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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 31-Oct-2019 21:59:16
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| Release candidate ready! Some more heavy testing revealed only a little bug. While fixing it, the related graphic tiles were improved as well. Everything else was OK, so Blastaway is basically ready for release. Just to be sure, it will be played again from start to finish on two different machines before it's released. Stay tuned.
CHANGELOG * Touched up blast mark tiles of THE MACHINE ROOMS stage. * Optimized a little bit the graphics of some blast mark tiles. * Fixed corrupted rendering of blast marks (a line of code consisting of just "do" had disappeared).
https://www.retream.com/Blastaway _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Birbo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 1-Nov-2019 14:40:23
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Cult Member |
Joined: 5-Apr-2007 Posts: 594
From: Zurich, Switzerland | | |
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| @saimo
Game looks awesome!
As soon as I can, I'll start playing.
Have you ever been thinking of develop a game for iOS or Android? I think you are a very talented game designer / coder. _________________ Sometimes we give people a lot of credit just because they’re writing nice sentences even if it isn’t adding up to much. |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 1-Nov-2019 23:07:44
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| @Birbo
Quote:
Quote:
As soon as I can, I'll start playing. |
Just a few more days and it should be out. Today I played it through on my AmigaOne and everything was perfect
Quote:
Have you ever been thinking of develop a game for iOS or Android? I think you are a very talented game designer / coder. |
I don't have a short answer for that - I'm afraid you'll have to go through the opening post _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 4-Nov-2019 12:18:05
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| More testing, more improvements, and a new release candidate! Further testing suggested a few new little ideas that I found irresistible: it's definitely late for new features, but still I just had to implement them. Of course, I'll repeat the testing thoroughly to ensure that nothing got broken in the process. Also, adding one of those features revealed a little bug (that was subsequently fixed, of course). Overall, testing went very well, so I believe that the current release candidate is the one that will get released. More testing will tell.
CHANGELOG * Added little screen flash effect while Hodwork and Ikuwor are active. * Made SOLDIER bonus award points when the maximum number of soldiers is already available. * Added MILESTONE bonus points to post-arena report when awarded thanks to the other bonuses. * Added randomization of menu background scrolling. * Doubled speed of menu background scrolling. * Fixed handling of dead soldiers sprites (they got erroneously re-linked to a list). * Fixed/improved manual.
https://www.retream.com/Blastaway _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 6-Nov-2019 22:06:46
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| Final build (?) In the last days, Blastaway was played from start to finish many times. Technically, everything was perfect. A few little ideas came to mind, though, and again I couldn't resist implementing them. Anyway, I'm confident that the current build is the final one. Of course, before releasing, it must be tested thoroughly to ensure that the latest little changes didn't break anything.
CHANGELOG * Added ALIVE SOLDIERS bonus: awards 1000 points multiplied by the number of alive soldiers when the game is completed. * Added sound effects specific to MILESTONE bonus. * Lowered points awarded by the SOLDIER and MILESTONE bonuses to 5000. * Updated manual.
https://www.retream.com/Blastaway Last edited by saimo on 06-Nov-2019 at 10:09 PM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 8-Nov-2019 15:22:33
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
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LarsB
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 8-Nov-2019 16:10:24
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Regular Member |
Joined: 29-Jul-2019 Posts: 104
From: Unknown | | |
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| @saimo The game looks fantastic!
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 9-Nov-2019 15:22:24
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| @LarsB
Thanks! _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 11-Nov-2019 16:10:02
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| Blastaway passed countless hours of testing, so now it's officially ready for release! If you've been eagerly awaiting for it to be out, then you'll be pleased to hear that it should take less than a day...
(click to enlarge)
https://www.retream.com/Blastaway _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 12-Nov-2019 9:05:46
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| Finished - I'm so happy to say it: the development of Blastaway is finished, and the game is out!
Get it from the game page... it's free!
Gameplay video
This took 6 months. I wasn't able to work on it at full speed and, actually, at times I had to force myself to concentrate and make one more sluggish step. Still, I'm glad that I managed to finish it, and in a reasonable time even, especially considering that this game wasn't in my already overly busy plans. This old school game has been made the old school way: the code is entirely C (written in a plain text editor and compiled via shell, of course), graphics have been drawn manually pixel-by-pixel, each of the 32 colors of the palette have been hand-picked and tweaked repeatedly over time, music has been composed on guitar, but then actually written in a tracker using just 4 channels. That's the only way to achieve a true retro feeling - and the way I love to work.
