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Jose
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 12:17:21
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Joined: 10-Mar-2003 Posts: 999
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| @Kolla HAM10 would be cooler ;) There were also some special mixed planar/chunky modes that were interesting. Last edited by Jose on 15-Jan-2016 at 12:18 PM.
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cdimauro
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:16:08
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Joined: 29-Oct-2012 Posts: 4127
From: Germany | | |
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| @Hammer
Quote:
Hammer wrote: @iggy
Modern X86 CPUs includes RISC cores (fix instruction length) and hardware accelerated X86 (variable instruction length) translators.
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But the "RISC core" is very different from a traditional RISC CPU. Quote:
Unfortunately the B3D's forum seems to be changed, and the link is broken. Can you provide a new one to this thread? Thanks. Quote:
@cdimauro
Quote:
cdimauro wrote:
Apple's A7/8/9 have 6-issues cores.
nVidia's Project Denver (that you find in some Tegra's SoCs) have 7-issues cores. |
One can't directly compare complex instruction set to reduce instruction set.
Higher code density (CISC) uses less instruction issue slots than less code density (RISC).
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I know it. I only reported the status of the art for ARM processors.
@kolla
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kolla wrote: @cdimauro
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cdimauro wrote: @kolla: actually it seems to be RTG/Picasso96 only. Which makes sense, since there's already a lot of support for RTG graphic cards for the Amiga o.s.. |
Then it makes zero sense to confuse people by calling it "Super AGA", when it really is just a framebuffer for P96.
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I agree: it's a totally different thing. Quote:
"Super AGA" would be providing AGA compatibility, and beyond. Super AGA would be allowing super fast high resolution HAM8 modes, for Deluxe Paint for example. |
It can be made, of course, but it requires time to have an AGA chipset implementation. Two more weeks... 
Isn't it much better to use Personal Paint with RTG/Picasso96?
@Jose
Quote:
Jose wrote: @Kolla HAM10 would be cooler ;) There were also some special mixed planar/chunky modes that were interesting.
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Not interesting: insanely weird.
We have 32-bit RGBA graphics for around 25 years: please, use them! |
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pavlor
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:18:17
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Joined: 10-Jul-2005 Posts: 9660
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| @Overflow
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Is Diablo 1 available for this emulator? |
No. As far as I know, there is only PowerPC version. 
However, some people were able to run Diablo under FPSE (Playstation emulator), but this needs far more CPU power than Vampire/Apollo and PSX version is not the best. |
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pavlor
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:20:44
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Joined: 10-Jul-2005 Posts: 9660
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| @cdimauro
Quote:
Isn't it much better to use Personal Paint with RTG/Picasso96? |
Of course. However, I must admit there are features I like on DPaint, but TvPaint has most of them (its tools are highly inspired by DPaint).
Quote:
Not interesting: insanely weird. |
Perfect match for world of Amiga.  |
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cdimauro
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:25:11
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Joined: 29-Oct-2012 Posts: 4127
From: Germany | | |
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| @pavlor: does TvPaint works with RTG? |
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pavlor
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:32:25
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Joined: 10-Jul-2005 Posts: 9660
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| @cdimauro
Quote:
does TvPaint works with RTG? |
TvPaint supports RTG only, it doesn´t even work on OCS/ECS/AGA.  |
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cdimauro
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 17:52:15
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Joined: 29-Oct-2012 Posts: 4127
From: Germany | | |
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| @pavlor: nice to know. If it's also free, Personal Paint and TVPaint can become a good replacement for Deluxe Paint, for RTG systems. |
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pavlor
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Re: News about Vampire and Apollo Posted on 15-Jan-2016 18:34:55
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Joined: 10-Jul-2005 Posts: 9660
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| @cdimauro
Quote:
It is.
Quote:
Personal Paint and TVPaint can become a good replacement for Deluxe Paint, for RTG systems. |
That is exactly what I use.  |
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Fransexy
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Re: News about Vampire and Apollo Posted on 16-Jan-2016 0:11:27
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Joined: 8-Jun-2004 Posts: 2334
From: Elche (Alicante), spain | | |
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| @zErec
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zErec wrote: @kolla we will see that "SuperAGA" will deserve its name. |
Well, if there is a development of a better Amiga custom chips reimplementation it should be called "MAGA" better than "SuperAGA" Why? Because: 1-AGA means Advanced Graphic Architecture so MAGA would mean More Advanced Graphic Architecture 2-MAGA means female magician in spanish
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AmigaBlitter
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 15:58:19
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Joined: 26-Sep-2005 Posts: 3514
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zErec
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 16:33:05
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Cult Member  |
Joined: 17-Dec-2003 Posts: 516
From: Germany | | |
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| @Fransexy
Or what about :
GALAPAGOS
"G"raphics"A"ccelerator"L"eaps"A"head"P"revious"A"ccelerated"G"raphics"O"n"S"ilicon "G"raphics"A"ccelerator"L"eaps"A"head"P"revious"A"miga"G"raphics"O"n"S"teroids
Quote:
Fransexy wrote: @zErec
Quote:
zErec wrote: @kolla we will see that "SuperAGA" will deserve its name. |
Well, if there is a development of a better Amiga custom chips reimplementation it should be called "MAGA" better than "SuperAGA" Why? Because: 1-AGA means Advanced Graphic Architecture so MAGA would mean More Advanced Graphic Architecture 2-MAGA means female magician in spanish
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Last edited by zErec on 18-Jan-2016 at 04:50 PM. Last edited by zErec on 18-Jan-2016 at 04:39 PM. Last edited by zErec on 18-Jan-2016 at 04:34 PM.
