Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
10 crawler(s) on-line.
 114 guest(s) on-line.
 2 member(s) on-line.


 Torque,  kiFla

You are an anonymous user.
Register Now!
 kiFla:  41 secs ago
 Torque:  2 mins ago
 OlafS25:  1 hr 22 mins ago
 pixie:  1 hr 47 mins ago
 amigakit:  2 hrs 19 mins ago
 CosmosUnivers:  2 hrs 54 mins ago
 kriz:  2 hrs 59 mins ago
 Karlos:  3 hrs 12 mins ago
 Musashi5150:  3 hrs 25 mins ago
 Rassilon:  3 hrs 27 mins ago

/  Forum Index
   /  Amiga OS4 Software
      /  Let's make TuneNet plugins!
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 Next Page )
PosterThread
spotUP 
Re: Let's make TuneNet plugins!
Posted on 27-Mar-2008 1:50:18
#241 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00
Quote:
The reason that PSGPlay32 doesn't work is because it expects an older and simpler .psg format.


does it work with these?
http://www.nocrew.org/software/psgplay/tunes/

weird, so... there is a newer psg format then.. hmm..

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 27-Mar-2008 2:18:40
#242 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

here's some info on ay that mentons psg, and that they should be practically the same..
so maybe the ay plugin should be able to handle psg files...

edit: uh.... http://www.vorc.org/en/info=AY

Last edited by spotUP on 27-Mar-2008 at 02:20 AM.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 27-Mar-2008 3:12:45
#243 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

i dont know what you can make of this salass00... maybe nothing, but there seems to be a lot of
interesting stuff here:
ftp://ftp.untergrund.net/users/bulba/

the sources for vortex tracker for example, which might be the key to playing a lot of native spectrum formats... but this might be too nerdy and too much work.. :)

Vortex Tracker II.

Vortex Tracker II is a Win32 PT3-editor. Its idea comes from unfinished Vortex Tracker, read its history here. For the moment you can download Vortex Tracker II 1.0 beta 17 (archive size is 514 472 bytes). In this version you can load, play, edit PT1, PT2, PT3, STC, STP, SQT, ASC, PSC, PSM, FLS, GTR, FTC, FXM, AY (ZXAYAMAD) files and save them in PT3 format or in temporary text format. There are all required features for making new modules in Vortex Tracker II. You can export modules into SNDH-format to play it on Atari ST, and into HOBETA (with player or without player), AY's ZXAYEMUL format, SCL or TAP to play it on ZX Spectrum. Musicians composing music for two AYs (Turbo-Sound or Turbo-AY scheme) can play and edit any two opened modules simultaneously (full synchronization of both windows during playing and editing, saving and loading two modules in one file and so on). VT II can import TS-modules of PT 3.6 and 3.7. During exporting TS-modules to ZX Spectrum special TS-player is used. Also supported Shiru Otaku's plug-in OrGen v0.4 (130 466 bytes) for editing ornaments via mouse clicks on fortepiano keys picture.

Last edited by spotUP on 27-Mar-2008 at 11:23 AM.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 28-Mar-2008 19:49:02
#244 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update 33:
* Added resources for FAAC audio!

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
salass00 
Re: Let's make TuneNet plugins!
Posted on 28-Mar-2008 20:58:56
#245 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@spotUP

I find the naming a bit confusing too but libfaac is the encoder. What you want is libfaad, which is the decoder for AAC.

There is already an AAC plugin for TuneNet which uses the faad.library:
http://os4depot.net/index.php?function=showfile&file=audio/play/tunenet/tuneaac_plug.lha
http://os4depot.net/index.php?function=showfile&file=audio/misc/faad_library.lha

Either or both may need updating though as it failed to recognise a file I encoded with my faac port. I was able to play it with VLC on the PC so the file was ok.

Last edited by salass00 on 28-Mar-2008 at 08:59 PM.

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 28-Mar-2008 22:15:12
#246 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

i asked for help with the wonderswan plugin here:

http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=39692#Post39692

not that much came out of it though... but maybe it will give you an idea?

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
Chris_Y 
Re: Let's make TuneNet plugins!
Posted on 28-Mar-2008 23:58:42
#247 ]
Elite Member
Joined: 21-Jun-2003
Posts: 3203
From: Beds, UK

Quote:

spotUP wrote:
here's some info on ay that mentons psg, and that they should be practically the same..
so maybe the ay plugin should be able to handle psg files...


Try recording a PSG from FUSE and see if you can find something that can play it.

btw the best resource for Spectrum AY tunes is probably ftp://ftp.worldofspectrum.org/pub/sinclair/music/ay/

I suspect one of the existing AY players can cope with these, although I don't think I've ever tried.

@Spot
Your list of formats and player plugins ought to be on the TuneNet website.

Chris

Last edited by Chris_Y on 29-Mar-2008 at 12:05 AM.
Last edited by Chris_Y on 29-Mar-2008 at 12:00 AM.

_________________
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
Avatar is Tabitha by Eric W Schwartz

 Status: Offline
Profile     Report this post  
salass00 
Re: Let's make TuneNet plugins!
Posted on 29-Mar-2008 6:51:24
#248 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@salass00

Quote:

I find the naming a bit confusing too but libfaac is the encoder. What you want is libfaad, which is the decoder for AAC.


