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PosterThread
kolla 
Re: Packed Versus Planar: FIGHT
Posted on 3-Jul-2023 18:17:11
#821 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2896
From: Trondheim, Norway

@cdimauro

It’s funny how you say V2 cards were products of the Apollo Team when Gunnar all along has been striving so hard to tell people that it is not. Don’t you read the forum?! The V2 was a product of the “Vampire Team” which was (is?) a different constellation than the “Apollo Team”.

Only the V4 cards are actual products of the Apollo Team.

The only point of the V2 Apollo Core “FPU” is to enable some games and demos, for “daily stuff” it is too unreliable as there are random rounding errors all over the place, which cause all kinds of trouble. Where it matters the least is where the result of these errors only result in barely noticeable graphical artifacts - much more annoying are audio glitches and software crashes because 0.99997642 gets rounded to 0 instead of 1.

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cdimauro 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 5:58:08
#822 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Hammer

Quote:

Hammer wrote:
@cdimauro

Quote:
My failure? Where? QUOTE me and PROVE IT!


You argued
"Playstation arrived later."
Which means 1994. And it was is true.


The gaming platform's existence is NOT done at "retail release schedules". Sony made sure PlayStation's retail introduction has good games when PS1 was released into retail i.e. don't repeat 3DO's retail release debacle.

Sony has an active PS1 public and 3rd party developer program in 1993. Sony's PS1 was in the advanced development stage by the end of 1993.

My argument is based on Commodore UK MD David Pleasance's story about losing 3rd party developers to Sony's camp after 3rd party developer's disastrous meeting with Commodore International CEO Mehdi Ali. The argument is about re-establishing new baseline math compute power for the A1200 games bundle.

Commodore International was a headless chicken in 1994 and the critical Xmas 1993 sales target has been missed by a longshot.

All good, but you "forgot" what happened to the CD32...
Quote:
There are many ex-Amiga users like myself have switched to non-Amiga platforms in 1993!
In 1993 Australia, A1200's price is not price competitive against 386DX-33 and 486SX-25 PC clones.

The good thing of the A1200 was its price because it lacked hard disk and doesn't required monitor. It was competitive only from this PoV, because PCs' required those peripherals.
Quote:
AAA's display capability is nothing with C='s hobbled 68EC020 CPU configuration!

It would have been too late, anyway, what the processor was used (there was the 68060 which was good enough and competitive, at the time).
Quote:
Quote:

PC's point-and-click adventures weren't slow.

PC VGA's slow gameplay point-and-click adventures examples are Eye of the Beholder (1991), King Quest V (1990), King Quest VI (1992), Universe (1994), and 'etc'.

I've checked them and I don't see the problem: they worked well, even with animations for the late games.
Quote:
PC's 1991 Eye of the Beholder runs in PC's VGA 256-color mode and it's the superior version.

PC Eye of the Beholder VGA and Eye of the Beholder II VGA was ported to the Amiga AGA in 2006.

OK, and?
Quote:
Quote:

And, again, you have never played to Link Golf, so you don't know how slow it was to compute the scene each time, otherwise we weren't here still talking about it.

Amiga's 1992 Links: The Challenge of Golf's HAM mode performance is okay with A3000 with 68030 @ 25 Mhz.

Don't "you have never played to Link Golf" assume since it makes you look like a fool.

A3000's Chip RAM performance is superior to the earlier 16-bit Amigas (e.g. run the bustest chip benchmark) and my A3000 has a 4MB static column ZIP Fast RAM upgrade. For this game, A3000 performs like a PC 386DX-25 with a clone VGA.

LOL: you played on an Amiga 3000: a very common configuration for gamers, eh!

So, you never tried with an A500 or A2000 (my config, at the time). It speaks a lot...
Quote:
PC DOS has Links: The Challenge of Golf in 1990 and Links 386 Pro in 1992.

I was talking about the first one.
Quote:
For Links: The Challenge of Golf game, the hardware requirements and recommendations are similar for Amiga and PC.

It required an 8086 + MCGA for PCs, which was slow but better than 68000 + HAM.
Quote:
In terms of performance, my 386DX-33 with ET4000AX PC clone will destroy my A1200 with 4 MB of Fast RAM (I purchased Amiga Kit 8 MB Fast RAM board). A1200 needs 68030 at 40 Mhz based accelerator to match it.

