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wawa
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 13:44:15
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Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
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| @Mechanic
there was an initiative to fix warp3d that has been answered in a way that it was welcome only if this would exclude os3.x/68k support. i am not going to talk about it here, but worth to mention, that people involved with it help also with or make their software available on os4. warp3d licence is worded in such a way it cant become a common standard. the sources are not available. all this in course of time led to that i personally have given up and instead got engaged with aros. it is my personal choice. im not trying to scare others from contributing to os4, on the contrary. |
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kas1e
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 15:04:37
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @HammerD Quote:
How about an update on your two interesting projects, MUI-OWB and MUI-MPlayer?
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If only i be an os4betatester, and have access to post info on the hyperion blog, i will have write nice article about our MUI updates :) So , while i am plain user, i only can ask other developers to write info which closed from eyes.
Related to fab's ports on os4: MUI-OWB just wait for update3 and its ready, and mui-mplayer are on half stage and will want update3 as well :)
ps. check pm plz_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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ssolie
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 16:11:37
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Elite Member |
Joined: 10-Mar-2003 Posts: 2755
From: Alberta, Canada | | |
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| @ddni Quote:
It is a shame that people cant say thanks for what is here, rather than complain about what is coming... |
People do love to complain about anything and everything.
I'm still glad I started up the blog. Without it you'd get the usual random postings in web forums from random people. With the blog you at least know it is somebody actually working on AmigaOS and it is all in one place.
One thing is certain. Darren is super excited about AmigaOS 4.x on the classic and does everything in his power to keep the project alive. Without his efforts there would be no Classic release right now. I think we should cut him a little slack._________________ ExecSG Team Lead |
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samo79
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 16:25:38
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @thellier
Thanks for the patch _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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gtmooya
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 17:27:43
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Regular Member |
Joined: 8-May-2011 Posts: 285
From: Unknown | | |
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| @ssolie
The blog is definately a good thing, keep it up. _________________ gtmooya's blog |
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Mechanic
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 17:33:52
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Elite Member |
Joined: 27-Jul-2003 Posts: 2007
From: Unknown | | |
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| @ssolie
Quote:
ssolie wrote:
I'm still glad I started up the blog.
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As am I.
As for cutting people slack..............I can do that,,,,,, as the official Slacker around here.
(Yes dear, I'm busy thinking about your curtains right now.( sheeesh))
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Jamie_S
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 18:35:24
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Cult Member |
Joined: 26-Oct-2003 Posts: 796
From: Purbeck, UK | | |
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| @ssolie
The blog was definately a good idea and is really appreciated. _________________ A600 OS3.1 ACA620 | '030 A1200 OS3.5 | µA1-C 750GX OS4.1 | SAM460 OS4.1 | '040 A3000 OS2.1 | Christian Aid | |
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TheKorn
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 19:03:13
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Regular Member |
Joined: 15-Oct-2008 Posts: 171
From: Texas | | |
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| + Infinity for the Blog
_________________ Raptor BlackBird (awaiting a Miggy like OS) Amiga 4000 3.9 / Pegasos II 4.1 F.E. |
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Karlos
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Re: Hyperion Blog update.... Posted on 14-Jun-2011 21:23:37
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Elite Member |
Joined: 24-Aug-2003 Posts: 4620
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @thellier
Do you get the impression the W3D source / dest blend enumerations were originally the same as those in the MIniGL implementation then diverged at some point? If they were, it might explain why said values are getting passed in.
Quote:
* patch: BlitzQuake/MiniGL use SetBlendMode but forget to activate with SetState() the blending */ SetState(context,W3D_BLENDING,TRUE); [...]
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That bothers me a bit. From an API behaviour expectation, you should definitely be able to change the blend mode whether or not the blending state is currently enabled or not, it should just take effect the next time the state is enabled. It shouldn't have to turn it on for you (which I realise is the point of the patch).
Something like this should probably be an environment setting so that the behaviour is not hard coded in to the library.Last edited by Karlos on 14-Jun-2011 at 09:41 PM.
