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spotUP
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Re: Let's make TuneNet plugins! Posted on 27-Mar-2008 1:50:18
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| @salass00 Quote:
The reason that PSGPlay32 doesn't work is because it expects an older and simpler .psg format. |
does it work with these? http://www.nocrew.org/software/psgplay/tunes/
weird, so... there is a newer psg format then.. hmm.._________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 27-Mar-2008 2:18:40
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| @spotUP
here's some info on ay that mentons psg, and that they should be practically the same.. so maybe the ay plugin should be able to handle psg files...
edit: uh.... http://www.vorc.org/en/info=AY Last edited by spotUP on 27-Mar-2008 at 02:20 AM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 27-Mar-2008 3:12:45
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| @spotUP
i dont know what you can make of this salass00... maybe nothing, but there seems to be a lot of interesting stuff here: ftp://ftp.untergrund.net/users/bulba/
the sources for vortex tracker for example, which might be the key to playing a lot of native spectrum formats... but this might be too nerdy and too much work.. :)
Vortex Tracker II.
Vortex Tracker II is a Win32 PT3-editor. Its idea comes from unfinished Vortex Tracker, read its history here. For the moment you can download Vortex Tracker II 1.0 beta 17 (archive size is 514 472 bytes). In this version you can load, play, edit PT1, PT2, PT3, STC, STP, SQT, ASC, PSC, PSM, FLS, GTR, FTC, FXM, AY (ZXAYAMAD) files and save them in PT3 format or in temporary text format. There are all required features for making new modules in Vortex Tracker II. You can export modules into SNDH-format to play it on Atari ST, and into HOBETA (with player or without player), AY's ZXAYEMUL format, SCL or TAP to play it on ZX Spectrum. Musicians composing music for two AYs (Turbo-Sound or Turbo-AY scheme) can play and edit any two opened modules simultaneously (full synchronization of both windows during playing and editing, saving and loading two modules in one file and so on). VT II can import TS-modules of PT 3.6 and 3.7. During exporting TS-modules to ZX Spectrum special TS-player is used. Also supported Shiru Otaku's plug-in OrGen v0.4 (130 466 bytes) for editing ornaments via mouse clicks on fortepiano keys picture.
Last edited by spotUP on 27-Mar-2008 at 11:23 AM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 28-Mar-2008 19:49:02
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| @spotUP
Update 33: * Added resources for FAAC audio! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! Posted on 28-Mar-2008 20:58:56
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spotUP
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Re: Let's make TuneNet plugins! Posted on 28-Mar-2008 22:15:12
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Chris_Y
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Re: Let's make TuneNet plugins! Posted on 28-Mar-2008 23:58:42
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Joined: 21-Jun-2003 Posts: 3203
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| Quote:
spotUP wrote: here's some info on ay that mentons psg, and that they should be practically the same.. so maybe the ay plugin should be able to handle psg files... |
Try recording a PSG from FUSE and see if you can find something that can play it.
btw the best resource for Spectrum AY tunes is probably ftp://ftp.worldofspectrum.org/pub/sinclair/music/ay/
I suspect one of the existing AY players can cope with these, although I don't think I've ever tried.
@Spot Your list of formats and player plugins ought to be on the TuneNet website.
Chris
Last edited by Chris_Y on 29-Mar-2008 at 12:05 AM. Last edited by Chris_Y on 29-Mar-2008 at 12:00 AM.
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salass00
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Re: Let's make TuneNet plugins! Posted on 29-Mar-2008 6:51:24
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Joined: 31-Oct-2003 Posts: 2707
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| @salass00
Quote:
I find the naming a bit confusing too but libfaac is the encoder. What you want is libfaad, which is the decoder for AAC.