RETREAM RETREAM on itch.io RETREAM on Twitter RETREAM on Patreon Last edited by saimo on 12-Nov-2019 at 09:07 AM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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klx300r
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 12-Nov-2019 14:29:55
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Elite Member |
Joined: 4-Mar-2008 Posts: 3833
From: Toronto, Canada | | |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 12-Nov-2019 17:23:55
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| @klx300r
Your support and enthusiasm is unbelievable. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 12-Nov-2019 23:03:27
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| The user's verdict so far has been very satisfying: I've received lots of cool compliments and even a few generous donations :) However, the reason I'm writing here is that I failed: the game wasn't perfect! In fact, a user reported an odd bug (details at https://retream.itch.io/blastaway/devlog/109650/quick-bugfix) :/ I made the fixed version available immediately, given that the game is going to be downloaded massively during the next few days. You can download it and install it over the previous copy anytime. I must admit that this little incident bothered me quite much (I aim for perfection, although it's a utopia), but there's also a (sort of) funny side to this story: having recompiled the game today meant that the day in the build date is now... my birthday! Last edited by saimo on 12-Nov-2019 at 11:14 PM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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klx300r
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 13-Nov-2019 4:13:32
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Elite Member |
Joined: 4-Mar-2008 Posts: 3833
From: Toronto, Canada | | |
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| @saimo
thanks for the quick update & Happy Birthday Simone ! _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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Tarzin
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 13-Nov-2019 5:50:24
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Member |
Joined: 12-Jul-2011 Posts: 27
From: Dunkirk / FRANCE | | |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 13-Nov-2019 9:20:54
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| @klx300r
You're welcome, and thanks!
@Tarzin
Glad you like it so much Last edited by saimo on 13-Nov-2019 at 09:22 AM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 14-Nov-2019 9:47:33
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| I've been asked by email, on itch.io, on YouTube, and on various forums to port Blastaway to other platforms, and I've also read some misinformation somewhere, so I thought I'd better give a complete and clear answer everywhere.
I'm not going to port Blastaway to any other platform.
In general, other platforms won't be considered because: * I can't take the burden of adapting the game and then of offering (future) support (two platforms are already demanding, and with BOH I've learned that increasing the number of supported systems beyond two is insane); * porting is boring; * help offers aren't of any help (terrible pun intended) because also collaborating, for several reasons, takes time and energies; * I don't own all the machines I'm being / I will be asked to port the game to, and for money and logistical reasons I can't get more; * I have many other projects (for classic Amiga and Commodore 64) waiting to be resumed, and time and energies are limited.
In particular, a classic Amiga version won't happen because: * it couldn't be identical; * it would require a huge development effort, as no direct port is possible: the code would have to be written from scratch and the data would have to be adapted; * it would require an additional effort for testing, given the variety of hardware configurations; * it would require again a big effort in case of updates (if any). Last edited by saimo on 14-Nov-2019 at 11:57 AM.
_________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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PhantomInterrogative
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 14-Nov-2019 13:01:22
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Cult Member |
Joined: 10-Sep-2004 Posts: 809
From: The Interrogative Lair | | |
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| @thread
Rather than pester Saimo for Blastaway on Classic Amiga, why not try Monsters of Terror, a classic Amiga Wizard of Wor clone?
monsters of terror _________________ I sold my SAM460ex lite... waiting for money to buy a Raspberry Pi... or a Classic A1000 with Buffee... or an A1222... and OS4.3 FE update 11 |
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saimo
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 14-Nov-2019 20:11:22
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Elite Member |
Joined: 11-Mar-2003 Posts: 2451
From: Unknown | | |
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| @PhantomInterrogative
Hey, thanks for siding with me BTW, Monsters of Terror is indeed a decent rendition of Wizard of Wor. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Epsilon
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Re: Blastaway, a new game for AmigaOS 4 (?) Posted on 15-Nov-2019 12:54:40
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Regular Member |
Joined: 29-Apr-2009 Posts: 457
From: Adelaide, Australia | | |
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| @saimo
Thank you for writing this interesting game, especially the AmigaOS4 version.
I was glad to pay a small donation to support your ongoing efforts in writing new games for AmigaOS4!
Hopefully I get some time to try the final version out on my X5000 and A1222 this weekend.
I previously played with the WIP version you released early in the development and I covered that on my blog at that time - will be interesting to see the changes since then as I know there have been many!
Catcha, Epsilon
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