects
Just to name a few.
Last edited by Wildstar128 on 18-Jul-2009 at 08:47 PM.
|
|
Status: Offline |
|
|
Pleng
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 18-Jul-2009 21:01:47
| | [ #343 ] |
|
|
 |
Regular Member  |
Joined: 17-Nov-2005 Posts: 458
From: Unknown | | |
|
| @Wildstar128
I didn't say I wanted a decent looking pong game.
A simple game to demonstrate how easy it is to actually DO something with AA. The only thing you are creating now is excuses. Because you cannot rise to this simple challenge. |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 19-Jul-2009 0:03:04
| | [ #344 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @Pleng
Quote:
Pleng wrote: @Wildstar128
I didn't say I wanted a decent looking pong game.
A simple game to demonstrate how easy it is to actually DO something with AA. The only thing you are creating now is excuses. Because you cannot rise to this simple challenge. |
Fine. I'll give you a crappy Pong. I'll work on it tomorrow.
It maybe in the evening or night time tomorrow (my time) Pacific Coast USA time.
|
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 19-Jul-2009 7:20:08
| | [ #345 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| AA2 (beta) Audio library Info -------------------------------------------
Music format supported 8/16 Bit Amiga ProTracker format (classic and true ProTracker MOD format) 4-Ch.
Sound format (for sound effects like bouncing ball)
PCM Wave (microsoft WAV) format.
I'm tooling up my software for classic Amiga ProTracker format. I'll be interested in the details of that format that and not all the other variants of it.
I'm sure there is info of it but a specific and good source is what I am looking for and I want sufficient info that is sufficient enough that one could make a Tracker with such info.
I'll be playing with the Pong coding tomorrow and a little bit of pixel work.
Thanks in advance.
|
|
Status: Offline |
|
|
AP
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 19-Jul-2009 10:22:37
| | [ #346 ] |
|
|
 |
Cult Member  |
Joined: 31-Jul-2003 Posts: 617
From: Vienna/Austria | | |
|
| @Wildstar128: There is a PONG-game as example-code in the AA2-manual. So maybe it would be better to code something else.
_________________ AmigaOne X5000/40, 2.2 Ghz, 4 GB RAM, Radeon R9 280X, M-Audio Revolution 5.1, 240 GB SSD |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 19-Jul-2009 15:40:15
| | [ #347 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @ AP
Actually Breakout but I can't release that as far as I know. Relates to a copyrighted matter.
I personally agree but a more sophisticated game would take more time. There is one on the Amiga In. SDA Developer Wiki site that is more showing of things that can be done but I need to read its source and other info files for rights to distribute.
Last edited by Wildstar128 on 19-Jul-2009 at 03:43 PM.
|
|
Status: Offline |
|
|
fairlanefastback
 |  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 23-Jul-2009 15:54:03
| | [ #348 ] |
|
|
 |
Team Member  |
Joined: 22-Jun-2005 Posts: 4886
From: MA, USA | | |
|
| @Wildstar128
So what happened in the end with trying to program something with AA2? _________________ Pegasos2 G3 running AOS 4.1 and MorphOS 2.0 Amikit user, tinkering with Icaros VM (AROS) EFIKA owner Amiga 1200 |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 25-Jul-2009 20:47:36
| | [ #349 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @fairlanefastback
Quote:
fairlanefastback wrote: @Wildstar128
So what happened in the end with trying to program something with AA2? |
Been too busy to do for the last couple weeks. However, I have worked on it a little bit and not too hard. Compared to hard-coding the graphics and routines to communicating directly with the graphics chips, a whole hell of a lot easier. Most APIs like this can only get simpler by length of function names. It does the job very simple. There is obvious learning syntax and what the functions do. Depending on time availability and energy left in the day, I'll have it done soon.
I spent the last 30-45 minutes. (With a few interruptions in between).
