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BSzili 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 10-Mar-2020 6:27:24
#21 ]
Regular Member
Joined: 16-Nov-2013
Posts: 387
From: Unknown

@BigD

So a Mac running Windows is not a PC, as long as you derive no joy from using Windows?

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 10-Mar-2020 8:04:02
#22 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5322
From: UK

@BSzili

The point is you do what you can with the hardware you have to use the software you want. I not going to hold off posting this great news of the remake being released waiting on GZDoom to be ported to the Amiga OSes!

Play it or don't play it but as far as I'm concerned I have a Mac that can run PC software through Boot Camp. If a computer has the ability to run the software you want to use then you jump through the hoops to run it. I'm not ashamed of that and have not changed my view of Windows. I also have to disable driver signature verification each time I boot to make sure the Dualshock 3 pad continues to work wirelessly! But then I can play the remake wirelessly from my sofa!

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 14-Mar-2020 18:01:55
#23 ]
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Joined: 11-Aug-2005
Posts: 5322
From: UK

Duplicate post.

Last edited by BigD on 14-Mar-2020 at 06:05 PM.

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 14-Mar-2020 18:04:20
#24 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5322
From: UK

@Thread

I've just managed another bout today! The version 0.9 update makes the grenade launcher far better and controllable. The water animations are now at least reminiscent of the awesome Amiga animation. The lightmaps are far superior and the glow of fireballs is very nice! The sense of knowing the levels despite the decades between my Amiga play through is a testament to the accuracy of the remake and the well implemented modern polish! It is an awesome achievement and well worth trying out.

The game although erie has not freaked out my young children out too much (thankfully) but they prefer Sonic Mania . It's just the right sort of pixelated and we've christened the red breed the tomato sauce monsters

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 14-Mar-2020 23:27:29
#25 ]
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Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@thread

There is also another nice ramake, ZGloom :)

https://github.com/Swizpig/ZGloom

This one would be easy to port and it was already ported to MorphOS. now need to be ported for OS4 !

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 15:19:32
#26 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

Be carefull what you wish/ask for!!!

http://jabirulo.byethost13.com/temp/zgloom_debug.7z
http://jabirulo.byethost13.com/temp/zgloom_stripped.7z

Second link is s stripped executable.
Music audio not working, I disabled it by now.
Don't ask for enhancements as I just did a dirty/plain port, just a few quirks (THX os4coding) as it's my first dirty/lame port.

Last edited by jabirulo on 20-Mar-2020 at 04:35 PM.
Last edited by jabirulo on 20-Mar-2020 at 03:40 PM.
Last edited by jabirulo on 20-Mar-2020 at 03:24 PM.

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 16:41:40
#27 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Tested all the 4 versions of the game using the MorphOS archive of 0.2.0, then i just replaced the MorphOS binaries with your one (strip) for OS4 ;.)

1) Gloom --> works but game is very slow, got a skippable DSI crash at startup

Also almost using the archive from the MorphOS release it seems we still missing some file from archive:

Could not open input file misc/gun.bin
Could not open input file misc/bigfont2.bin
Could not open input file pics/title

2) Gloom Deluxe --> works good, got a skippable DSI crash at startup but a fatal ISI crash at exit

3) Zombie Edition --> works but game is very slow, got a skippable DSI crash at startup

4) Zombie Massacre --> works good !

---

The DSI crash at startup is:

Quote:
Crash log for task "ZGloom"
Generated by GrimReaper 53.19
Crash occured in module ZGloom at address 0x6F7A6604
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: FFFEA7B0 57B2DCF0 00000000 00000001 55409850 553FB090 55512F74 57B2DC48
8: FFFFFFFF 00000001 5546D1EC 57B2DCE0 57B2DCF0 554747D0 00000000 58984340
16: 6F7A65F8 00000000 57D77760 55409850 02280000 02280000 00000000 00000001
24: 5FFF9300 00000001 46444888 00000000 02280000 02280000 55409830 02280000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 55 2.69052e-17 0
4: 0 969.8 30.8 0
8: 0.8878 -2.28848e-17 0.809017 0.157079
12: 0.394784 32768 0 -0
16: 0 0 0 0
20: 0 0 0 1.61895e-319
24: 0 0 2.65249e-315 0
28: 0 1.35808e-312 1.3581e-312 -0.25