A1200 with 28 Mhz 68020 with 4 MB 32-bit Fast RAM acts like my old A3000 but with a working 256-color gaming mode.

A1200 with 25 Mhz 68020 / 68030 performance for Wing Commander AGA (WHDLoad) is similar to the 386DX-25 VGA version and pretty smooth at this hardware level.

PADDING...
Quote:
Quote:

And ordered a PiStorm which... suffers from exactly the same problems: "coherent"...

1. Both PiStorm (gateway adapter board) and Emu68 are open-source projects with no end-user obligations.

IRRELEVANT. Your previous statements for the Vampire NEVER talked about open source or licenses.

You stated them just because of the lack of full FPU precision and PMMU.

Those are the FACTs and you cannot change them adding your using padding and irrelevant things.
Quote:
2. Emu68 with stock RPI 4B can brute force softFPU Shapeshifter's MacOS 7.5 and 8.1 faster than PowerMac's PowerPC 601 FPU. RPI 4B fits within the stock Amiga 500's PSU wattage.

PADDING
Quote:
Vampire V2's Femu slower than 68040 CPU is LOL.

PADDING.
Quote:
Vampire V2 is the second project, hence the V2. You're wrong and unreliable.

Already clarified on another comment. So, you don't even read what people are writing...
Quote:
Did you assume I'm not aware of Femu when I initially have 68LC060 Rev4 with TF1260 while my full 68060 CPU was in transit?

I never did, right?
Quote:
For the timeline context, my return to Amiga hardware is part of my COVID-19 lockdown projects.

PADDING...
Quote:
Quote:

52-bit precision is MATCHING the FP64 datatype! So, it was perfectly matching what I've said before, that I report here for your convenience:

Wrong.

Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory.

In IEEE 754 double precision the 64 bits are:- 1 sign bit, 11 exponent bits, and 52 mantissa bits.

Again, you need to show your ignorance. Mantissa = Precision. Do you know it, genious?
Quote:
http://www.apollo-core.com/knowledge.php?b=4¬e=34161&z=XSwuLb

I can't open it.
Quote:
Hint: V4 was later updated with FP64 support with R6

Gunnar von Boehn: R5 release supports 56 Bit FPU precision. The upcoming R6 release support 64 bit.
Date: 14 Feb 2021.

This is 56 bit PRECISION = Mantissa which is BEYOND the FP64 datatype precision.

Again, you don't know of what you talk about!
Quote:
Again, Vampire V2's FP52 doesn't match the FP64 threshold. You're wrong again and unreliable.

See above: 52 bit precision = FP64.
Quote:
Gunnar's R6's 64-bit FPU support announcement in Feb 2021 wreaked your narrative.

See above: 56 precision is BEYOND FP64.
Quote:
I reactivated my A500 sometime in 2019 and I purchased my "broken for parts" A1200 (it was working since the seller is an Amiga noob.) in the middle of 2020.

Emu68's prerelease preview (Emu68-binaries-v0.1-alpha.zip) was released on Dec 1, 2019.
Before Emu68, it was Musashi for the PiStorm with RPI 3A+ configuration. PiStorm with RPI 3A+ hardware combo remained the same for both Musashi and Emu68 software. Vampire V2 reached its dead-end state with an FPGA limit.

PADDING + IRRELEVANT.

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cdimauro 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 6:03:23
#823 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Hammer

Quote:

Hammer wrote:
@cdimauro

Since Doom started the planar vs chunky debate.

Quote:
Which was NOT the case AT THE TIME.

That's a red herring.

No, that's HYSTORY!
Quote:
My point, Amiga 1985 HAM mode continues to scale with CPU power better than the original IBM's 1987 VGA.

Totally irrelevant: powerful CPUs weren't available at the time to support HAM mode.
Quote:
The planar vs chunky is dependent on actual hardware implementation.

I've written 17 articles that PROVE (yes, read it: PROVE!) the opposite.
Quote:
AAA display is nearly useless with C='s hobbled 68EC020 CPU.

