Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
6 crawler(s) on-line.
 100 guest(s) on-line.
 2 member(s) on-line.


 amigakit,  zipper

You are an anonymous user.
Register Now!
 zipper:  1 min ago
 amigakit:  3 mins ago
 Maijestro:  16 mins ago
 Rassilon:  27 mins ago
 OlafS25:  32 mins ago
 pixie:  58 mins ago
 ncafferkey:  59 mins ago
 Hypex:  1 hr 5 mins ago
 DiscreetFX:  1 hr 10 mins ago
 pavlor:  1 hr 28 mins ago

/  Forum Index
   /  Amiga Gaming
      /  Updated Alien Breed 3D 2
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )
PosterThread
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 18:03:09
#301 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@NutsAboutAmiga

I am talking about the situation today. And most of the last decade, if we are honest.

Quote:
Going x86 was not option


Cough *amithlon* cough.

Last edited by Karlos on 10-Jun-2023 at 07:56 PM.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
NutsAboutAmiga 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 21:45:51
#302 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12820
From: Norway

@Karlos

Quote:
Cough *amithlon* cough.


Just "UAE" with chipset emulation removed.

Yes, some support for x86, but really is not lot things compiled for it, so my guess is its not that simple.

Last edited by NutsAboutAmiga on 10-Jun-2023 at 09:50 PM.

_________________
http://lifeofliveforit.blogspot.no/
Facebook::LiveForIt Software for AmigaOS

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 21:56:28
#303 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@NutsAboutAmiga

Don't take this the wrong way, but if that's your opinion of Amithlon, you have clearly never once used it or seen it in use. It's a constant BS trope perpetuated by the misinformed and those that never came to terms with the fact that x86 (later x64) won so comprehensively in the desktop segment. Now it's ARMs turn and maybe tomorrow RISC V. You need to learn a fundamental lesson that hardware doesn't actually have to matter.

Amithlon could not be less like UAE, especially at that time*. Latency was basically non existent and the raw emulation performance on the same machine was easily a factor of two or more than UAE. This was largely down to how it worked, the modified Linux kernel existed as a kind of suprafirmware for the emulation and almost everything else ran on under AmigaOS. You can make parallels with PiStorm today, except the latter works with your legacy hardware.

*I know because I ran it at th same time I had a functional A1XE "fixed". Amithlon was capable of running 68K code faster than my A1 ran the same code compiled for PPC, on a PC costing a fraction what the A1 cost. This was a watershed moment really. Why bother with PPC code when it emulated 68K at near native speed thanks to mature JIT and 68K runs on, well, everything else? The whole idea that 68K should be the Lingua Franca for the Amiga happened right there when I was running several real 68K machines, PPC machine and an x86 one and my 68K code worked perfectly on each.

Anyway, getting off topic. Anyone can fork the repo and start making changes but the goal is to remain compatible - and playable, on 030/50

Last edited by Karlos on 10-Jun-2023 at 10:06 PM.
Last edited by Karlos on 10-Jun-2023 at 10:03 PM.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
noXLar 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 21:57:32
#304 ]
Cult Member
Joined: 8-May-2003
Posts: 736
From: Norway

@Karlos

out of curiosity since Vampire systems supposedly is exact as real classic amigas with rtg and fast cpu that is compatible with 020. is it working on those? anyone tested it?

nox

_________________
nox's in the house!

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 22:05:18
#305 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@noXLar

I think so. I'm sure someone on the EAB thread tested it but don't quote me.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 10-Jun-2023 22:19:31
#306 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Back on topic, there's a work in progress set of changes to my mod that aims to improve performance on lower end machines by replacing many of the vector pickups (that to be fair, I added in the first place) with simple bitmaps. Unlike the original game, these are super simple icons similar those that can be optionally enabled in Quake 3. Quake 3 does it to improve visibility more than anything but here they should help improve performance on slower 68K systems.

Anyone interested in trying that out can try it from here: https://github.com/0xABADCAFE/karlos-tkg/tree/misc/redesign

Don't extract it over an existing installation, it relies on moving some files into subdirectories that are assign added to the main one by the launch script.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
dooz 
Re: Updated Alien Breed 3D 2
Posted on 11-Jun-2023 7:47:46
#307 ]
Member
Joined: 17-Jul-2013
Posts: 48
From: Unknown

@Karlos

I tested RTG version on A1200+BPPC+BVision with AOS4 and it passes then misc.resource, passes RTG screen requester and enters in first menu to start playing.