_________________ - AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle - A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE - MACmini 1.5GHz // Pegasos 2 1GHz // Efika - ATARI Falcon/060/SuperVidel // ATARI Falcon MK X |
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AmigaBlitter
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 19:09:47
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Elite Member  |
Joined: 26-Sep-2005 Posts: 3514
From: Unknown | | |
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| What about RAGA (RayTracing AGA)
@team WOuld be possible to implement such core in the future?
http://www.siliconarts.com/
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WOSPUPOS4
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 19:50:33
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Joined: 24-Feb-2006 Posts: 220
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kolla
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 22:19:04
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Elite Member  |
Joined: 20-Aug-2003 Posts: 3359
From: Trondheim, Norway | | |
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| @cdimauro
No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA. Last edited by kolla on 19-Jan-2016 at 04:33 PM.
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kolla
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Re: News about Vampire and Apollo Posted on 18-Jan-2016 22:27:02
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Joined: 20-Aug-2003 Posts: 3359
From: Trondheim, Norway | | |
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| It looks like it should now be possible to see a full demonstration of OS3.9 on Vampire2, including opening and using various Reaction and OS3.9 resource.library dependant prefs programs etc. At long last. I hope. _________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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Jsixis
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Re: News about Vampire and Apollo Posted on 19-Jan-2016 0:08:36
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Joined: 8-May-2009 Posts: 105
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| @OlafS25
thanks for that link. I had lost that board during a windows migration.
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Samurai_Crow
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Re: News about Vampire and Apollo Posted on 19-Jan-2016 10:01:31
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Joined: 18-Jan-2003 Posts: 2320
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Pleng
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Re: News about Vampire and Apollo Posted on 20-Jan-2016 7:14:55
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Regular Member  |
Joined: 17-Nov-2005 Posts: 458
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| @kolla
Am I missing something??? Wouldn't larger screen resolutions require the applications to be re-coded to be taken advantage of, anyway? |
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kolla
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Re: News about Vampire and Apollo Posted on 20-Jan-2016 11:22:34
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Elite Member  |
Joined: 20-Aug-2003 Posts: 3359
From: Trondheim, Norway | | |
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| @Pleng
Quote:
Pleng wrote: @kolla
Am I missing something??? Wouldn't larger screen resolutions require the applications to be re-coded to be taken advantage of, anyway? |
Not really, no, applications that supports AGA already supports large screen sizes, you can edit images in 1920x1080 already if you don't mind scrolling, or even 1344x576 (if I recall correctly) without scrolling, using super hires PAL interlaced mode. Applications will typically use the modes available, with the features they offer. Typically it is the ammount of chipram that is the problem, but that is an OS issue and typocally not an application issue._________________ B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC |
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Hammer
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Re: News about Vampire and Apollo Posted on 20-Jan-2016 13:22:29
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6173
From: Australia | | |
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| @cdimauro
For shader workloads...
PS4's 6 CPU cores at 1.6 Ghz scored 98. PS3's 5 SPE cores at 3.2 Ghz scored 105.

Both MS and Sony later unlocked the 7th CPU core for game developers.
AMD Jaguar's effective IPC is higher than PS3's CELL or Xbox 360's PPE X3.
The slide was from http://twvideo01.ubm-us.net/o1/vault/gdceurope2014/Presentations/828884_Alexis_Vaisse.pdf
Too bad Motorola didn't continue 68K into Intel Haswell type hybrid CISC/RISC design.
Also, AMD Jaguar has 256bit Intel AVX SIMD instructions which reduce an instruction issue slot when compared with two 128bit SIMD instruction issue slot.
AMD Radeon HD 7790/R7-260X/R9-285X/R9-380X/R9-290X/R9-390X/R9-Fury X comes with AMD's TrueAudio DSP which is similar Xbox One's SHAPE DSP i.e. that's another DSP that can used for the Amiga.
Xbox One's SHAPE DSP = Four Tensilica DSP cores. AMD TrueAudio DSP = Three Tensilica DSP cores.
Apparently, PS4 also has AMD's TrueAudio DSP.
Both Xbox One's SHAPE and AMD's TrueAudio DSP are based from Cadence Tensilica HiFi DSP.
Last edited by Hammer on 20-Jan-2016 at 01:57 PM. Last edited by Hammer on 20-Jan-2016 at 01:51 PM. Last edited by Hammer on 20-Jan-2016 at 01:50 PM. Last edited by Hammer on 20-Jan-2016 at 01:37 PM. Last edited by Hammer on 20-Jan-2016 at 01:33 PM. Last edited by Hammer on 20-Jan-2016 at 01:27 PM. Last edited by Hammer on 20-Jan-2016 at 01:25 PM.
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