AAA display with 68EC020 @ 14 Mhz will have a shit Doom experience i.e. this is like having 386SX-16 with fast VGA mode ET4000AX PC configuration.

Amiga 500 can sustain HAM frame rates (HAM formatted framebuffers being copied from Fast RAM) at playable frame rates. Compute power is needed for geometry, texture, and basic color shading.

Again, irrelevant: that is NOT what history gave to us.
Quote:
Quote:

AGA already had 256 colours, so HAM wasn't needed anyway.

Plus, there was no processing power for generating HAM screens, as I've already stated several times.

For OCS/ECS Amigas, some of Amiga's Doom ports can run with 6-bitplane EHB and 3rd party Graffiti modes.

When those ports were done?
Quote:
I wouldn't need to cite a Quake example when there's a Doom port that runs in HAM6 (6-bitplane) mode.

Quake was even late.

Again, when this Doom port was done and which CPU required?
Quote:
Quote:

Exactly. So why do you continue to talk about totally unrealistic / historically non-existent contexts?

That's a red herring.

It seems I need to contact Sam's Quake port and port the fucking HAM6 render for Doom!

Who cares?!? It's still irrelevant.
Quote:
Amiga 500 can sustain HAM frame rates (HAM formatted framebuffers being copied from Fast RAM) at playable frame rates.

Compute power for geometry, texture, and basic color shading is a separate debate.

Same as above: the history said and gave us something which was completely different.

I've lived on reality whereas you continue to live on dreams AKA parallel universe...

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cdimauro 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 6:04:12
#824 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Karlos

Quote:

Karlos wrote:
I think we can all agree that the appearance of accelerators like the PiStorm with their huge compute reserves makes even some of the most outlandish ideas possible. Quake running fast in HAM6 on an OCS A500? You got it.

Absolutely, nothing to say about that... NOW.
Quote:
This is a great time to be a 68K Amiga enthusiast.

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cdimauro 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 6:06:30
#825 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@kolla

Quote:

kolla wrote:
@cdimauro

It’s funny how you say V2 cards were products of the Apollo Team when Gunnar all along has been striving so hard to tell people that it is not. Don’t you read the forum?! The V2 was a product of the “Vampire Team” which was (is?) a different constellation than the “Apollo Team”.

Only the V4 cards are actual products of the Apollo Team.

The V2 cards were the first product born thanks to the collaboration of Majista and Gunnar (and the rest of them).

Is it ok now? That was what I meant before and it was clearly understandable from the context.
Quote:
The only point of the V2 Apollo Core “FPU” is to enable some games and demos, for “daily stuff” it is too unreliable as there are random rounding errors all over the place, which cause all kinds of trouble. Where it matters the least is where the result of these errors only result in barely noticeable graphical artifacts - much more annoying are audio glitches and software crashes because 0.99997642 gets rounded to 0 instead of 1.

We know it. But, as I've said, it wasn't even planned. That's a bonus, with all its limits, but at least people have something...

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kolla 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 7:46:45
#826 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2896
From: Trondheim, Norway

@cdimauro

Well, the PiStorm offers a much more useful “something”.

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kolla 
Re: Packed Versus Planar: FIGHT
Posted on 4-Jul-2023 8:00:01
#827 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2896
From: Trondheim, Norway

@cdmario

Quote:

The V2 cards were the first product born thanks to the collaboration of Majista and Gunnar (and the rest of them).

Is it ok now?


Almost, it is Majsta.

Yes, the V2 was born from this collaboration, and the V2 was supposed to fix all the limitations of V1. As time went on and V2 failed to deliver on the expectations, it became important for BG to brand the V2 as “third party”.

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cdimauro 
Re: Packed Versus Planar: FIGHT
Posted on 5-Jul-2023 5:28:17
#828 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@kolla

Quote:

kolla wrote:
@cdimauro

Well, the PiStorm offers a much more useful “something”.

And I've absolutely nothing against that!

Vampire first and especially PiStorm now (which offers much more and it's way cheaper) have opened a new world to the Amiga (and not only) retrogaming/computing world, so they are very welcome.
Quote:

kolla wrote:
@cdmario

Quote:

The V2 cards were the first product born thanks to the collaboration of Majista and Gunnar (and the rest of them).

