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   /  Amiga OS4 Software
      /  Blastaway, a new game for AmigaOS 4 (?)
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PosterThread
SinanG 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 9-Sep-2019 14:44:52
#61 ]
Regular Member
Joined: 24-Dec-2004
Posts: 314
From: Unknown

@saimo

Working fine on X5000 and A1222.

Would love to see on Nintendo Switch some day...

_________________
AmigaOS4 Beta-Tester
----------------------------------
Amiga X5000 2GB Radeon R7 265
Amiga A1222 2GB Radeon R7 265
Sam 460 2GB RadeonHD 6570

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 10-Sep-2019 16:11:37
#62 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

@SinanG

Quote:
Working fine on X5000 and A1222.

Thanks for having tested it and let me know!

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 16-Sep-2019 17:54:56
#63 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

THE MACHINE ROOMS stage is complete! A major step towards the completion of the whole game has just been made. Plus a few other little improvements.
By the way, I made a final decision: the full game will be free!

https://www.youtube.com/watch?v=EOi6ViYwxuc

CHANGELOG
* Added THE MACHINE ROOMS stage.
* Touched up graphics of the other stages.
* Touched up a couple of arenas.
* Improved walls tiles selection logic.
* Fixed handling of vertical doors shadows.

Demo download: https://www.retream.com/Blastaway

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klx300r 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 16-Sep-2019 18:21:52
#64 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3489
From: Toronto, Canada

@saimo

for such a polished game that you've been working on so hard I personally believe you should charge a fee, even a small one which anyone can afford but something to help you out financially since you don't have full time employment right now and every little bit would help.

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 16-Sep-2019 19:05:20
#65 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

@klx300r

Thanks, but I decided to make the game available for free (as considered since its inception) because of what I explained in the opening post: I hope to reach as many people as possible. Of course, donations will still be welcome ;)

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Sep-2019 11:52:55
#66 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

Stage-relative checkpoints added! When a new stage is reached, the whole game state gets saved so that it will be possible to resume the game anytime from the same state by means of a menu option.
Side note: I had considered giving the option to resume from any of the stages/arenas reached previously, but that would have made it way too easy to finish the game (and make big scores in the process) with repeated partial sessions, whereas the best way to enjoy the game is to play it from start to finish. Therefore, I went for an alternative that sits in between the two extremes.


(click to enlarge)

CHANGELOG
* Added option to resume from the last stage reached.
* Refined the fix to the handling of shadows.
* Made various other little improvements/fixes.
* Updated/improved/extended manual.

Demo download: https://www.retream.com/Blastaway

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Toaks 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Sep-2019 19:40:17
#67 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8040
From: amigaguru.com

@saimo

Wowser, that is excellent news.
The game looks and plays better for everytime i update it.


keep up the fantastic work :)

_________________
See my blog and collection website! . https://www.blog.amigaguru.com

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Sep-2019 20:08:06
#68 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

@Toaks

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 22-Sep-2019 14:20:56
#69 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown



1 wor to go! The Exxwor, the wor that appears at THE WAREHOUSE stage, has been added, so now only one wor remains to be done!
Additionally, this build comes with a major bugfix and other nice improvements.

Video preview: https://www.youtube.com/watch?v=U2ziVeuufNI

CHANGELOG
* Added (new) Exxwor (the wor specific to THE WAREHOUSE stage).
* Made score restart from 0 when a game is resumed.
* Added 32nd (and last) color.
* Touched up some graphics.
* Changed (again) background of arenas title screen.
* Fixed major bug that made the software-based 5x scaler crash (a whole line of code had disappeared by accident).
* Updated/extended manual.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 23-Sep-2019 13:19:54
#70 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

More steps towards perfection (that is, the perfection I'm able to reach).


(click to enlarge)

CHANGELOG
* Made Exxwor shoot.
* Reworked arenas start screen (darkened background, changed heading, added wors list).
* Touched up a few arenas.
* Touched up some Exxwor frames.
* Replaced scrolltext with cycling strings.
* Extended menu navigation controls with: [RIGHT] = select, [LEFT] = back.
* Updated manual.
* Made various other little changes.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 6-Oct-2019 14:50:27
#71 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

All wors are done!