An encoder plugin for recording could probably be done using libfaac though.

 Status: Offline
Profile     Report this post  
salass00 
Re: Let's make TuneNet plugins!
Posted on 29-Mar-2008 6:58:32
#249 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@spotUP

I added some debug output for write_audio_port() in the wsr plugin and it seems to me that when I play any tune during the first 4-6 seconds all it does is disable all sound channels and set all volumes to 0. After those 4-6 seconds there is no more activity in this function.

 Status: Offline
Profile     Report this post  
salass00 
Re: Let's make TuneNet plugins!
Posted on 29-Mar-2008 7:07:53
#250 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@spotUP

Quote:

does it work with these?
http://www.nocrew.org/software/psgplay/tunes/

weird, so... there is a newer psg format then.. hmm..


Actually there are several. Out of those I have checked some are 'YM5!' and some 'YM3!'.

http://www.worldofspectrum.org/x128/ayplay.txt
Quote:

A PSG file is an old file format which just takes the register outputs of the
AY chip and notes interrupt positions, the PSG file format went through many
changes in it's tiny lifespan, and this is a really old one - there is no
info in the header. The only purpose it serves is to be used with PSG2YM
(available separately) which allows you to play the tunes on the STSound
program.

There are no known PSG players. PSG format cannot handle 48K tunes or any
samples.

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 4-Apr-2008 21:08:45
#251 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

hmmmmm .... it feels like PSG is obsolete ... and never fully working... me votes for ignore and move on!

i am curious on the progress of your sam coupe (.cop/.sng) plugin, any news?


_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
Kicko 
Re: Let's make TuneNet plugins!
Posted on 4-Apr-2008 21:17:26
#252 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

@spotUP

Im curious status on tunenet

 Status: Offline
Profile     Report this post  
Chris_Y 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 0:28:58
#253 ]
Elite Member
Joined: 21-Jun-2003
Posts: 3203
From: Beds, UK

@spotUP

In my investigation, it appears there is exactly one player for the raw PSG format output by FUSE and fMSX (maye others) - these have the three bytes "PSG" in the header. I'm told the player to use is AY_Emul (rather Windows-centric, but the source is available).

This led me to PSG2MID (which I ported last week), which kind of works. I'm not sure if the source is any help in creating a TN plugin though.

I'm also told it might be easy to add this PSG format to libayemul.

_________________
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
Avatar is Tabitha by Eric W Schwartz

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 12:51:13
#254 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Chris_Y

Update 34:
* Remove SPEEX
* Removed FAAC
* Removed PSG

Last edited by spotUP on 05-Apr-2008 at 12:58 PM.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 12:52:59
#255 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Chris_Y

i doubt psg2mid would be useful? it doesn't seem to include any sound chip emulator etc.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 18:02:34
#256 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@sallass00

i tried the msxplug plugin now...
sorry for taking so long, i am in the middle of a move here...
things are settling down now though...

i downloaded all three variants of moonblaster songs from here:
http://www.msx.org/downloads.html

it only plays the .mbm file though.
the two other formats (moonblaster fm and moonblaster wave) doesn't work,
could you try these and see if it's a file extension thing only perhaps?

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 18:03:48
#257 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

i tried to rename a mwm to mbm but it didn't work, so, there's probaly something more to this.. and they ain't supported.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 20:51:08
#258 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

i just did some digging on moonblaster wave (.mwm or .mbwm) players, i still haven't found any. however, i found this page:

http://www.purose.net/befis/download/

and it has some plugins, with source for some formats that i haven't seen before :)
inFMPMD v1.4.1 (OVI OPI OZI M M2 MZ...) Source

MDXamp v0.9 (CYM GYM MDC MDX MYM NSF S98...) Source
This one is interesting, we don't have MDC, MDX and MYM! And I suspect these formats are quite cool, MDC and MDX are from the Sharp X68000! I don't know about MYM though.

Allright... now let's check out that moonblaster FM format... =)

Edit: no good resources found on the FM format... grrr....

Last edited by spotUP on 05-Apr-2008 at 09:11 PM.
Last edited by spotUP on 05-Apr-2008 at 09:10 PM.
Last edited by spotUP on 05-Apr-2008 at 08:51 PM.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 21:10:24
#259 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Update 35:
*Added resources for OVI, OPI, OZI, M, M2 and MZ through inFMPMD.
*Added resources for CYM, GYM, MDC, MDX, MYM, NSF and S98 through MDXamp.

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
spotUP 
Re: Let's make TuneNet plugins!
Posted on 5-Apr-2008 21:21:20
#260 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Hmmmm I found some info on Moonblaster Wave now atleast, there doesn't seem to be any emulator/player, however:

"MAME (www.mame.net/) already has emulators for OPL4 (Wave part) and OPL3 (FM). Combine those two and you have 99% of a MoonSound emulator. Easy as that!"

"True, it should be quite easy to code a seperate MWM replayer with these sound emulators. Nice!"

_________________
AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
http://www.uprough.net

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle