yea. i womder how fast it could run on classic.. with vampire it should run.. another reason to get me one of those.. anyway.. would love it if it came to os4
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BigD
Re: Command & Conquer open source Posted on 21-May-2020 20:55:48
Joined: 6-May-2007 Posts: 11209
From: Greensborough, Australia
@BigD
Quote:
Yep, that would be good. The SDL port of Open Red Alert was far too slow on a 060 RTS system.
What about for AGA native? A problem with porting SDL games to the Amiga is that SDL expects a 16 or 32-bit screen mode. Even though the game itself may have been an 8-bit color game. Of course in general RTG fits these requirements but RTG is said to be too slow for fast action games. Even compared to slow chip ram. A lot of these games would be fine on the Amiga. But not with these modern rendering engines. They really need to be ported to the Amiga using native graphics. Things like SDL need HW acceleration for even 2d rendering like scrolling. Otherwise it will be jerky. It wouldn't even use native VGA scrolling these days.
According to the internet, the minimum specs on the PC version were for a 4MB 486DX2. I personally played the PC version on a pentium 60Mhz and it flew. So assuming the code can be ported, it should be fine on a 68060, and it might even work on a 68040.