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      /  Blastaway, a new game for AmigaOS 4 (?)
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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 28-Jul-2019 19:54:36
#21 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@Hypex

Quote:
Quote:
BTW, the mosters derive from those found in Wizard of Wor (type: Wizard of Wor name -> Blastaway name):


I haven't played much of Wizard of Wor that I recall (the original WoW) but I did notice a pattern. I'm not sure the names form proper English words. They tend to look Polish.

Yep, they aren't mean to sound English: just wor-esque, following the original -wor pattern.

Quote:
Quote:
Maybe I'd better go for the same solution I used for the menu: SHIFTs, CTRLs, SPACE, TAB, ENTER, RETURN - all of them at the same time! Hmm... tempting! And I'm actually tempted to remove the reconfiguration option (but I guess I won't, not to annoy the WASD lovers).

Sounds like a bunch of WASDs.

I can't get this, but anyway, now I've assigned the fire function to all those keys plus [X] (with the latter being reconfigurable).

Quote:
The only thing that annoyed me is that I went to the reconfiguration menu to see what keys were assigned. And I couldn't view the current map. I had to redefine it to see what it was.

Redefining the keys (just 4 directions + fire) takes so little that seeing the previous assignment isn't that important.

Quote:
Also dropping down the bars so the player was trapped in the game field. Funny. I suppose his team members would be in danger had it not.

In fact they are when a dead soldier lies on the bars holes: that prevents bars to close, and thus wors can actually enter the entrance area and kill the soldiers standing there!
(It's intentional and even mentioned in the manual )

Quote:
Quote:
The scroller moves at 1 pixel per frame, so the first letter will take 320 frames = 6.4 seconds to reach the left border. Maybe it's just a perception of yours, not a technical issue.

I've not had trouble percepting things before like this. It's not exactly like an A1200 either where you can use hardware scrolling wth certain timing. I am wondering if you use a vertical blank? Just checking my screen modes and some are 60Hz where as others differ if that is affecting it. Either way 1 pixel at any refresh should look smooth without rendering lag.

Given that, for the moment being, I'm not using double buffering, I guess that SDL does not synchronizes to the refresh. A refresh rate other than 50 Hz definitely makes the scroller imperfect, but still not so bad to the point of being easily noticeable. Your machine is definitely fast enough to never skip a frame (hopefully all existing AmigaOS 4 machines are just as capable), so I can't see why the scroller should be sluggish. Have you timed how long it takes the first letter to reach the left border? More than 6.4 seconds?

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Bezzen 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 29-Jul-2019 17:13:25
#22 ]
Regular Member
Joined: 7-Apr-2003
Posts: 112
From: Sundsvall, Sweden

@saimo

Wizard of Wor is one of my all time favourites. Don't have an OS4 machine but this game I'd support anyway. It already looks awesome from the Youtube clips. Go go go!

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 29-Jul-2019 17:25:09
#23 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@Bezzen

Quote:
Wizard of Wor is one of my all time favourites. Don't have an OS4 machine but this game I'd support anyway. It already looks awesome from the Youtube clips. Go go go!

Thank you! If you have a Windows machine (and maybe Linux+Wine), you can try the game anyway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 29-Jul-2019 17:56:15
#24 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@all

Several people in several places told me that they'd happily buy the game (and a couple of them, whom I can never thank enough, even donated me very generous amounts of money): while such intention is much appreciated, at the moment sales are *not* what I'm after! As explained, the game might even be free (and currently it is). The best support right now consists in letting people outside of the Amiga community know about the game. "Outside" because of two reasons: many/most of the fellow Amigans already know by now, and those who don't know yet will sooner or later; the Amiga community is (sadly) very small, so it doesn't make a real commercial difference.
The indie scene has become an ocean and an industry, so it's extremely unlikely to reach a significant success without important connections and massive investments in marketing; still, word of mouth might help the game hit the right spot at the right time... sure, almost impossible... but not completely impossible
So, if you feel like, just let your friends/connections know: that's the best form of support the game can get. Thanks in advance!