Is it ok now?


Almost, it is Majsta.

He worked on the PCB only, AFAIR. The software / firmware was made mostly by Gunnar.
Quote:
Yes, the V2 was born from this collaboration, and the V2 was supposed to fix all the limitations of V1. As time went on and V2 failed to deliver on the expectations, it became important for BG to brand the V2 as “third party”.

Hum. Not exactly. There issues with money, AFAIR, that brought to the split and that's why Gunnar took distance from the "Vampire" products.

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Hammer 
Re: Packed Versus Planar: FIGHT
Posted on 5-Jul-2023 6:32:34
#829 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@cdimauro

Quote:
No, that's HYSTORY!

You didn't separate HAM mode's dumb frame buffer use case from the workload generating the frame buffer.

For Doom and Quake, there are many clone VGAs that are slower than AGA's 256 color mode or OCS HAM results, but the PC market is very large, and fast VGA clones like ET4000AX is relatively low cost i.e. $169 USD in 1992.

https://archive.org/details/bub_gb_hqQJaNzN9IcC/page/n603/mode/2up
PC Mag 1992-08, page 604 of 664,
Diamond Speedstar 24 (ET4000AX ISA) has $169 USD

Pentium 100 Mhz with ET4000AX delivers 31 fps for Doom. Pentium 100 Mhz can drive 73 fps Doom with PCI-based SVGA cards e.g. I have S3 Trio 64U PCI that can deliver 68.65 fps with Pentium 100 CPU.

https://thandor.net/benchmark/32
Pentium 100 couldn't fix the slow IBM VGA and clone VGA cards despite their chunky pixel format advantage.

Athlon XP 2200+ (1800 Mhz) couldn't fix the slow IBM VGA for Quake.

Again, the chunky vs planar graphics debate is dependent on actual hardware implementation.

Gaming PC's large market enables ID Software to sell 4 million copies combined Doom 1 and 2.

C= AGA install base didn't reach 1 million units.

GVP Spectrum in 1994 Canada has a $625.00 asking price. HAHAHAHA
In 1992, GVP was one of the strong 3rd party Amiga add-on vendors that can't match Diamond Multimedia Inc's economies of scale.

John Carmack's statement against Amiga Doom port includes Amiga's hardware spec install base issue. John Carmack is aware of Amiga's graphics cards and 68040 CPU availability.

I already told you 68060's 1994 wholesale price and Apple's 68LC040 mass production Quadra 605 for 1993 $1000 solution wasn't a problem i.e. look at the "Phase 5" problem.
Needs Apple-level intervention for $1000 Quadra 605's 68LC040 mass production in Q4 1993 that zero summed PC clone's $1000 486SX-33 price range.

The hardware cost influences the access factor.

Again, without a powerful CPU or math coprocessor, any AAA efforts are useless.

For Doom, A1200 AGA with 68030 @ 50 Mhz ~= 386DX-40 with ET4000AX.

For Q4 1993, C= Amiga is missing Apple's 1000 USD 68LC040 @ 25 Mhz based Quadra 605 solution.

Quote:

Totally irrelevant: powerful CPUs weren't available at the time to support HAM mode.

Bullshit.

You didn't separate HAM mode's dumb frame buffer use case from the workload generating the frame buffer.

https://youtu.be/3JYug-vWjIU
Amiga 500 with 14 Mhz 68000 (ACA500Plus) running HAM mode youtube video at about Hollywood frame rates. This Amiga 500's HAM6's video playback capability was re-used for powerful 68K CPU's Quake results.



Last edited by Hammer on 05-Jul-2023 at 10:07 AM.
Last edited by Hammer on 05-Jul-2023 at 06:42 AM.
Last edited by Hammer on 05-Jul-2023 at 06:38 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Hammer 
Re: Packed Versus Planar: FIGHT
Posted on 5-Jul-2023 8:39:32
#830 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@cdimauro

Quote:

All good, but you "forgot" what happened to the CD32.

1. The move from HK to PH manufacturing has a Filipina maid with the head of manufacturing issues according to David Pleasance.

