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      /  Command & Conquer open source
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noXLar 
Command & Conquer open source
Posted on 21-May-2020 14:33:38
#1 ]
Cult Member
Joined: 8-May-2003
Posts: 737
From: Norway

not sure if this is known around here, but is this interesting?

link

would be awesome to have it ported to amiga family machines

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BigD 
Re: Command & Conquer open source
Posted on 21-May-2020 15:33:44
#2 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7555
From: UK

@noXLar

Yep, that would be good. The SDL port of Open Red Alert was far too slow on a 060 RTS system.

Only 22 years on from me requesting it for porting on a ClickBoom! questionnaire in CU Amiga

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noXLar 
Re: Command & Conquer open source
Posted on 21-May-2020 16:16:12
#3 ]
Cult Member
Joined: 8-May-2003
Posts: 737
From: Norway

@BigD

yea. i womder how fast it could run on classic.. with vampire it should run.. another reason to get me one of those.. anyway.. would love it if it came to os4

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BigD 
Re: Command & Conquer open source
Posted on 21-May-2020 19:55:48
#4 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7555
From: UK

@noXLar

Wonder if the Polish chap Artur Jarosik responsible for the SDL OpenRA port is still active in the Amiga community? He might be the man for the job!


http://eab.abime.net/showthread.php?t=39834

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Hypex 
Re: Command & Conquer open source
Posted on 22-May-2020 16:16:23
#5 ]
Elite Member
Joined: 6-May-2007
Posts: 11351
From: Greensborough, Australia

@BigD

Quote:
Yep, that would be good. The SDL port of Open Red Alert was far too slow on a 060 RTS system.


What about for AGA native? A problem with porting SDL games to the Amiga is that SDL expects a 16 or 32-bit screen mode. Even though the game itself may have been an 8-bit color game. Of course in general RTG fits these requirements but RTG is said to be too slow for fast action games. Even compared to slow chip ram. A lot of these games would be fine on the Amiga. But not with these modern rendering engines. They really need to be ported to the Amiga using native graphics. Things like SDL need HW acceleration for even 2d rendering like scrolling. Otherwise it will be jerky. It wouldn't even use native VGA scrolling these days.

Last edited by Hypex on 23-May-2020 at 05:51 PM.

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Rob 
Re: Command & Conquer open source
Posted on 22-May-2020 23:35:16
#6 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6417
From: S.Wales

@BigD

NovaCoder is still active he ported Open Dune 2 to 68k (AGA port last year and RTG this year) so he might be be interested in porting C&C too.

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raddude9 
Re: Command & Conquer open source
Posted on 23-May-2020 11:33:12
#7 ]
New Member
Joined: 16-Sep-2015
Posts: 6
From: Unknown

According to the internet, the minimum specs on the PC version were for a 4MB 486DX2. I personally played the PC version on a pentium 60Mhz and it flew. So assuming the code can be ported, it should be fine on a 68060, and it might even work on a 68040.






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