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      /  Hyperion Blog update....
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PosterThread
wawa 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 13:44:15
#101 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@Mechanic

there was an initiative to fix warp3d that has been answered in a way that it was welcome only if this would exclude os3.x/68k support. i am not going to talk about it here, but worth to mention, that people involved with it help also with or make their software available on os4. warp3d licence is worded in such a way it cant become a common standard. the sources are not available. all this in course of time led to that i personally have given up and instead got engaged with aros. it is my personal choice. im not trying to scare others from contributing to os4, on the contrary.

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kas1e 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 15:04:37
#102 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3551
From: Russia

@HammerD
Quote:

How about an update on your two interesting projects, MUI-OWB and MUI-MPlayer?


If only i be an os4betatester, and have access to post info on the hyperion blog, i will have write nice article about our MUI updates :) So , while i am plain user, i only can ask other developers to write info which closed from eyes.

Related to fab's ports on os4: MUI-OWB just wait for update3 and its ready, and mui-mplayer are on half stage and will want update3 as well :)

ps. check pm plz

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ssolie 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 16:11:37
#103 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2755
From: Alberta, Canada

@ddni
Quote:
It is a shame that people cant say thanks for what is here, rather than complain about what is coming...

People do love to complain about anything and everything.

I'm still glad I started up the blog. Without it you'd get the usual random postings in web forums from random people. With the blog you at least know it is somebody actually working on AmigaOS and it is all in one place.

One thing is certain. Darren is super excited about AmigaOS 4.x on the classic and does everything in his power to keep the project alive. Without his efforts there would be no Classic release right now. I think we should cut him a little slack.

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samo79 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 16:25:38
#104 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@thellier

Thanks for the patch

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gtmooya 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 17:27:43
#105 ]
Regular Member
Joined: 8-May-2011
Posts: 285
From: Unknown

@ssolie

The blog is definately a good thing, keep it up.

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Mechanic 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 17:33:52
#106 ]
Elite Member
Joined: 27-Jul-2003
Posts: 2007
From: Unknown

@ssolie

Quote:

ssolie wrote:

I'm still glad I started up the blog.


As am I.

As for cutting people slack..............I can do that,,,,,, as the official Slacker around here.

(Yes dear, I'm busy thinking about your curtains right now.( sheeesh))

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Jamie_S 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 18:35:24
#107 ]
Cult Member
Joined: 26-Oct-2003
Posts: 796
From: Purbeck, UK

@ssolie

The blog was definately a good idea and is really appreciated.

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TheKorn 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 19:03:13
#108 ]
Regular Member
Joined: 15-Oct-2008
Posts: 171
From: Texas


+ Infinity for the Blog

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Karlos 
Re: Hyperion Blog update....
Posted on 14-Jun-2011 21:23:37
#109 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4620
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@thellier

Do you get the impression the W3D source / dest blend enumerations were originally the same as those in the MIniGL implementation then diverged at some point? If they were, it might explain why said values are getting passed in.

Quote:

* patch: BlitzQuake/MiniGL use SetBlendMode but forget to activate with SetState() the blending */
SetState(context,W3D_BLENDING,TRUE);
[...]


That bothers me a bit. From an API behaviour expectation, you should definitely be able to change the blend mode whether or not the blending state is currently enabled or not, it should just take effect the next time the state is enabled. It shouldn't have to turn it on for you (which I realise is the point of the patch).

Something like this should probably be an environment setting so that the behaviour is not hard coded in to the library.

Last edited by Karlos on 14-Jun-2011 at 09:41 PM.

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thellier 
Re: Hyperion Blog update....
Posted on 15-Jun-2011 9:30:02
#110 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

>be able to change the blend mode whether or not the blending state is currently enabled or not
@Karlos
Yes i agree
In fact the patch in Wazp3D is a few more smart:

struct WAZP3D_context *WC=context->driver;

if(!WC->CallSetBlending)
SetState(context,W3D_BLENDING,TRUE);

with WC->CallSetBlending setted to FALSE at startup

and set to TRUE here
ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action)
{
struct WAZP3D_context *WC=context->driver;

if(state==W3D_BLENDING)
WC->CallSetBlending=TRUE;

Like you told Warp3D/MiniGL often poke the w3d-context instead of calling the Warp3D function :-/


Note: you can make a quick search in Wazp3D sources for the string "patch:"

Alain


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number6 
Re: Hyperion Blog update....
Posted on 17-Jun-2011 21:18:30
#111 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11619
From: In the village

@thread

New Hyperion blog entry:

AmigaOS Support Forum Launched

#6

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Mechanic 
Re: Hyperion Blog update....
Posted on 17-Jun-2011 21:52:24
#112 ]
Elite Member
Joined: 27-Jul-2003
Posts: 2007
From: Unknown

@number6

Quote:

New Hyperion blog entry:




It might also be useful to have some kind of 'feature request area', but then again that might get
messy pretty quick.