2. PH government still has direct influence from US government agencies.

These manufacturing issues wreaked A1200 1992 and CD32 1993 Xmas sales respectively.

In 1993, I already told you A1200 and A4000/030 weren't price competitive against the 386DX-33 and 486SX-25 based PC.

The 1995 return of the A1200 and CD32 after the Escom buyout is within the intense 3DO, Sega Saturn, and Sony PlayStation competition.

Escom stock A1200 and CD32 are not hardware performance competitive.

Escom's Walker 68030 @ 40 Mhz + AGA specs in 1996 was LOL. I laughed at it.

I was indirectly involved in non-profit printed material shipments to PH and government corruption is wild. Asia-Pacific (APAC) is my area.

Quote:

The good thing of the A1200 was its price because it lacked hard disk and doesn't required monitor. It was competitive only from this PoV, because PCs' required those peripherals.

Fact: Commodore / Escom stock A1200 can't properly run Doom.

For this topic's Doom-triggered Packed Versus Planar topic:

UK market,

According to Amiga Computing Issue 062 Jul 1993, page 3 of 164, page 4 of 164
Amiga 1200 Comic pack with 60 MB HDD is £539
Amiga 1200 Comic pack with 120 MB HDD is £679

M1230XA with 68030 at 50Mhz and 4MB RAM is £499
Total price:
£1038 for 60 MB HDD
£1,178 for 120 MB HDD

According to Amiga Format Issue 052, Nov 1993, page 2,
A1200/020 at 14Mhz with 2MB RAM has £295
A4000/030 at 25Mhz with 80MB HDD + 2MB RAM has £979
A4000/030 at 25Mhz with 80MB HDD + 4MB RAM has £1129
A4000/040 at 25Mhz with 120MB HDD + 6MB RAM has £2329

VS

PC Format Nov 1993, page 120 of 166.
486SX25 with 4MB RAM + Cirrus Logic SVGA 1MB + 130MB HDD reached £999.
486DX33 with 4MB RAM + Cirrus Logic SVGA 1MB + 130MB HDD reached £1249.

In 1993, "writing is on the wall" for Commodore's uncompetitive offerings in the £599 to £1500 range.

SVGA monitor is cheap since the VGA standard promotes less than 31 kHz display modes into 31 kHz.

Amiga 3000's Ambre flicker fixer is expensive when compared to clone VGA's built-in 31 kHz promote feature.

Commodore commissioned the 1942 monitor (dual 15kHz and 31 kHz) for AGA Amigas.

C= Amiga was crushed from the bottom (consoles) and from the top (falling PC prices).
In 1993 Q4, Apple matched PC clone 486SX's $1000 price range with Quadra 605's 68LC040, hence Apple was able to hold the line against the PC 486SX clones.

-----------------

For the US market,
https://archive.org/details/amiga-world?and[]=year%3A%221993%22
Amiga World Magazine (November 1993), page 58 of 100,
A1200 price $379
A3000 5MB, 105HD, price $899
A3000T/030, 5MB, 200MB HDD, price $1199
A3000T/040, 5MB, 200MB HDD, price $1599
Cost for 040 card = $400

The cost estimate for a 68040 card, $1599 - $1199, hence the cost for a 040 card is about $400
A3000 has obsolete ECS graphics in 1993.

A1200's $379 + 040 card's $400 = $779.

Commodore could have pre-configured "out-of-the-box" A1200 with 68LC040 at 25Mhz SKU for slightly above $779 (i.e. add 4MB fast ram, HDD) which could compete against $1000 486 33Mhz based PC and Apple's Macintosh Quadra 605.


https://vintageapple.org/pcworld/pdf/PC_World_9306_June_1993.pdf
Gateway Party List, Page 72 of 314

4SX-33 with 486-SX 33Mhz, 4MB RAM, 170 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1494,

4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1895,

Page 128 of 314
Polywell Poly 486-33V with 486SX-33, 4MB of RAM, SVGA 1MB VL-Bus, price: $1250


https://vintageapple.org/pcworld/pdf/PC_World_9308_August_1993.pdf
Gateway Party List, Page 62 of 324

4SX-33 with 486-SX 33Mhz, 4MB RAM, 212MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1495,

