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      /  SkillGrid (formerly SPEEDGRID) - new AGA game in the works
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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 26-Apr-2019 14:34:34
#141 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

The wait is over! You can snatch a copy of SkillGrid right away, choosing between the gorgeous physical editions by RGCD and the digital download.

BASIC EDITION: jewel-cased glass-mastered CD with 16 pages booklet, 2 floppy labels, RETREAM postcard, RGCD postcard, RGCD vinyl sticker.



DELUXE EDITION: clamshell box containing the BASIC EDITION plus 2 floppies, 4 badges pack, A3 poster (optionally rolled in a separate container).







Information and digital download: https://www.retream.com/SkillGrid
Physical editions: https://rgcd.bigcartel.com/product/skillgrid-amiga

Last edited by saimo on 26-Apr-2019 at 07:28 PM.

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-Sam- 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 27-Apr-2019 18:07:28
#142 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3035
From: Yorkshire Dales, United Knigdom

@saimo

Looks cool - just ordered the deluxe edition.

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 27-Apr-2019 22:20:45
#143 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@-Sam-

Great!

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 2-May-2019 7:52:11
#144 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Check out this unboxing video to see what a great job RGCD did with the deluxe edition!

https://www.youtube.com/watch?v=JYWeZfIDPwg

(And sorry for the poor video quality: I don't have adequate equipment and I also messed things up )

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BigD 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 2-May-2019 8:08:09
#145 ]
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Joined: 11-Aug-2005
Posts: 7307
From: UK

@saimo

Good job. V tempted

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 2-May-2019 14:29:53
#146 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@BigD

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klx300r 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 2-May-2019 16:55:04
#147 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@saimo

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 22-Jun-2019 9:56:36
#148 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

In a thread on a public forum, I've read that no developer does the effort to allow his hardware-hitting game to quit and return to the OS: well, I'd like to let you know that I did include such function in SkillGrid - all that's needed is pressing [ESC] from the title screen. I did my best to take over the machine at startup and release the resources when quitting in the cleanest and most compatible way.

Also, in the same thread, it's said that hardware-hitting games shouldn't really be expected to run flawlessly on all the Amiga setups, given the huge variety of configurations. While it's true that it's impossible to have the game tested on all the configurations out there, I did a big effort to have the game running perfectly and in exactly the same way on a wide range of very different machines.
These are the systems (running a variety of AmigaOS versions from 3.1 to 3.9) that SkillGrid has been tested on:
* A1200
* A1200 + M-Tec Viper T1230
* A1200 + Blizzard 1230 MK IV
* A1200 + Blizzard 603e 68060
* A4000/040 + Cybervision + Prisma Megamix
* A4000 + Cyberstorm MK III 68060 + VA2000 + VA2000CX + Buddha IDE + SCSI2SD + network card
* Amiga CD³²
* several A4000 68040/68060 UAE configurations

(Many thanks to James Monkman, John Scolieri, Tony Aksnes, and Trevor Dickinson for testing the games on their machines.)

It's worth noting that the release was delayed by a couple of months due to the game crashing randomly and shortly after launch on the second A4000 listed above. I simply refused to release a product that seemed to suffer from such an issue. After a difficult investigation and countless tests (the machine and I were 6 time zones apart), it became clear that the problem was AmigaOS being unstable: in fact, a complete reinstallation of AmigaOS solved the problem.

Of course, I can't guarantee that SkillGrid will work on each and every exotic Amiga system out there, but I did strive to make the game as much compatible as possible, so it's safe to say that SkillGrid will run fine on any stable AGA Amiga system.

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jPV 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 22-Jun-2019 11:13:17
#149 ]
Cult Member
Joined: 11-Apr-2005
Posts: 809
From: .fi

@saimo

Thank you for that. I really appreciate well-tested and quittable games, because we use them a lot at gaming events. Casual gamers don't even know how to reboot an Amiga, so a quit option in a game (or WHDLoad install for it) makes things much easier.

SkillGrid worked very well as a competition game at the Vectorama event earlier this month. It never crashed on our setups during the whole three days of continuous gaming, and I made a modification to the startup script to delete the hiscore file between players. So it was constantly quitted and restarted without rebooting Amigas.

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 22-Jun-2019 13:02:58
#150 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@jPV

Cool! Thanks for sharing that story

Last edited by saimo on 22-Jun-2019 at 01:03 PM.

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 27-Jun-2019 7:52:21
#151 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

One day I woke up with the song The Man with the Gun by Press Play On Tape playing in my mind. Somehow, a mental connection was born: how cool would it have been to have a piece of that song as the music for SkillGrid's Music Mode? So, I spent a little time to cut/mix excerpts from the song and to add them to the game. And then I didn't stop there: also all the other music pieces were replaced with parts I extracted and adapted from the same song. This video shows the result - and how good the audio engine of the game is ;)

https://www.youtube.com/watch?v=SD0BkmJvpeY

Important:
* this version of the game is not publicly available;
* the game has its own original soundtrack.

Last edited by saimo on 27-Jun-2019 at 08:26 AM.
Last edited by saimo on 27-Jun-2019 at 08:25 AM.

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klx300r 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 6-Sep-2019 22:43:53
#152 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

just read the great article about SkillGrid in the latest Amiga Future and I fully agree with what the auther (Graham Humphrey) pleads all Amiga users with AGA systems to do & that is buy it and support the developer (Simone Bevilaqua/ RETREAM) for creating such an "extremely impressive piece of design and coding by an accomplished developer, and is exactly the sort of effort that deserves support and enthusiasm.."

Bravo Mr. Humphrey

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 6-Sep-2019 22:52:08
#153 ]
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Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@klx300r

Quote:

klx300r wrote:
just read the great article about SkillGrid in the latest Amiga Future and I fully agree with what the auther (Graham Humphrey) pleads all Amiga users with AGA systems to do & that is buy it and support the developer (Simone Bevilaqua/ RETREAM) for creating such an "extremely impressive piece of design and coding by an accomplished developer, and is exactly the sort of effort that deserves support and enthusiasm.."

Bravo Mr. Humphrey

I didn't know about this. Thanks klx300r for reporting it and, of course, to thanks Graham Humphrey for such nice words!

Last edited by saimo on 06-Sep-2019 at 10:57 PM.

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 6-Dec-2019 14:07:31
#154 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@all

Just a quick heads-up to let you know that, after some months, the deluxe edition is back in stock on the RGCD store!

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 28-Jan-2021 14:49:51
#155 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

Hi all,

I'm looking for somebody to test an update that I've been working on for a while now. It seems that the custom NVRAM code doesn't work fine on all the Amiga CD32 machines, and I don't have that machine to make tests myself.

Requirements:
* Amiga CD32 machine with a 2.5 V or less version of the EEPROM chip (it's marked "AT24C08" and, among various other codes, it has also the voltage printed on it - for example, the chip at the middle bottom of this picture, just under the Alice chip, has a "25" meaning that it's a 2.5 V chip);
* easy storage support (HD/CF/floppy/etc.) - CD-ROM alone won't do;
* knowledge of AmigaOS, some basic technical skills, ability to provide clear reports and patience.

If interested, please send me an email to postmaster at retream dot com.
Thank you!

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DiskDoctor 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 28-Jan-2021 21:07:02
#156 ]
Cult Member
Joined: 3-Feb-2009
Posts: 632
From: Rzeszow, Poland

@saimo

I have a question regarding the game itself.

Does the sound sound really like some 8-bit-like or this is just a sound problem on my Vampire Standalone??

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 28-Jan-2021 23:39:02
#157 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@DiskDoctor

Quote:
I have a question regarding the game itself.

Does the sound sound really like some 8-bit-like or this is just a sound problem on my Vampire Standalone??

The game is supposed to sound as in this video.
BTW, with the update the music sounds even better.

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DiskDoctor 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 30-Jan-2021 17:38:59
#158 ]
Cult Member
Joined: 3-Feb-2009
Posts: 632
From: Rzeszow, Poland

@saimo

Thanks for the hint.

Checked once more under AmigaOS 3.1.4.1.

Same thing, some rough sounds. I wonder what is the cause...

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saimo 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 30-Jan-2021 18:03:29
#159 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2450
From: Unknown

@DiskDoctor

Quote:
Thanks for the hint.

Checked once more under AmigaOS 3.1.4.1.

Same thing, some rough sounds. I wonder what is the cause...

The OS should make no difference: the game turns it off and uses the hardware directly. Has this last test been made on a real Amiga? If so, which? And does the same happen if you run the game without startup-sequence?
BTW, in the past, another Vampire user told me that he experienced issues with both SkillGrid and THE CURE, so maybe it's a matter of emulation, given that I tested both the game and the demo on a wide variety of Amiga systems*, not to mention that I never received a report from anyone.

*These are the systems (running a variety of AmigaOS versions from 3.1 to 3.9) that SkillGrid has been tested on:
* A1200
* A1200 + M-Tec Viper T1230
* A1200 + Blizzard 1230 MK IV
* A1200 + Blizzard 603e 68060
* A4000/040 + Cybervision + Prisma Megamix
* A4000 + Cyberstorm MK III 68060 + VA2000 + VA2000CX + Buddha IDE + SCSI2SD + network card
* Amiga CD³²
* Amiga CD³² + TerribleFire 328
* Amiga CD³² + TerribleFire 330
* several A4000 68040/68060 UAE configurations

Last edited by saimo on 30-Jan-2021 at 08:34 PM.
Last edited by saimo on 30-Jan-2021 at 06:04 PM.

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DiskDoctor 
Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works
Posted on 31-Jan-2021 10:34:40
#160 ]
Cult Member
Joined: 3-Feb-2009
Posts: 632
From: Rzeszow, Poland

@saimo

Quote:
Has this last test been made on a real Amiga? If so, which?


Not yet.

I run it on Vampire V4 Standalone, core RELEASE 5.

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