FPSCR (Floating Point Status and Control Register): 0xA2200100


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x5771FDA0
Instruction Pointer (ip) : 0x6F7A6604
Xtended Exception (xer) : 0x018233AC
Count (ctr) : 0x00000000
Link (lr) : 0x00000000
DSI Status (dsisr) : 0x01842B34
Data Address (dar) : 0x00000000



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6F7A6604 belongs to module "ZGloom" (HUNK/Kickstart)

Stack trace:
module ZGloom at 0x6F7A6604 (section 5 @ 0x465E0)
native kernel module newlib.library.kmod+0x000020ac
native kernel module newlib.library.kmod+0x00002ef0
ZGloom:_start()+0x1e0 (section 1 @ 0x1B28)
native kernel module dos.library.kmod+0x000255c8
native kernel module kernel+0x0003e7b4
native kernel module kernel+0x0003e7fc

PPC disassembly:
6f7a65fc: 3c00fffe lis r0,-2
6f7a6600: 6000a7b0 ori r0,r0,42928
*6f7a6604: 7c21016e stwux r1,r1,r0
6f7a6608: 7c0802a6 mflr r0
6f7a660c: 900c0004 stw r0,4(r12)

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci




And here is the ISI crashlog at exit:

Quote:
Crash log for task "ZGloom"
Generated by GrimReaper 53.19
Crash occured in module at address 0x6D617070
Type of crash: ISI (Instruction Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: 6D617073 57B2DD60 00000000 00000000 54B56710 020B973C 0001FFC0 0001E938
8: FFFFFFFF 57B43454 00000000 57B2DD60 0181C428 554747D0 57B2DF44 57B2DCB0
16: 57B2DCB0 01B2B95C 57B37ECC 00000000 57B2DCB0 00000008 55470000 557AE640
24: 57B2DCD0 6F760AA8 57B2DF30 00000000 02280000 02280000 00000000 55470000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 207 50 130
4: 0 545.8 30.8 130
8: 0 4.5036e+15 545.8 30.8
12: 623 81 2.90329e+114 2.122e-314
16: 2.86699e-298 4.64593e+102 2.90355e+114 1.061e-313
20: 0 1.9098e-313 1.01401e+101 1.8799e+113
24: 4.0974e+94 4.10544e+94 1.80299e+93 2.122e-314
28: 2.90355e+114 3.21402e+30 2.86699e-298 4.64593e+102

FPSCR (Floating Point Status and Control Register): 0xA2204100


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x52673DA0
Instruction Pointer (ip) : 0x6D617070
Xtended Exception (xer) : 0x018233AC
Count (ctr) : 0x00000000
Link (lr) : 0x00000000
DSI Status (dsisr) : 0x01842B34
Data Address (dar) : 0x00000000



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6D617070 belongs to module "" (HUNK/Kickstart)

Stack trace:
0x6D617070 symbol not available

PPC disassembly:
6d617068: 52673aaa rlwinm r31,r6,14,9,26
6d61706c: 52673aaa rlwinm r31,r6,14,9,26
*6d617070: 52673aaa rlwinm r31,r6,14,9,26
6d617074: 52673aaa rlwinm r31,r6,14,9,26
6d617078: 52673aaa rlwinm r31,r6,14,9,26

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci



In short, more or less the quick port could be usable in a raw form, just that crashes to be fixed and maybe it can be released as first beta somewhere

If you applied some changes in your os4 port we can eventually merge into the official github repo

Last edited by samo79 on 20-Mar-2020 at 04:46 PM.

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 17:57:14
#28 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

Instead of using the "MorphOS archive of 0.2.0" version/package, try this one:
https://github.com/earok/GloomAmiga/archive/master.zip

Uuh, how do I play "other glooms"? I just started zgloom (before I did stack 1000000 just in case), and played nice 1st stage an 2nd, didn't play more.

Please use non stripped version and try to reproduce such crashes.

I haven't touch any code/source parts, just "removed" xmp music support.
Maybe is due that I'm using beta-system? ¿:-/
Will try on non beta ASAP

Last edited by jabirulo on 20-Mar-2020 at 05:59 PM.

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 18:07:48
#29 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Quote:
Uuh, how do I play "other glooms"? I just started zgloom (before I did stack 1000000 just in case), and played nice 1st stage an 2nd, didn't play more.


Here:

https://www.morphos-storage.net/?page=Games/Shoot%203D&file=ZGloom_0.2.0.lha

MorphOS archive already included the files for all 4 variant versions, just extact it and copy the os4 exes instead of the MorphOS binaries in all 4 versions of the game

Quote:
Please use non stripped version and try to reproduce such crashes.