However its crashes with some kernel/kickkstart error (it shows frame of the game but not content).

So you are right - removing misc.resource will just uncover more and more things and there is absolutely no need for this. PPC users can run it trought EUAE.

However... I just HAD to try it..... if you know what I mean

-dooz

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 11-Jun-2023 8:49:50
#308 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@dooz

Sure. It will become more system friendly over time and perhaps it will run directly on the host OS. There's a lot to do for that to become a reality though.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 11-Jun-2023 9:11:31
#309 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@dooz

How about the non RTG version?

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 11-Jun-2023 9:48:31
#310 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@Karlos

I like the new build and can already see more blue/red colour schemes = class Star Wars/Space Odyssey feel now! I like the version selector and all is good. Weirdly though it still only works with my OS3.1 partition on my 060 RTG Classic and not OS3.5 or OS3.9!

Last edited by BigD on 11-Jun-2023 at 11:32 AM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 11-Jun-2023 14:40:06
#311 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

Red and blue have a lot of shades in the palette, which is why I ended up using them as lighting variations. When life gives you lemons and all that.

Maybe raise an issue on the main mheyer/alienbreed3d2 repo for the incompatibility problems. It would help if you could include all your RTG component versions too.

Last edited by Karlos on 11-Jun-2023 at 02:42 PM.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 17-Jun-2023 22:36:36
#312 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

I've come back to Level H and began the slow process of redesigning the arena area. All the existing monsters are removed as I wanted to break it down from one large static space filled with already patrolling monsters into something slower and more deliberate.

Work in progress (mostly idea testing) https://youtu.be/2Qrl6naOw3k

This is a pistol start with no HUD because the ammo/health values don't yet render in RTG mode...

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 2-Jul-2023 22:31:42
#313 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Level J redone: The Research Labs

https://youtu.be/EPvDHHh-ipQ

Pistol start, 200HP, no HUD. Well, there is a HUD but it's not working in RTG mode yet lol. Makes for a more intense experience IMO.

It you plan to play it, this video contains spoilers.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 2-Jul-2023 22:50:13
#314 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@Karlos

Cheers! I downloaded your GitHub Code Download gubbins at 22:33 so inadvertently got you bang up to date version i hope!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 2-Jul-2023 22:59:26
#315 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

Probably. Is it working with your CaffeineOS again?

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 3-Jul-2023 0:08:41
#316 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7323
From: UK

@Karlos

Have been at the Kickstart Expo and not had time to set everything back up yet! I will let you know.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Hammer 
Re: Updated Alien Breed 3D 2
Posted on 4-Jul-2023 6:17:16
#317 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@Karlos

Quote:

Karlos wrote:
@NutsAboutAmiga

Don't take this the wrong way, but if that's your opinion of Amithlon, you have clearly never once used it or seen it in use. It's a constant BS trope perpetuated by the misinformed and those that never came to terms with the fact that x86 (later x64) won so comprehensively in the desktop segment. Now it's ARMs turn and maybe tomorrow RISC V. You need to learn a fundamental lesson that hardware doesn't actually have to matter.

Amithlon could not be less like UAE, especially at that time*. Latency was basically non existent and the raw emulation performance on the same machine was easily a factor of two or more than UAE. This was largely down to how it worked, the modified Linux kernel existed as a kind of suprafirmware for the emulation and almost everything else ran on under AmigaOS. You can make parallels with PiStorm today, except the latter works with your legacy hardware.

*I know because I ran it at th same time I had a functional A1XE "fixed". Amithlon was capable of running 68K code faster than my A1 ran the same code compiled for PPC, on a PC costing a fraction what the A1 cost. This was a watershed moment really. Why bother with PPC code when it emulated 68K at near native speed thanks to mature JIT and 68K runs on, well, everything else? The whole idea that 68K should be the Lingua Franca for the Amiga happened right there when I was running several real 68K machines, PPC machine and an x86 one and my 68K code worked perfectly on each.

Anyway, getting off topic. Anyone can fork the repo and start making changes but the goal is to remain compatible - and playable, on 030/50

Unlike Amithlon,

1. PiStorm-Emu68-RPi combo was able to bring C='s Amiga chipsets along for the ride just as modern X86-64 PC with UEFI Class 2 can still run MS-DOS and Southbridge's LPC still has ISA bus e.g. AMD Promontory/Bixby FCH - LPC Bridge (PCI standard ISA bridge). AMD Promontory/Bixby FCH - LPC Bridge is a clone of the 66 Mhz capable PCI standard ISA bridge.

The LPC header needs an ISA bus adapter to present a physical ISA bus. A modern PC UEFI Class 2 is still IBM PC compatible.

Intel has released an X86S white paper to completely remove legacy 16bit X86 and is pushing for UEFI Class 3. Intel has executed multiple attempts to kill legacy 16bit X86.

For the Amiga context, Minimig 1.97itx cloned Amiga 500's chipset and 68000 socket-based expandability that allows it to exploit current and future CPU/RTG accelerators like a real Amiga 500.

2. Emu68 doesn't run on multitasking and memory-protected Linux. 68K AmigaOS is the kernel OS. Emu68 continues to enforce Amiga 68K AutoConfig subsystem rules for RTG graphics and Fast RAM memory expansion.

Emu68 is focused on CPU instruction set translation like Transmeta's Code Morph software.

3. PiStorm Emu68 and Musashi still allows hit-the-metal Amiga chipset programs.

Amithlon tried to be Apple style migration approach with the X86-64.

Emu68 follows Transmeta's Code Morph software approach while AMD/Intel has hardware-accelerated CPU instruction set translation.

"68K" is not enough.

Last edited by Hammer on 04-Jul-2023 at 06:49 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Hammer 
Re: Updated Alien Breed 3D 2
Posted on 4-Jul-2023 6:30:56
#318 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@noXLar

Quote:

noXLar wrote:
@Karlos

out of curiosity since Vampire systems supposedly is exact as real classic amigas with rtg and fast cpu that is compatible with 020. is it working on those? anyone tested it?

nox

The Vampire and Apollo teams made good attempts at cloning the Amiga and 68K hardware and improving upon it, but they didn't clone Commodore's expandability design that is inherent in the real Amiga. PC clones have cloned IBM PC's expandability.

I prefer the next Apollo Amiga clone to include the A1200 expansion bus that can enable the base platform to exploit any current and future A1200 CPU/RTG accelerators.

Vampire 4 Stand-Alone is a dead-end device just like any other mobile phone.

I prefer the combined Minimig VER 1.97itx with Apollo SAGA and ACA500plus's A1200 expansion bus ideas.

Last edited by Hammer on 04-Jul-2023 at 06:32 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Hammer 
Re: Updated Alien Breed 3D 2
Posted on 4-Jul-2023 6:42:21
#319 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@NutsAboutAmiga

Quote:

NutsAboutAmiga wrote:
@Hammer

Well, if AGA was any good every company (AMD, Nvidia, Intel) be lining up to license or replicate the technology, if you read few post up you notice that FPS increased by adding support for RTG. The AmigaONE are more modern designs, sure that comes with few problems.

FYI, AMD's and NVIDIA's latest GPUs still support legacy VGA BIOS.

Intel's ARC does not support legacy BIOS VGA and is dead for retro PC. Fuk Intel. Intel's Itanium mentality still exists with Intel.

AGA is Amiga's legacy just like the latest AMD/NVIDIA GPUs have legacy VGA.

Last edited by Hammer on 04-Jul-2023 at 06:44 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Hammer 
Re: Updated Alien Breed 3D 2
Posted on 4-Jul-2023 7:02:09
#320 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5290
From: Australia

@Karlos

Quote:

Karlos wrote:
@Hammer

There is no "neo Amiga PowerPC" hardware. There are PPC machines that run PPC native evolutions of the operating system.

The only Amiga hardware with PPC processors are classic machines with aftermarket PPC accelerator boards.

Don't get me wrong, I don't have an issue with NG. I just don't understand the obsession with making 68K software PPC native when said systems already run system friendly 68K software perfectly well.

My "neo Amiga PowerPC" comment was referring to PowerPC-based "AmigaOne".

https://ttabvue.uspto.gov/ttabvue/v?pnam=Cloanto%20Corporation%20%20
There's an AmigaOne trademark dispute between HYPERION ENTERTAINMENT C.V.B.A vs Cloanto Corporation / Amiga Corporation.

Last edited by Hammer on 04-Jul-2023 at 07:03 AM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle