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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:47:45
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:52:18
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
It seems more stable under Workbench 3.1 but OS3.5 and OS3.9 don't react well during loading! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 19:56:24
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
Yes 'J' works for CD32 pad too with hold down right shoulder while using left and right to strafe!
Great speed on a 50MHz 060! Says 11 fps on full screen but seems more! Should I try the dev version? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:00:42
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Joined: 24-Aug-2003 Posts: 4930
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
What's your frame rate like in 2/3 size? Press F10 to toggle. There's also a new "simple wall lighting" that you can toggle with F8. The simple lighting is more like AB3D1. You can also switch to 1x2 pixel mode with F9. F7 controls a frame rate cap that goes from unlimited (basically maxes out at refresh rate) down to a limit of 8fps. All the animations are coupled to the frame rate ATM, though I'm considering if we can change it to use a constant time function like doom now. So my mod probably works best at 10-15 FPS from a weapons animation perspective.
The dev version is included for the curious and for those working on it. It has a lot of fixed keys that turn different things on and off, I think there's a readme in the archive for it. Last edited by Karlos on 14-Apr-2023 at 08:04 PM.
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:08:20
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This would fly on a PiStorm32 but at least it is now playable on a Cyberstorm 060! This would have sold some accelerator cards back in the day if it were optimised like this! Love the spinning weapons too! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:13:13
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
Quote:
Karlos wrote: @BigD
What's your frame rate like in 2/3 size? Press F10 to toggle. There's also a new "simple wall lighting" that you can toggle with F8. |
2/3 size with simple lighting is 25-30 fps! Nice speed though small!_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:13:38
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Joined: 24-Aug-2003 Posts: 4930
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
PiStorm crushes it but maxes out at a lower FPS than you may expect. This is because the chip ram write speed is the bottleneck for C2P. An RTG update is definitely on my to-do list. _________________ Doing stupid things for fun... |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:19:37
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Joined: 11-Aug-2005 Posts: 7511
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| @Thread
Just tried 'Chasm of Pain' with the Doom Guys! Hilarious! I'm getting a lot of modern survival horror vibes off it like Alien Isolation and the Alien vs Predator 2 - Monolith game! Thank you for the quality upgrades of the assets!
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:21:03
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Joined: 24-Aug-2003 Posts: 4930
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @BigD
You might try the original Team17 version with the new engine. It's even faster. There's a lot fewer Polygon models for a start. _________________ Doing stupid things for fun... |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:29:11
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| @Karlos
Definitely a no go under OS3.5 and OS3.9. Very weird! It won't boot or even give an error most of the time! It just doesn't load! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:29:46
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:30:18
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:36:11
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
...I love the new assets too much to go back to the original, I can even tolerate 11fps! Maybe the slight jerkiness harks back to playing AB3D1 on a 030 or something! Whatever, the visuals are breathtaking in 1x1 with your new assets and at 9-11 fps! Definitely a vast improvement on playing the 2x2 demo at a friend's house on a 030 back in 1996! I thought that sucked! You've made the robots explode rather than spurt green blood/grease right? I hated that! You'd have sold me on the game if that single thing had been changed back in the day on the demo! Last edited by BigD on 14-Apr-2023 at 08:53 PM. Last edited by BigD on 14-Apr-2023 at 08:52 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 20:37:16
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
Quote:
Karlos wrote: @BigD
Must be your config. I'm running it under 3.9. |
Does the fact I'm launching it from a RTG screen under OS3.9 matter?_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 22:47:22
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Joined: 24-Aug-2003 Posts: 4930
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| @BigD
It shouldn't, I'm developing against an image of my actual 68040/RTG config replicated in UAE. It starts up just fine. Last edited by Karlos on 14-Apr-2023 at 10:47 PM.
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 14-Apr-2023 22:50:28
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Joined: 24-Aug-2003 Posts: 4930
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| @BigD
Quote:
I love the new assets too much to go back to the original, I can even tolerate 11fps! |
It's probably worth re downloading the assets from GitHub because I've likely changed them since. Levels A, B and F are as close to done as I can say. I'll never finish it if I keep tweaking them.
Also, if small screen is too small but you want a bit more speed in fullscreen, you can use the number pad + and - keys to adjust the bottom and top margin, to create a sort of wide-screen view. It's still full width, but you can trade screen height for speed.Last edited by Karlos on 14-Apr-2023 at 11:15 PM.
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 15-Apr-2023 14:20:38
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Joined: 24-Aug-2003 Posts: 4930
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| Quote:
Karlos wrote: @BigD
PiStorm crushes it but maxes out at a lower FPS than you may expect. This is because the chip ram write speed is the bottleneck for C2P. An RTG update is definitely on my to-do list. |
Here is an earlier iteration on the PiStorm Lite
https://youtu.be/_CWazqr7J08_________________ Doing stupid things for fun... |
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 15-Apr-2023 19:53:50
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Joined: 11-Aug-2005 Posts: 7511
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| @Karlos
Rock solid at 32fps! Nice! Something to aspire to! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Karlos
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Re: Updated Alien Breed 3D 2 Posted on 15-Apr-2023 20:23:36
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BigD
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Re: Updated Alien Breed 3D 2 Posted on 15-Apr-2023 20:32:52
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Joined: 11-Aug-2005 Posts: 7511
From: UK | | |
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| @Karlos
With the reduction in height it is more like 15fps with reduced lighting and 1x1 mode on 060 Cyberstorm! V playable! Cheers! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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