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/  Forum Index
   /  Amiga Gaming
      /  Project Osiris - Alien Breed 3D Remake Released
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PosterThread
deakmann 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 24-Jun-2020 20:51:29
#61 ]
Regular Member
Joined: 20-Mar-2003
Posts: 360
From: Unknown

@BigD

Has anyone got a joypad to work with this, i'm using Ubuntu 20.04LTS and a snes style retro joypad which works well with fs-uae.
I've set the use_joystick option to true but no luck.



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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 24-Jun-2020 21:25:58
#62 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5421
From: UK

@deakmann

Quote:
Has anyone got a joypad to work with this


Yep, works a treat with a PS3 Dualshock 3 with Scptoolkit on Windows 7.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 23-Jul-2020 22:19:32
#63 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5421
From: UK

@Thread

Since ZDoom 1.22 has been ported to 060 based Amigas by Novacoder does that mean that Project Osiris will now run on a Classic Amiga?

http://aminet.net/package/game/shoot/ZDOOM_RTG.lha

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 26-Jul-2020 12:11:33
#64 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5421
From: UK

@Thread

My mistake; it looks like Project Osiris uses GZDoom for its engine not ZDoom!

The main differences are as follows:

https://forum.zdoom.org/viewtopic.php?f=4&t=54674

Quote:
... GZDoom is "ZDoom + pretty OpenGL renderer" (shaders, lights, models, no y-shearing) in a lot of respects.


So over to Novacoder / ArcturusDeluxe: Can Project Osiris be ported to the Amiga without the new OpenGL renderer or would that defeat the point? Is it possible to hack the game to use the ZDoom renderer for Classic 060 RTG machines?

Last edited by BigD on 26-Jul-2020 at 12:12 PM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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BigD 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 27-Jul-2020 22:00:23
#65 ]
Elite Member
Joined: 11-Aug-2005
Posts: 5421
From: UK

@Thread

.... back to the PeeCee version of Project Osiris then I guess? You can't say I didn't try to work out what efforts an Amiga port would take!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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juMa 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 19-Oct-2020 5:21:03
#66 ]
Member
Joined: 10-Jul-2012
Posts: 19
From: Unknown

New version is out. Highly recommended.

https://forum.zdoom.org/viewtopic.php?f=19&t=67666&start=105#p1168695

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Trekiej 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 7-Nov-2020 19:25:49
#67 ]
Cult Member
Joined: 17-Oct-2006
Posts: 786
From: Unknown

@BigD

Cool game, running beta 10.

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NovaCoder 
Re: Project Osiris - Alien Breed 3D Remake Released
Posted on 8-Nov-2020 13:53:24
#68 ]
Regular Member
Joined: 16-Apr-2008
Posts: 477
From: Melbourne (Australia)

@BigD

Quote:

BigD wrote:
@Thread

My mistake; it looks like Project Osiris uses GZDoom for its engine not ZDoom!

The main differences are as follows:

https://forum.zdoom.org/viewtopic.php?f=4&t=54674

So over to Novacoder / ArcturusDeluxe: Can Project Osiris be ported to the Amiga without the new OpenGL renderer or would that defeat the point? Is it possible to hack the game to use the ZDoom renderer for Classic 060 RTG machines?


No idea, I'm retired.

ODAMEX AGA/RTG were the most advanced Doom ports that I did, maybe that would support these maps?

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