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      /  AmigaAnywhere gets introduced to the Pandora community...
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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 18-Jul-2009 21:31:25
#341 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@Arko

There is a Linux version but not released to SDA developers or outside of Amiga Inc. AA development crew (the people developing AA). Any SDA developer would have read that on the Developer Wiki.

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 18-Jul-2009 21:43:42
#342 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@Pleng

Quote:

Pleng wrote:
@Wildstar128

Quote:

I'm not just a programmer working on programming all day long.

It is a matter of getting some time where I would want to focus on coding and pixel work and creating music


No it isn't. No pixel work and music is required for you to create a game of Pong. In any other language its a couple of hours work. And I'm not a programmer working on on programming all day long...


Pleng, if you want a decent looking Pong game and not just a black and white PONG game. If you are using BOBs (Bitmap OBjects) for your paddle and ball and have a decent looking background. Yes, you'll need to do bitmap work. When you do bitmap work, it is nice to have music and sound.

Things I am working on right now:

Building design work
Setting up my website
outlining a few game projects

Just to name a few.

Last edited by Wildstar128 on 18-Jul-2009 at 09:47 PM.

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Pleng 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 18-Jul-2009 22:01:47
#343 ]
Regular Member
Joined: 17-Nov-2005
Posts: 458
From: Unknown

@Wildstar128

I didn't say I wanted a decent looking pong game.

A simple game to demonstrate how easy it is to actually DO something with AA. The only thing you are creating now is excuses. Because you cannot rise to this simple challenge.

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 19-Jul-2009 1:03:04
#344 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@Pleng

Quote:

Pleng wrote:
@Wildstar128

I didn't say I wanted a decent looking pong game.

A simple game to demonstrate how easy it is to actually DO something with AA. The only thing you are creating now is excuses. Because you cannot rise to this simple challenge.



Fine. I'll give you a crappy Pong. I'll work on it tomorrow.

It maybe in the evening or night time tomorrow (my time) Pacific Coast USA time.

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 19-Jul-2009 8:20:08
#345 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

AA2 (beta) Audio library Info
-------------------------------------------

Music format supported 8/16 Bit Amiga ProTracker format (classic and true ProTracker MOD format) 4-Ch.

Sound format (for sound effects like bouncing ball)

PCM Wave (microsoft WAV) format.

I'm tooling up my software for classic Amiga ProTracker format.
I'll be interested in the details of that format that and not all the other variants of it.

I'm sure there is info of it but a specific and good source is what I am looking for and I want sufficient info that is sufficient enough that one could make a Tracker with such info.

I'll be playing with the Pong coding tomorrow and a little bit of pixel work.

Thanks in advance.

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AP 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 19-Jul-2009 11:22:37
#346 ]
Cult Member
Joined: 31-Jul-2003
Posts: 617
From: Vienna/Austria

@Wildstar128: There is a PONG-game as example-code in the AA2-manual. So maybe it would be better to code something else.

_________________
AmigaOne X5000/40, 2.2 Ghz, 4 GB RAM, Radeon R9 280X, M-Audio Revolution 5.1, 240 GB SSD

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 19-Jul-2009 16:40:15
#347 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@ AP

Actually Breakout but I can't release that as far as I know. Relates to a copyrighted matter.

I personally agree but a more sophisticated game would take more time. There is one on the Amiga In. SDA Developer Wiki site that is more showing of things that can be done but I need to read its source and other info files for rights to distribute.




Last edited by Wildstar128 on 19-Jul-2009 at 04:43 PM.

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fairlanefastback 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 23-Jul-2009 16:54:03
#348 ]
Team Member
Joined: 22-Jun-2005
Posts: 4880
From: New York, USA

@Wildstar128

So what happened in the end with trying to program something with AA2?

_________________
Pegasos2 G3 running AOS 4.1 and MorphOS 2.0
Amikit user, tinkering with Icaros VM (AROS)
EFIKA owner
Amiga 1200

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 25-Jul-2009 21:47:36
#349 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@fairlanefastback

Quote:

fairlanefastback wrote:
@Wildstar128

So what happened in the end with trying to program something with AA2?