4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1795,


https://vintageapple.org/pcworld/pdf/PC_World_9310_October_1993.pdf
October 1993, Page 13 of 354,
ALR Inc, Model 1 has Pentium 60-based PC for $2495.

https://archive.org/details/amiga-world-1993-10/page/n7/mode/2up
Amigaworld, October 1993, Page 66 of 104
Amiga 4000/040 @ 25Mhz for $2299
Amiga 4000/030 @ 25Mhz for $1599

Page 82 of 104
M1230X's 68030 @ 50Mhz has $349
1942 Monitor has $389
A1200 with 85MB HDD has $624
A1200 with 130MB HDD has $724

The Commodore solution is beaten by the Gateway solution.

1993 Doom needs at least 386DX-33 and fast VGA e.g. ET4000AX or an Amiga 1200 with 68030 @ 40 Mhz accelerator.

Quote:

It would have been too late, anyway, what the processor was used (there was the 68060 which was good enough and competitive, at the time).

Wrong. 68060's 68040 socket infrastructure wasn't mass-produced for the Amiga market.

68060's wholesale price wasn't the issue when the real issue is with the 68040 socket infrastructure cost related to the Amiga. Look at the "Phase 5" factor.

Amiga 1200 can NOT accept a 68060 CPU without relatively expensive adapter boards from small 3rd party add-on vendors.

Commodore International vetoed any CPU-accelerated A1200 bundle proposals.

Escom's A1200 1995 return still has the same specs as Commodore's 1993 A1200 specs.

Escom's 1996 Walker proposal has a minor 68030 @ 40 Mhz update and still refuses to mass-produce 68040 socket infrastructure. 68040 socket infrastructure with 3.3V modification is needed for 68060 and 68040V (3.3V 68LC040 varaint).

Apple mass-produced Quadra 605 (68LC040) in Q4 1993 and moved into PowerPC-related mass production in 1994.

Phase 5 is unable to reach economies of scale for Amiga-related PowerPC and 68040/68060 adapter boards.

Raspberry Pi Foundation (UK)'s economies of scale have monthly 500,000 unit shipments which is greater than the 1990-1991 Commodore level. It's thanks to Sony's UK manufacturing, Broadcom and TSMC.
https://www.eenewseurope.com/en/raspberry-pi-raises-45m-for-expansion/
Raspberry Pi Foundation is valued at $500 million and is able to raise $45 million for expansion.

You don't know shit.

Quote:

It required an 8086 + MCGA for PCs, which was slow but better than 68000 + HAM.

68000 is good for hosting 32-bit OS, but the ALU is only 16-bit. 68000 has an IPC problem.

The 68EC020 is needed for 32-bit ALU matching with the 32-bit instruction set.

Links will not run on stock A500 since it requires a hard disk.

IBM PS/2 Model 30 has MCGA and 286 CPU clocked at 10Mhz. MCGA was introduced by IBM PS/2 Model 30.

PS/2 Model 25 was released a year later. PS/2 Model 25 base model has 8086 CPU at 8 Mhz and MCGA. PC Magazine was frustrated by the Model 25's lack of a built-in hard disk drive and "Model 25 286" has a hard disk. Links require a hard disk.

8086 with MCGA and hard disk is a PC clone and 8086 CPU clones reached 16 MHz.

Quote:

PADDING...

You can't handle the truth.

Quote:

I've checked them and I don't see the problem: they worked well, even with animations for the late games.

Read again.

PC VGA's slow gameplay point-and-click adventures examples are Eye of the Beholder (1991), King Quest V (1990), King Quest VI (1992), Universe (1994), and 'etc'.

"Slow gameplay" refers to gameplay type i.e. they are not fast arcade NEO GEO type games.

Quote:

IRRELEVANT. Your previous statements for the Vampire NEVER talked about open source or licenses.

Emu68 and PiStorm are open source projects and their authors have no end-user obligation i.e. the complaining end user is welcome to implement the missing features since it's open source. LOL

Quote:

You stated them just because of the lack of full FPU precision and PMMU.

FYI, I have TF1260 with a full 68060 CPU.