However, I got to get back to work on building design projects and also a building design project in Texas beginning to move forward and many other things. Spending time and having the energy and drive to spend programming after a long day of work hasn't been there, lately.
|
|
Status: Offline |
|
|
fairlanefastback
 |  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 29-Jul-2009 14:41:54
| | [ #350 ] |
|
|
 |
Team Member  |
Joined: 22-Jun-2005 Posts: 4886
From: MA, USA | | |
|
| @Wildstar128
Well, good luck with it. I look forward to seeing what is created and your estimate of how much time total it took with the AA2 tools. _________________ Pegasos2 G3 running AOS 4.1 and MorphOS 2.0 Amikit user, tinkering with Icaros VM (AROS) EFIKA owner Amiga 1200 |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 30-Jul-2009 7:15:39
| | [ #351 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @fairlanefastback
Quote:
fairlanefastback wrote: @Wildstar128
Well, good luck with it. I look forward to seeing what is created and your estimate of how much time total it took with the AA2 tools. |
I'll subtract the amount of time I spent on other work that is not related. As far as amount of actual time I put into it. Someone who does more programming would be able to do it in half the time (actual time spent on it) or even less time.
|
|
Status: Offline |
|
|
Pleng
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 30-Jul-2009 9:11:00
| | [ #352 ] |
|
|
 |
Regular Member  |
Joined: 17-Nov-2005 Posts: 458
From: Unknown | | |
|
| @Wildstar128
Quote:
Someone who does more programming would be able to do it in half the time
|
You can't make those kind of estimates.
And this is your entire problem: You're trying to sell up AA to programmers on the base of a Novice's experience. Thing is, if you'd tried Visual Basic, SDL Basic, Novashell, Play Basic or any of the other cross-platform languages around chances are you'd have already been able to create something,
So AA does not see appropriate, so far, for the novice OR the seasoned developer. |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 1-Aug-2009 0:59:03
| | [ #353 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @Pleng
Quote:
Pleng wrote: @Wildstar128
Quote:
Someone who does more programming would be able to do it in half the time
|
You can't make those kind of estimates.
And this is your entire problem: You're trying to sell up AA to programmers on the base of a Novice's experience. Thing is, if you'd tried Visual Basic, SDL Basic, Novashell, Play Basic or any of the other cross-platform languages around chances are you'd have already been able to create something,
So AA does not see appropriate, so far, for the novice OR the seasoned developer. |
Why do you think that I care if you use AmigaAnywhere or not?
In any of those other languages, it wouldn't make a difference. If a person doesn't open up a editor program like Notepad or any actual IDE, and do any programming - it doesn't go anywhere from the last moment of editing.
I program if I feel like programming and in the mood to program.
PS: SDL and AA are not programming languages. There are APIs. AA is basically a collection of header files that defines classes and functions within those classes.
Last edited by Wildstar128 on 01-Aug-2009 at 07:01 AM. Last edited by Wildstar128 on 01-Aug-2009 at 07:01 AM. Last edited by Wildstar128 on 01-Aug-2009 at 01:01 AM. Last edited by Wildstar128 on 01-Aug-2009 at 01:00 AM.
|
|
Status: Offline |
|
|
Pleng
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 1-Aug-2009 9:11:41
| | [ #354 ] |
|
|
 |
Regular Member  |
Joined: 17-Nov-2005 Posts: 458
From: Unknown | | |
|
| @Wildstar128
I never said that AA or SDL were programming languages. |
|
Status: Offline |
|
|
Wildstar128
|  |
Re: AmigaAnywhere gets introduced to the Pandora community... Posted on 1-Aug-2009 17:29:47
| | [ #355 ] |
|
|
 |
Regular Member  |
Joined: 8-May-2006 Posts: 178
From: Unknown | | |
|
| @Pleng
Quote:
Pleng wrote: @Wildstar128
I never said that AA or SDL were programming languages. |
Now I see. SDL Basic... ok. There is more programming languages then there is spoken languages on earth (including dialects).
Last edited by Wildstar128 on 01-Aug-2009 at 05:33 PM.
|
|
Status: Offline |
|
|