Been too busy to do for the last couple weeks. However, I have worked on it a little bit and not too hard. Compared to hard-coding the graphics and routines to communicating directly with the graphics chips, a whole hell of a lot easier. Most APIs like this can only get simpler by length of function names. It does the job very simple. There is obvious learning syntax and what the functions do. Depending on time availability and energy left in the day, I'll have it done soon.

I spent the last 30-45 minutes. (With a few interruptions in between).

However, I got to get back to work on building design projects and also a building design project in Texas beginning to move forward and many other things. Spending time and having the energy and drive to spend programming after a long day of work hasn't been there, lately.

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fairlanefastback 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 29-Jul-2009 15:41:54
#350 ]
Team Member
Joined: 22-Jun-2005
Posts: 4880
From: New York, USA

@Wildstar128

Well, good luck with it. I look forward to seeing what is created and your estimate of how much time total it took with the AA2 tools.

_________________
Pegasos2 G3 running AOS 4.1 and MorphOS 2.0
Amikit user, tinkering with Icaros VM (AROS)
EFIKA owner
Amiga 1200

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 30-Jul-2009 8:15:39
#351 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@fairlanefastback

Quote:

fairlanefastback wrote:
@Wildstar128

Well, good luck with it. I look forward to seeing what is created and your estimate of how much time total it took with the AA2 tools.


I'll subtract the amount of time I spent on other work that is not related. As far as amount of actual time I put into it. Someone who does more programming would be able to do it in half the time (actual time spent on it) or even less time.

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Pleng 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 30-Jul-2009 10:11:00
#352 ]
Regular Member
Joined: 17-Nov-2005
Posts: 458
From: Unknown

@Wildstar128

Quote:

Someone who does more programming would be able to do it in half the time


You can't make those kind of estimates.

And this is your entire problem: You're trying to sell up AA to programmers on the base of a Novice's experience. Thing is, if you'd tried Visual Basic, SDL Basic, Novashell, Play Basic or any of the other cross-platform languages around chances are you'd have already been able to create something,

So AA does not see appropriate, so far, for the novice OR the seasoned developer.

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 1-Aug-2009 1:59:03
#353 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@Pleng

Quote:

Pleng wrote:
@Wildstar128

Quote:

Someone who does more programming would be able to do it in half the time


You can't make those kind of estimates.

And this is your entire problem: You're trying to sell up AA to programmers on the base of a Novice's experience. Thing is, if you'd tried Visual Basic, SDL Basic, Novashell, Play Basic or any of the other cross-platform languages around chances are you'd have already been able to create something,

So AA does not see appropriate, so far, for the novice OR the seasoned developer.


Why do you think that I care if you use AmigaAnywhere or not?

In any of those other languages, it wouldn't make a difference. If a person doesn't open up a editor program like Notepad or any actual IDE, and do any programming - it doesn't go anywhere from the last moment of editing.

I program if I feel like programming and in the mood to program.

PS: SDL and AA are not programming languages. There are APIs. AA is basically a collection of header files that defines classes and functions within those classes.

Last edited by Wildstar128 on 01-Aug-2009 at 08:01 AM.
Last edited by Wildstar128 on 01-Aug-2009 at 08:01 AM.
Last edited by Wildstar128 on 01-Aug-2009 at 02:01 AM.
Last edited by Wildstar128 on 01-Aug-2009 at 02:00 AM.

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Pleng 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 1-Aug-2009 10:11:41
#354 ]
Regular Member
Joined: 17-Nov-2005
Posts: 458
From: Unknown

@Wildstar128

I never said that AA or SDL were programming languages.

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Wildstar128 
Re: AmigaAnywhere gets introduced to the Pandora community...
Posted on 1-Aug-2009 18:29:47
#355 ]
Regular Member
Joined: 8-May-2006
Posts: 178
From: Unknown

@Pleng

Quote:

Pleng wrote:
@Wildstar128

I never said that AA or SDL were programming languages.


Now I see. SDL Basic... ok. There is more programming languages then there is spoken languages on earth (including dialects).


Last edited by Wildstar128 on 01-Aug-2009 at 06:33 PM.

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