(click to enlarge)

CHANGELOG
* Added Frowor.
* Changed Gjawor sound.
* Added points missing to milestone to HUD.
* Reworked HUD.
* Fixed Gjawor's AI (it could decide to turn when not allowed).
* Fixed/optimized trimming of most shadows.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 7-Oct-2019 11:07:37
#72 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

Maintenance release.

https://www.youtube.com/watch?v=O4U02xatwAg

CHANGELOG
* Changed slightly darkening of arenas start screen background.
* Fixed (again) Gjawor's AI (it might get stuck due to a missing check).
* Fixed wor spawning delay calculation (it became negative on the last arena).
* Fixed layout of last arena.

Demo download: https://www.retream.com/Blastaway

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klx300r 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 7-Oct-2019 21:35:34
#73 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3489
From: Toronto, Canada

@ saimo

more and more polished every update & so much fun to play..great work! Please don't forget to accept donations on main game screen

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 8-Oct-2019 15:48:59
#74 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

@klx300r

Quote:
more and more polished every update & so much fun to play..great work!

Thanks!

Quote:
Please don't forget to accept donations on main game screen

Thanks for the suggestion. I'll just mention the PayPal address for who wants to donate.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 10-Oct-2019 12:59:02
#75 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

Another maintenance release. A complete playthrough and a revision of the code revealed a few things to fix/improve.



CHANGELOG
* Made WEAPON bonus less rare.
* Fixed an AI-related bug.
* Fixed milestone when resuming (it was restored instead of being reset, which made sense only when points used to be restored as well).
* Made various other minor changes/optimizations.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 11-Oct-2019 13:31:13
#76 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

One of my supporters found the menu item blinking a bit stressful, so I went for an old solution - check this video out. I'm not 100% sure yet: maybe I'll have to use a darker color for the unselected items.

Demo download: https://www.retream.com/Blastaway

Last edited by saimo on 11-Oct-2019 at 01:31 PM.

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 15-Oct-2019 12:58:17
#77 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

Video-related code improved.


(click to enlarge)

CHANGELOG
* Changed rendering of menu items.
* Added 6x zooming.
* Reworked/optimized CRT filters.
* Improved/fixed video initialization.

Demo download: https://www.retream.com/Blastaway

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Oct-2019 13:12:26
#78 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

Getting ready for release!
Development is complete (even the installers are done), so now Blastaway only needs to go through the final (and heavy) playtest. Then, if everything turns out to be OK, the game will be released - and for free ;)


(click to enlarge)

CHANGELOG
* Made doors sounds of stages 1 and 4 louder.
* Assigned the menu "back" function also to [DELETE].
* Made some internal optimizations/improvements.
* Fixed bug that caused illegal memory reads at initialization (and might crash the game).
* Fixed/improved/updated manual.
* Written installers.

Demo download: https://www.retream.com/Blastaway

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klx300r 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 19-Oct-2019 20:35:17
#79 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3489
From: Toronto, Canada

@saimo

such an fun and exciting game to play & especially great to play it with AmigaOS4.1 on my X1000

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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saimo 
Re: Blastaway, a new game for AmigaOS 4 (?)
Posted on 29-Oct-2019 21:48:16
#80 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2230
From: Unknown

@klx300r




@all

Closer and closer to release.
Work could not proceed at full steam lately, but still intensive testing revealed a few things to improve/fix (that subsequently were improved/fixed, of course). Further testing will tell whether the game can be released.

CHANGELOG
* Improved last arena.
* Made a little optimization in shadows rendering.
* Fixed collision detection bug (beams were handled incorrectly).
* Fixed a recently-introduced bug in wors handling.
* Fixed a newly-introduced bug in transparent tiles handling.
* Fixed graphical quirk between soldier corpses and keys.

Demo download: https://www.retream.com/Blastaway

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