From https://blog.alb42.de/2018/03/03/vampire-2-7-fpu-part-2/ and
using the latest Emu68 nightly build, the test result is "1.0000100000502197E+000".
https://i.ibb.co/kS38Qk4/WIN-20230705-17-06-36-Pro.jpg

From https://blog.alb42.de/2018/03/02/vampire-v2-7-with-fpu/
using the latest Emu68 nightly build, the test result is https://i.ibb.co/4T6F67m/WIN-20230705-18-46-47-Pro.jpg

Vampire v2.7 has broken FPU in 2018!

For my A500, PiStorm (gateway adapter) and RPi 3A+ hardware didn't change from the Musashi era. It's a dead end for Vampire 500 V2 while the PiStorm-RPi 3A+ combo continues to evolve with Emu68.

---
PiStorm-Musashi has the 68K MMU option and it's not accurate.

PiStorm-Emu68's MMU is in work-in-progress https://www.patreon.com/posts/emu68-meets-54448728 68K's MMU development road map is not rejected by Michal Schulz and you can't say the same for Gunnar Von Boehn.

Unlike Motorola's 68060, Apollo-Core's 68EC080 is Linux incompetent.

Quote:

Those are the FACTs and you cannot change them adding your using padding and irrelevant things.

You can't handle the truth for the 1993 gaming market, David Pleasance's push for CPU-accelerated A1200, and Dave Haynie's DSP3210 AGA bundle proposals.

This topic is about 1993-era Doom-triggered Packed Versus Planar.

Quote:

LOL: you played on an Amiga 3000: a very common configuration for gamers, eh!

So, you never tried with an A500 or A2000 (my config, at the time). It speaks a lot...

Amiga's Links Golf game requires a hard disk i.e. it doesn't run stock on Amiga 500. Look in the mirror.

FYI, I have Amiga 500 with Wicher 508i (68HC000 from 25 Mhz to 50 Mhz) and it's
similar to the early 1990s Supra Turbo 28 (68000 28Mhz). https://bigbookofamigahardware.com/bboah/product.aspx?id=87

I have two Amiga 500s from 1991 i.e. one from my parents (Rev 6A) and one from my school friend (Rev 5) who abandons it (due to a hardware fault) for a 486SX PC and has an expanded Amiga 1000. My Dad followed with a 386DX-33 PC clone with an ET4000AX purchase by trading in our IBM PS/2 Model 55SX (386SX-16, MCA slots) in 1992.

My Amiga 500 Rev 6A was traded for an ex-corporate Amiga 3000 in early 1992. During the COVID-19 lockdown, my friend's A500 Rev5 components were re-used for repopulating the Rev 6A motherboard from Germany.

Amiga 500 has GVP A530 Turbo (68EC030 @ 40Mhz, 1992) and Progressive Peripherals & Software 040-500 (68040 @ 28Mhz or 33Mhz).

Full 32-bit CPU accelerated Amiga 500/2000/3000 OCS/ECS could NOT join AGA gaming and RTG wasn't matured from 1988 (Amiga 2500/020, Kickstart 1.3) to about 1995. Commodore management rejected Dave Haynie's A3000 AGA motherboard upgrade proposal.

Meanwhile, existing 32-bit X86 PC clones were able to gain fast VGA cards and join in the fun.
PC clones have several years of building up full 32bit 386DX and 486-based PC install base.

Quote:

Again, you need to show your ignorance. Mantissa = Precision. Do you know it, genious?

Bullshit. Stop changing the IEEE-754 FP64 definition.

Read https://www.ibm.com/docs/en/aix/7.2?topic=types-double-precision-floating-point

Double-Precision Floating Point

The XDR standard defines the encoding for the double-precision floating-point data type as a double.

The length of a double is 64 bits or 8 bytes. Doubles are encoded using the IEEE standard for normalized double-precision floating-point numbers.


Mainstream "FP64" refers to IEEE "double-precision floating-point 64-bit" standard.

You're showing your real ignorance. I wasn't born yesterday.

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Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Karlos 
Re: Packed Versus Planar: FIGHT
Posted on 5-Jul-2023 10:28:11
#831 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Has anyone analysed the growth pattern in the post lengths here? I'm wondering if it's logarithmic, linear, exponential, or what.

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Doing stupid things for fun...

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