By the way, of course many thanks to who already helped with spreading the word and, in particular, to these blogs and the authors of the respective articles (in alphabetical order):
* Amiga.gr, https://amiga.gr/2019/07/925/blastaway
* AmigaGuru Gamerblog, https://blog.amigaguru.com/a-first-look-at-blastaway/
* Epsilon's Amiga Blog, http://amigax1000.blogspot.com/2019/07/blastaway-preview-on-x5000.html
(If I missed any, please let me know.)

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 30-Jul-2019 22:06:45
#25 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

Improved looks: this update mostly brings cool enhancements to the graphics.

https://www.youtube.com/watch?v=yAMsUkUEGIg

CHANGELOG
* Redrawn wor kill animation (and changed associated sound effect accordingly).
* Improved graphics of tiles, destroyable objects explosion, blast mark, and bonuses orbs.
* Made a couple of other internal improvements/bugfixes.

Latest build download: https://www.retream.com/Blastaway

Last edited by saimo on 30-Jul-2019 at 10:07 PM.

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Birbo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 31-Jul-2019 10:45:50
#26 ]
Cult Member
Joined: 5-Apr-2007
Posts: 594
From: Zurich, Switzerland

@saimo

Looks awesome!

I played a lot Bomberman Dynablaster when I was younger - so I'll play Blastaway too, as soon as I have a little time... I like those type of games.


Sì, sì, sono io, Roberto

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 31-Jul-2019 10:55:02
#27 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@Birbo

Quote:
Looks awesome!

Thank you!

Quote:
I played a lot Bomberman Dynablaster when I was younger - so I'll play Blastaway too, as soon as I have a little time... I like those type of games.

That's a great game and I'm glad you'll try Blastaway, but a word a warning: Blastaway is totally different from Dynablaster In fact, it's gameplay is heavily based on Wizard of Wor.

Quote:
Sì, sì, sono io, Roberto


Eh eh

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NutsAboutAmiga 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 31-Jul-2019 12:23:26
#28 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12796
From: Norway

@saimo

You were looking for work in norway? maybe this?

https://karriere.no/jobb/programvareutvikler-embedded-systemer-1872902.html?fbclid=IwAR1yAB0w4_v74ahTf4-MY40gHriEIH68RDBV2MckNjC9cWAlfcOitfAz98c

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 31-Jul-2019 12:51:38
#29 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@NutsAboutAmiga

Thanks a lot for the pointer, much appreciated. However, the job is programming-related, so not for me :/

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Hypex 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 4-Aug-2019 16:01:55
#30 ]
Elite Member
Joined: 6-May-2007
Posts: 11181
From: Greensborough, Australia

@saimo

Quote:
I can't get this, but anyway, now I've assigned the fire function to all those keys plus [X] (with the latter being reconfigurable).


X is fine. Now I know what it is.

Quote:
Redefining the keys (just 4 directions + fire) takes so little that seeing the previous assignment isn't that important.


In my case I didn't want to redefine it, I just wanted to look at what it was.

Quote:
In fact they are when a dead soldier lies on the bars holes: that prevents bars to close, and thus wors can actually enter the entrance area and kill the soldiers standing there!


Oh no!

Quote:
Have you timed how long it takes the first letter to reach the left border? More than 6.4 seconds?


Okay so I did some timing. It takes close to 6.4 seconds, if not 6.4 seconds. Certainly no longer. The text isn't scrolling perfectly smooth but it is okay. What looks out of place is the background scroller. I can see a slight flicker as if it updated midframe.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 4-Aug-2019 19:42:27
#31 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@Hypex

Quote:
Quote:
Redefining the keys (just 4 directions + fire) takes so little that seeing the previous assignment isn't that important.


In my case I didn't want to redefine it, I just wanted to look at what it was.