Yep you right

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 18:12:26
#30 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

ok, will try to use morphos pacaga dta files, but don't know if it will fails, as I used zgloom github sources.
Please try with the data package I linked on my previous post.

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 19:24:55
#31 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

The first "Gloom" seems required the file "misc/gun.bin"
But the github repo and the archive you linked to me doesn't contain it

Aniway, just doing checking games step by step, let's starting with this first "Gloom"

Here is the DSI crash in "Gloom" using the debug version:

Quote:
Crash log for task "ZGloom"
Generated by GrimReaper 53.19
Crash occured in module ZGloom at address 0x6C88D2D0
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: FFFEA7B0 4EB28CF0 00000000 00000000 51CF8202 4F8B5090 504E8F74 4EB28C48
8: FFFFFFFF 00000001 504431EC 4EB28CE0 4EB28CF0 5044A7D0 00000000 55506340
16: 6C88D2C4 00000000 00000000 00340014 02280000 02280000 140CB6A0 00000000
24: 51CF8202 00000000 24422284 00000000 00000000 02280000 14D85D26 02280000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 55 2.69052e-17 667
4: 0 879.8 68.8 667
8: 0.8878 -2.28848e-17 0.809017 0.157079
12: 0.394784 32768 0 -0
16: 0 0 0 0
20: 0 0 0 1.61895e-319
24: 0 0 2.65249e-315 0
28: 0 1.35808e-312 1.3581e-312 -0.25

FPSCR (Floating Point Status and Control Register): 0xA2200100


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x503E4DA0
Instruction Pointer (ip) : 0x6C88D2D0
Xtended Exception (xer) : 0x018233AC
Count (ctr) : 0x00000000
Link (lr) : 0x00000000
DSI Status (dsisr) : 0x01842B34
Data Address (dar) : 0x00000000



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6C88D2D0 belongs to module "ZGloom" (PowerPC)
Symbol: main + 0xC in section 1 offset 0x000452AC

Stack trace:
[zgloom.cpp:146] ZGloom:main()+0xc (section 1 @ 0x452AC)
native kernel module newlib.library.kmod+0x000020ac
native kernel module newlib.library.kmod+0x00002ef0
ZGloom:_start()+0x1e0 (section 1 @ 0x1B28)
native kernel module dos.library.kmod+0x000255c8
native kernel module kernel+0x0003e7b4
native kernel module kernel+0x0003e7fc

PPC disassembly:
6c88d2c8: 3c00fffe lis r0,-2
6c88d2cc: 6000a7b0 ori r0,r0,42928
*6c88d2d0: 7c21016e stwux r1,r1,r0
6c88d2d4: 7c0802a6 mflr r0
6c88d2d8: 900c0004 stw r0,4(r12)

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 19:51:54
#32 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

Yep, noticed too about gun.bin
Will check your crashlog and see if it can be fixed

thx for testing

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 20-Mar-2020 19:57:06
#33 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Thank you too, good luck

For next test release archive try to do a package in the exact same scheme of the MorphOS one, including his icons, folders and so on.. in that way testing things will be a LOT easier, as you saw the github archive is not easy to handle at all because all files are spared here and there and it's very complicate to know what and where the files need to be placed ...

Last edited by samo79 on 20-Mar-2020 at 07:58 PM.

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 21-Mar-2020 11:51:14
#34 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

ok, try this (debug) version please:
http://jabirulo.byethost13.com/temp/zgloom/zgloom_debug.7zip

I tested all morphos datafiles and they work . I (re)packed/cleaned them here:
http://jabirulo.byethost13.com/temp/zgloom/zgloom_datapack.7zip

Just download datapack decompress whereever you want, you should get a ZGLOOM (main) drawer. then unpack zgloom_debug in ZGLOOM drawer.

From shell/CLI go to ZGLOOM drawer, then go to your fav gloom drawer and just do '/zgloom_debug" as it's on "main" ZGLOOM drawer (aka parent). Yes will try to do a (requester/gui) script to launch gloom releases easily.

You should have something like this:

#ZGLOOM/
Gloom Dir ----rwed Hoy 12:49:42
GloomDeluxe Dir ----rwed Hoy 12:49:43
ZombieEdition Dir ----rwed Hoy 12:49:44
ZombieMassacre Dir ----rwed Hoy 12:49:47
README.amigaos4 847 ----rwed Hoy 11:00:31
README.md 2330 ----rwed Hoy 11:00:31
ZGloom.debug 19871175 ----rwed Hoy 12:10:22
#


then for example: cd Gloom
and: \Zgloom_debug

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 21-Mar-2020 17:03:48
#35 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Well it's improved for sure
Tested via shell all 4 games and now everything seems working well, no crashes and the 2 variants of the game that were slow now runs more or less fine ..