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samo79 
Re: Hyperion Blog update....
Posted on 17-Jun-2011 22:08:57
#113 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Yaii a new forum !
A good news for OS4 bug reporting and also for asking about Hyperion's games

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gregthecanuck 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 0:15:07
#114 ]
Cult Member
Joined: 30-Dec-2003
Posts: 846
From: Vancouver, Canada

Quote:
New Hyperion blog entry:

AmigaOS Support Forum Launched


Excellent news! Nice work to those involved.

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andres 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 0:38:05
#115 ]
Regular Member
Joined: 3-Nov-2008
Posts: 329
From: Firenze (Italy)

Quote:
AmigaOS Support Forum Launched

a VERY GOOD move!!!
Finally!
There should be links for the blog and for the forum in the Hyperion website anyway, since some people may find difficult to find them...

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kas1e 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 7:12:28
#116 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3551
From: Russia

Quote:

AmigaOS Support Forum Launched


That was unexpected, but very right and good move. Maybe communication indeed will be better now ?

@ssolie
The only one moment, is that for making account on forum working, need to wait some manual aproving by admins (which can be busy sometimes later), and will be good to have automatic account enabling. Maybe by adding in account registration serial number info ?

And for sure, as Andres say, need to put on main hyperion site somethere at top "our support forum" , so all the users will know what and where

But its all good should to say, all those official blogs and forums are right steps.

edit: through, after a while, i start to think that forums for game-support looks a bit wrong: games very old (and we have better opensource relisations already), and non shogo, non heretic2 non working normally on os4.

Last edited by kas1e on 18-Jun-2011 at 08:28 AM.

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Tomppeli 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 12:21:39
#117 ]
Super Member
Joined: 18-Jun-2004
Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki

@kas1e

Quote:
games very old (and we have better opensource relisations already)

I think it's for Hyperion's own products and not for every piece of AmigaOS software.

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kas1e 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 12:33:15
#118 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3551
From: Russia

@Tomppeli
Quote:

I think it's for Hyperion's own products and not for every piece of AmigaOS software.


Yeah, cross the fingers for shogo and heretic2 versions for aos4 :)

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wawa 
Re: Hyperion Blog update....
Posted on 18-Jun-2011 15:34:44
#119 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

a related support forum is good move.

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thellier 
Re: Hyperion Blog update....
Posted on 20-Jun-2011 14:06:11
#120 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@Karlos

>Do you get the impression the W3D source / dest blend enumerations were originally the same as those in the MIniGL implementation then diverged at some point? If they were, it might explain why said values are getting passed in.
No .
I only think that they only converted the src/destmodes that existed in Warp3D v4
and forgot that OpenGL can also send some other value.
It is only a "parameter is not converted nor checked" problem

Alain
Error is in MiniGL/others.c in cgl_GLBlendFunc() -> It should be like that:

switch(sfactor)
{
BLS(ZERO);
BLS(ONE);
BLS(DST_COLOR);
BLS(ONE_MINUS_DST_COLOR);
BLS(SRC_ALPHA);
BLS(ONE_MINUS_SRC_ALPHA);
BLS(DST_ALPHA);
BLS(ONE_MINUS_DST_ALPHA);
BLS(SRC_ALPHA_SATURATE);
BLS(CONSTANT_COLOR);
BLS(ONE_MINUS_CONSTANT_COLOR);
BLS(CONSTANT_ALPHA );
BLS(ONE_MINUS_CONSTANT_ALPHA);

default:
GLFlagError(context, 1, GL_INVALID_ENUM);
}

switch(dfactor)
{
BLD(ZERO);
BLD(ONE);
BLD(SRC_COLOR);
BLD(ONE_MINUS_SRC_COLOR);
BLD(SRC_ALPHA);
BLD(ONE_MINUS_SRC_ALPHA);
BLD(DST_ALPHA);
BLD(ONE_MINUS_DST_ALPHA);
BLD(CONSTANT_COLOR);
BLD(ONE_MINUS_CONSTANT_COLOR);
BLD(CONSTANT_ALPHA );
BLD(ONE_MINUS_CONSTANT_ALPHA);
default:
GLFlagError(context, 1, GL_INVALID_ENUM);
}

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