_________________ Doing stupid things for fun... |
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thellier
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Re: Hyperion Blog update.... Posted on 15-Jun-2011 9:30:02
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| >be able to change the blend mode whether or not the blending state is currently enabled or not @Karlos Yes i agree In fact the patch in Wazp3D is a few more smart:
struct WAZP3D_context *WC=context->driver;
if(!WC->CallSetBlending) SetState(context,W3D_BLENDING,TRUE);
with WC->CallSetBlending setted to FALSE at startup
and set to TRUE here ULONG W3D_SetState(W3D_Context *context, ULONG state, ULONG action) { struct WAZP3D_context *WC=context->driver;
if(state==W3D_BLENDING) WC->CallSetBlending=TRUE;
Like you told Warp3D/MiniGL often poke the w3d-context instead of calling the Warp3D function :-/
Note: you can make a quick search in Wazp3D sources for the string "patch:"
Alain
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number6
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Re: Hyperion Blog update.... Posted on 17-Jun-2011 21:18:30
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Elite Member |
Joined: 25-Mar-2005 Posts: 11619
From: In the village | | |
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| @thread
New Hyperion blog entry:
AmigaOS Support Forum Launched
#6
_________________ This posting, in its entirety, represents solely the perspective of the author. *Secrecy has served us so well* |
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Mechanic
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Re: Hyperion Blog update.... Posted on 17-Jun-2011 21:52:24
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Elite Member |
Joined: 27-Jul-2003 Posts: 2007
From: Unknown | | |
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| @number6
Quote:
It might also be useful to have some kind of 'feature request area', but then again that might get messy pretty quick.
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samo79
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Re: Hyperion Blog update.... Posted on 17-Jun-2011 22:08:57
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Yaii a new forum ! A good news for OS4 bug reporting and also for asking about Hyperion's games
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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gregthecanuck
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 0:15:07
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Cult Member |
Joined: 30-Dec-2003 Posts: 846
From: Vancouver, Canada | | |
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Excellent news! Nice work to those involved. |
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andres
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 0:38:05
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Regular Member |
Joined: 3-Nov-2008 Posts: 329
From: Firenze (Italy) | | |
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| Quote:
AmigaOS Support Forum Launched |
a VERY GOOD move!!! Finally! There should be links for the blog and for the forum in the Hyperion website anyway, since some people may find difficult to find them..._________________ A1200/020+68882 - 6 MB RAM - AmigaOS 3.0
Home Recording Audio |
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kas1e
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 7:12:28
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| Quote:
AmigaOS Support Forum Launched
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That was unexpected, but very right and good move. Maybe communication indeed will be better now ?
@ssolie The only one moment, is that for making account on forum working, need to wait some manual aproving by admins (which can be busy sometimes later), and will be good to have automatic account enabling. Maybe by adding in account registration serial number info ?
And for sure, as Andres say, need to put on main hyperion site somethere at top "our support forum" , so all the users will know what and where
But its all good should to say, all those official blogs and forums are right steps.
edit: through, after a while, i start to think that forums for game-support looks a bit wrong: games very old (and we have better opensource relisations already), and non shogo, non heretic2 non working normally on os4.
Last edited by kas1e on 18-Jun-2011 at 08:28 AM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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Tomppeli
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 12:21:39
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| @kas1e
Quote:
games very old (and we have better opensource relisations already) |
I think it's for Hyperion's own products and not for every piece of AmigaOS software.
_________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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kas1e
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 12:33:15
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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wawa
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Re: Hyperion Blog update.... Posted on 18-Jun-2011 15:34:44
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Elite Member |
Joined: 21-Jan-2008 Posts: 6259
From: Unknown | | |
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| a related support forum is good move. |
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thellier
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Re: Hyperion Blog update.... Posted on 20-Jun-2011 14:06:11
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Karlos
>Do you get the impression the W3D source / dest blend enumerations were originally the same as those in the MIniGL implementation then diverged at some point? If they were, it might explain why said values are getting passed in. No . I only think that they only converted the src/destmodes that existed in Warp3D v4 and forgot that OpenGL can also send some other value. It is only a "parameter is not converted nor checked" problem
Alain Error is in MiniGL/others.c in cgl_GLBlendFunc() -> It should be like that:
switch(sfactor) { BLS(ZERO); BLS(ONE); BLS(DST_COLOR); BLS(ONE_MINUS_DST_COLOR); BLS(SRC_ALPHA); BLS(ONE_MINUS_SRC_ALPHA); BLS(DST_ALPHA); BLS(ONE_MINUS_DST_ALPHA); BLS(SRC_ALPHA_SATURATE); BLS(CONSTANT_COLOR); BLS(ONE_MINUS_CONSTANT_COLOR); BLS(CONSTANT_ALPHA ); BLS(ONE_MINUS_CONSTANT_ALPHA);
default: GLFlagError(context, 1, GL_INVALID_ENUM); }
switch(dfactor) { BLD(ZERO); BLD(ONE); BLD(SRC_COLOR); BLD(ONE_MINUS_SRC_COLOR); BLD(SRC_ALPHA); BLD(ONE_MINUS_SRC_ALPHA); BLD(DST_ALPHA); BLD(ONE_MINUS_DST_ALPHA); BLD(CONSTANT_COLOR); BLD(ONE_MINUS_CONSTANT_COLOR); BLD(CONSTANT_ALPHA ); BLD(ONE_MINUS_CONSTANT_ALPHA); default: GLFlagError(context, 1, GL_INVALID_ENUM); } |
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