I know. What I meant is that even if one goes there with the same intention as yours, he/she can simply redefine all the keys in a few seconds, so it doesn't matter anymore what was the previous assignment. Also, there is the manual and, anyway, with the current settings (directions assigned to the arrow keys and fire assigned to [CTRLs], [SHIFTs], [SPACE], [ENTER], [RETURN], [TAB], and [X]) hardly anyone will ever need to guess or even redefine the keys at all

Quote:
Okay so I did some timing. It takes close to 6.4 seconds, if not 6.4 seconds. Certainly no longer. The text isn't scrolling perfectly smooth but it is okay. What looks out of place is the background scroller. I can see a slight flicker as if it updated midframe.

I'm not surprised given that, as mentioned, at the moment there is no buffering. Some day I'll look into it, although I'm not sure that the SDL buffering will work with CompositeTags() (in fact, I don't need to call SDL_UpdateRect() when using CompositeTags()).

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Aug-2019 15:39:49
#32 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

A brand-new stage and tons of other improvements! Finally Blastaway has more than one stage (i.e. setting), which means more graphics to enjoy, greater sense of progression (as the stages change every 10 arenas), and more arenas to play (20 in all now, but they will be 50 when, in the end, all the 5 planned stages are done).

https://www.youtube.com/watch?v=wGKcM1W8kL0

CHANGELOG
* Defined the setting of the stages and gave them names (THE CAVES, THE OUTER WALLS, THE CELLARS, THE CHAMBERS, THE LABS).
* Added a new stage (THE CAVES).
* Changed naming scheme of arenas.
* Extended handling of arena clearing: now an arena will be declared cleared only after also all the keys have been picked up (before, killing the Exxwor immediately ended the action and thus the player could miss the keys not picked up yet, which could make facing the following arenas impossible).
* Recalibrated bonuses distribution.
* Made killing the Dmewor easier.
* Made picking up keys easier.
* Improved Exxwor's AI a little bit.
* Halved wors speed increase between arenas.
* Prevented entrance doors from closing if any wor is in the entrance area (otherwise, a wor might get stuck there, thus becoming unreachable by the active soldier inside the arena, which could well lead to a situation where it was impossible clear the arena and continue the game).
* Adapted/improved/fixed some arenas.
* Adapted/improved/extended manual.
* Made various other improvements/bugfixes.

Latest build download: https://www.retream.com/Blastaway

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OldAmigan 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Aug-2019 17:59:40
#33 ]
Cult Member
Joined: 25-Dec-2003
Posts: 681
From: Dumfries, Scotland

@saimo

Have you thought about GOG?

Fred

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========================================
A500, A600, A1200 c/w Mediator and 030
AmigaOne and OS4.1
Mac LCII, G4 Powermac running OSX + Amigakit and MorphOS 3.0
Dell Mini 10 Netbook running IcAros and AmigaForever+Amikit+AmigaSys
2006 Macb

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Aug-2019 20:01:49
#34 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@OldAmigan

Quote:
Have you thought about GOG?


I'm not considering any store other than itch.io.
In general, it's a pain to have the games spread over multiple stores. In the past I had several games on various stores, but it had become a burden and produced no significant income (and actually, in the case of Desura, IndieGameStand, and Gameolith I even lost money, as they ran away with my earnings), so at some point I removed the games from everywhere but itch.io (a truly excellent store that gives total control to the user), with the exception of Huenison, which is available also on Steam through RGCD (it would be too much of a mess to remove it from there).
Regarding GOG, in the past, when I was still searching for stores, I contacted GOG twice (at different times) to have BOH and Huenison on them, and got in both cases a way too quick standard and identical reply that showed that they had at most looked very superficially at the games.
Anyway, having a game on a store doesn't equal visibility - and, actually, the bigger the store, the lesser the visibility.

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OldAmigan 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Aug-2019 20:28:16
#35 ]
Cult Member
Joined: 25-Dec-2003
Posts: 681
From: Dumfries, Scotland

@saimo

I don't often play games so until I started to read this thread, I'd never heard of itch.io.