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An encoder plugin for recording could probably be done using libfaac though. |
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salass00
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Re: Let's make TuneNet plugins! Posted on 29-Mar-2008 6:58:32
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| @spotUP
I added some debug output for write_audio_port() in the wsr plugin and it seems to me that when I play any tune during the first 4-6 seconds all it does is disable all sound channels and set all volumes to 0. After those 4-6 seconds there is no more activity in this function. |
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salass00
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Re: Let's make TuneNet plugins! Posted on 29-Mar-2008 7:07:53
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| @spotUP
Quote:
Actually there are several. Out of those I have checked some are 'YM5!' and some 'YM3!'.
http://www.worldofspectrum.org/x128/ayplay.txt Quote:
A PSG file is an old file format which just takes the register outputs of the AY chip and notes interrupt positions, the PSG file format went through many changes in it's tiny lifespan, and this is a really old one - there is no info in the header. The only purpose it serves is to be used with PSG2YM (available separately) which allows you to play the tunes on the STSound program.
There are no known PSG players. PSG format cannot handle 48K tunes or any samples.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 4-Apr-2008 21:08:45
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| @salass00
hmmmmm .... it feels like PSG is obsolete ... and never fully working... me votes for ignore and move on!
i am curious on the progress of your sam coupe (.cop/.sng) plugin, any news?
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Kicko
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Re: Let's make TuneNet plugins! Posted on 4-Apr-2008 21:17:26
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| @spotUP
Im curious status on tunenet |
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Chris_Y
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 0:28:58
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Joined: 21-Jun-2003 Posts: 3203
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| @spotUP
In my investigation, it appears there is exactly one player for the raw PSG format output by FUSE and fMSX (maye others) - these have the three bytes "PSG" in the header. I'm told the player to use is AY_Emul (rather Windows-centric, but the source is available).
This led me to PSG2MID (which I ported last week), which kind of works. I'm not sure if the source is any help in creating a TN plugin though.
I'm also told it might be easy to add this PSG format to libayemul.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 12:51:13
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| @Chris_Y
Update 34: * Remove SPEEX * Removed FAAC * Removed PSG Last edited by spotUP on 05-Apr-2008 at 12:58 PM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 12:52:59
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| @Chris_Y
i doubt psg2mid would be useful? it doesn't seem to include any sound chip emulator etc. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 18:02:34
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| @sallass00
i tried the msxplug plugin now... sorry for taking so long, i am in the middle of a move here... things are settling down now though...
i downloaded all three variants of moonblaster songs from here: http://www.msx.org/downloads.html
it only plays the .mbm file though. the two other formats (moonblaster fm and moonblaster wave) doesn't work, could you try these and see if it's a file extension thing only perhaps?
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 18:03:48
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| @spotUP
i tried to rename a mwm to mbm but it didn't work, so, there's probaly something more to this.. and they ain't supported.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 20:51:08
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| @spotUP
i just did some digging on moonblaster wave (.mwm or .mbwm) players, i still haven't found any. however, i found this page:
http://www.purose.net/befis/download/
and it has some plugins, with source for some formats that i haven't seen before :) inFMPMD v1.4.1 (OVI OPI OZI M M2 MZ...) Source
MDXamp v0.9 (CYM GYM MDC MDX MYM NSF S98...) Source This one is interesting, we don't have MDC, MDX and MYM! And I suspect these formats are quite cool, MDC and MDX are from the Sharp X68000! I don't know about MYM though.
Allright... now let's check out that moonblaster FM format... =)
Edit: no good resources found on the FM format... grrr.... Last edited by spotUP on 05-Apr-2008 at 09:11 PM. Last edited by spotUP on 05-Apr-2008 at 09:10 PM. Last edited by spotUP on 05-Apr-2008 at 08:51 PM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 21:10:24
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| Update 35: *Added resources for OVI, OPI, OZI, M, M2 and MZ through inFMPMD. *Added resources for CYM, GYM, MDC, MDX, MYM, NSF and S98 through MDXamp.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 5-Apr-2008 21:21:20
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| @spotUP
Hmmmm I found some info on Moonblaster Wave now atleast, there doesn't seem to be any emulator/player, however:
"MAME (www.mame.net/) already has emulators for OPL4 (Wave part) and OPL3 (FM). Combine those two and you have 99% of a MoonSound emulator. Easy as that!"
"True, it should be quite easy to code a seperate MWM replayer with these sound emulators. Nice!"
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