Quote: There is a lot of assembly code in the original OctaMED source which makes it a challenge to port to PPC but we have some ideas on that.
Good thing is that the player routine has been converted to PPC ten years ago, so there shouldn't be much assembler code left anymore?
@amigakit: Indeed. The main challenge now would likely involve optimizing and adapting any remaining assembly for modern hardware capabilities rather than dealing with extensive amounts of it.