I have to say it looks pretty good.

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========================================
A500, A600, A1200 c/w Mediator and 030
AmigaOne and OS4.1
Mac LCII, G4 Powermac running OSX + Amigakit and MorphOS 3.0
Dell Mini 10 Netbook running IcAros and AmigaForever+Amikit+AmigaSys
2006 Macb

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Hypex 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Aug-2019 17:21:15
#36 ]
Elite Member
Joined: 6-May-2007
Posts: 11181
From: Greensborough, Australia

@saimo

I don't know what happened but I replied to this last night and the reply is missing. Unfortunately it's lost as Odyssey has no way I know of saving text. Though that would be up to a MUI class.

Quote:
I know. What I meant is that even if one goes there with the same intention as yours, he/she can simply redefine all the keys in a few seconds


Which I needed to do. But in doing so I erased the evidence. Keys became a mystery.

Quote:
Also, there is the manual and, anyway


The addition of a manual was appreciated. The mystery was solved!

Quote:
I'm not surprised given that, as mentioned, at the moment there is no buffering


Other SDL apps seem fine. But those were on my XE. Could it be time for a classic WaitTOF()?

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Aug-2019 17:29:37
#37 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@Hypex

Quote:
Quote:
I know. What I meant is that even if one goes there with the same intention as yours, he/she can simply redefine all the keys in a few seconds


Which I needed to do. But in doing so I erased the evidence. Keys became a mystery.

An irrelevant one, though

Quote:
Quote:
Also, there is the manual and, anyway


The addition of a manual was appreciated. The mystery was solved!

It was only by mistake that the first AmigaOS4 archive didn't include a manual. Then again, now that all the already mentioned keys have the fire function assigned, it's impossible that anyone will have any trouble.

Quote:
Quote:
I'm not surprised given that, as mentioned, at the moment there is no buffering


Other SDL apps seem fine. But those were on my XE. Could it be time for a classic WaitTOF()?

No, the appropriate alternative would be SDL's own double buffering.

Last edited by saimo on 08-Aug-2019 at 05:30 PM.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 13-Aug-2019 16:50:46
#38 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

A new stage and ten new arenas to enjoy!
This build represents a major step as it adds lots of content and brings quite a number of additional improvements.

https://www.youtube.com/watch?v=laaQkxxjfl4

CHANGELOG
* Added stage THE WAREHOUSE (previously THE CELLARS/JAILS).
* Added 8 arenas.
* Added milestone bonus (a soldier is awarded every 20000 points).
* Reduced number of wors to kill per stage.
* Refined rendering of blast marks, so that they follow the irregular borders of the nearby vertical tiles.
* Reduced shadows to 2 bits to make them sharper and stay more faithful to 16 bit machines.
* Touched up / redrawn a few tiles.
* Updated/improved manual.
* Made a couple of minor bugfixes.

Latest build download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 17-Aug-2019 23:01:25
#39 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2451
From: Unknown

@all

A small but key change: the soldier weapon is now centered relatively to his body, so it is easier to hit wors especially when the soldier is pointing west/east. Also, the HUD should be less intrusive and more readable now.







CHANGELOG
* Centered weapon with respect to the soldier body, so that it is easier to aim.
* Made HUD smaller and easier to read.
* Optimized tiles coordinates handling.

Latest build download: https://www.retream.com/Blastaway


@Hypex

I've tried the SDL double buffering, but, unfortunately, on AmigaOS 4 it makes the frame rate drop by 25%. Considering that you're noticing some tearing in the menu screen only, I won't use it. If I get reports about (serious) tearing during gameplay, maybe I'll try to come up with some custom buffering.

Last edited by saimo on 17-Aug-2019 at 11:21 PM.

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AmigaMac 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 18-Aug-2019 1:21:44
#40 ]
Super Member
Joined: 26-Oct-2002
Posts: 1094
From: 3rd Rock from the Sun!

@saimo

Looks really awesome and fun to play!

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