As i understand now only music need to be supported right ?

While i'll continue the test i have a few minor suggests:

1) in "gloom" datapack we still miss the usual 3 files ..

Could not open file misc/gun.bin (maybe not part of this release)
Could not open file misc/bigfont2.bin (maybe not part of this release)
Could not open file pics/title (maybe not part of this release)

The first one (gun.bin) probably isn't necessary anymore ? i don't know as i've checked but apparently isn't availible in github repo too ..

But "bigfont.bin" and "title" files instead need to be included

2) When you iconified the program, the name of the icon takes the entire path ("/zgloom_debug") instead of just the binary name

3) In Workbench titlebar you may add the full name and the version+date aswell
For example something like: "ZGloom 0.2 (21.03.2020)"

In short everything start working well, good job

Last edited by samo79 on 21-Mar-2020 at 05:07 PM.

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 21-Mar-2020 20:06:37
#36 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5322
From: UK

@Thread

The Project Osiris development thread now has added input from none other than Andy Clitheroe (under a pseudonym)! How cool that he's played it and has given some background on Team17 and the original's development. Enjoy!

https://forum.zdoom.org/viewtopic.php?f=19&t=67666&start=45

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 21-Mar-2020 20:21:44
#37 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

1)Not quite sure, but maybe those files aren't from the release you'r playing. Some/those files belong to Gloom or GloomDelux or Zomebie.. only. Have to check will "real" Gloom disks.

2) and 3) noted.

About crashes, maybe the stack cookie (set to 100000 bytes) helps somehow.

Yes music audio uses libxmp, the one we have in os4depot (xmp.lha) is "old" IMO and don't have all the necessary functions/methods used in ZGloom.

EDIT1: looking inside https://archive.org/details/gloom-cd32 it doesn't have gun.bin, so it looks Gloom (not the other releases/games) don't use such file, so maybe it's the same for the others "warnings". That's why I added "(maybe not part of this release)". Gloom uses smallfont instead of bigfont.

Last edited by jabirulo on 21-Mar-2020 at 08:35 PM.
Last edited by jabirulo on 21-Mar-2020 at 08:31 PM.

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 21-Mar-2020 23:45:51
#38 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Quote:
1)Not quite sure, but maybe those files aren't from the release you'r playing. Some/those files belong to Gloom or GloomDelux or Zomebie.. only. Have to check will "real" Gloom disks.


That possible, however in that case only the specified variant that have missed files should open the message, but in case of the "Gloom" variant that files are no need so it should not ask .. aniway it's not a big problem :)

Quote:
About crashes, maybe the stack cookie (set to 100000 bytes) helps somehow.


Yes this pratically was the biggest obstacle that prevent the use.. but from now on we can start testing everything

About the wrong path when iconify, the workaround is simply to run the binary directly inside their folder .. in that way of course we can start all variants with double click without the need to use the shell .. and when you iconify the game, the path will be correct aswell, without that "/"

Only "problem" the need to copy all 4 exe inside each 4 variant folders .. however as having four identical exe will increase the size of the package for nothing, another solution could be found

btw, do you think you can add a resize functionality when in window mode ?

Last edited by samo79 on 21-Mar-2020 at 11:49 PM.

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jabirulo 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 22-Mar-2020 11:58:50
#39 ]
Regular Member
Joined: 20-Jun-2004
Posts: 345
From: Donosti (GUIPUZCOA)

@samo79

Try new update please
http://jabirulo.byethost13.com/temp/zgloom/zgloom_debug.7zip

Included little script to launch different Glooms.

Or using Shell/CLI: ZGloom.debug <gloom_drawer>

Last edited by jabirulo on 22-Mar-2020 at 02:34 PM.

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samo79 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 22-Mar-2020 15:18:46
#40 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

@jabirulo

Mmm exactly how can i use the script ?
Double click into it do nothing, also doesn't work via shell .. or most probably i just don't understand how to use it :))

Ok i read the readme but all seems visually the same, compared to previous beta what are the new thing to test ?

For now only tried to iconify the binary when it started from shell, but it still give me the same "/" in path

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