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      /  MC64K - Imaginary 64-bit 680x0
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PosterThread
cdimauro 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 5:01:43
#81 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3097
From: Germany

@MEGA_RJ_MICAL

Quote:

MEGA_RJ_MICAL wrote:
CLASSY

Quote:

Bosanac wrote:
@cdimauro

Yet I'm rich and you aren't.

LOL You made my day!

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cdimauro 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 5:03:00
#82 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3097
From: Germany

@Hypex

Quote:

Hypex wrote:
@Gunnar

I'd never heard of this Tina before. I only know of Natiami which I was interested in. And that Access Amiga thing, or whatever it was that Mick Tinker was tinkering with, the early Amiga FPGA chips design.

It was an old project, driven by an Italian company, started in 2013 and lasted a few months.

I was part of the team.

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 7:01:00
#83 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Hammer

Quote:

Hammer wrote:
@Karlos

I don't want another ColdFire BS that breaks compatibility with my classic Amiga WHDLoad games collection.



Was there some context to this? If you think MC64K is any attempt whatsoever to make a 64-bit Amiga (in)compatible, you've not been paying attention. It's not even a CPU. It's a bytecode executing Virtual Machine, more akin to the JavaVM than a 68K. Unlike the JVM, but like a real CPU, it uses a register model. It exists for the sole purpose of providing an assembly language environment inspired by 68K, which as we all know, is the best assembly programming environment that has ever existed.

Last edited by Karlos on 13-Oct-2022 at 10:16 AM.

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MEGA_RJ_MICAL 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 8:36:04
#84 ]
Super Member
Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

Quote:

Hypex wrote:

I'd never heard of this Tina before.




It is,
I believe - friend Hypex,

a beautiful girl from Italy.



as seen here,
cosplaying as "Kickstart 1.x Boot Screen"




/MEGA!

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:11:07
#85 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@MEGA_RJ_MICAL

Quote:
by MEGA_RJ_MICAL on 13-Oct-2022 1:26:35

CLASSY


Silence dole scum!

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:16:48
#86 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Isn't it strangely coincidental that just as Gunnar goes off the air, MEGA returns.

It's like the Pauli exclusion principle.

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MEGA_RJ_MICAL 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:27:28
#87 ]
Super Member
Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

@Karlos

I had been banished, friend Karlos,
by these traitors of what Amigaworld dot net stands for,

the carrion crawlers who took over when the benevolent David Doyle departed.

TWENTY FIVE DAYS!
Twenty five long days, friend Karlos,
grinding teeth at the lost opportunities.

And here we are,
once more into the fray etc. etc. ETC.




/MEGA!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:43:26
#88 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@Karlos

Quote:
It's like the Pauli exclusion principle.


More like Pauline's Job Club.

Look at Mega, thick as shite but at least he tries!

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:46:17
#89 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Bosanac

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:48:30
#90 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@MEGA_RJ_MICAL

So around the same time Gunnar registered... Nah. I'm sure it's pure coincidence.

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MEGA_RJ_MICAL 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:49:07
#91 ]
Super Member
Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

Quote:

Bosanac wrote:
@MEGA_RJ_MICAL

Quote:
by MEGA_RJ_MICAL on 13-Oct-2022 1:26:35

CLASSY


Silence dole scum!


Imitation,
"rich" friend Bosanac,

is the greatest form of admiration.
Keep trying,

keep.




/mega

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:54:16
#92 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@MEGA_RJ_MICAL

Rich is every sense of the word.

How's that new heating bill up in Scotland? Financially crippling for you PIP claimants my employees in the UK inform me.

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MEGA_RJ_MICAL 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 11:56:09
#93 ]
Super Member
Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

Quote:

Karlos wrote:
@MEGA_RJ_MICAL

So around the same time Gunnar registered... Nah. I'm sure it's pure coincidence.


Wasn't I Franko,
friend Karlos?

You forced me to go look up this Gunnar guy.



SO THAT - THAT WOULD BE ME, YOU THINK?
Jesus H. Christ now I understand why he named the thing "Vampire".


/m!






Last edited by MEGA_RJ_MICAL on 13-Oct-2022 at 11:56 AM.

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 12:55:14
#94 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@MEGA_RJ_MICAL

Everyone here is Franko. Except me. Even me.

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 12:57:43
#95 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Back on topic, the changes that were made to make MC64K's register-to-register "fast path" subset use 2-byte instructions was merged and I even managed to update the documentation.

Since the actual opcode values are likely to change further until stabilising, all reference to the absolute opcode values have been replaced with their symbolic enumerations from the code.

Fixed a few bugs in the assembler (specifically around the handling of constant integer and floating point expressions) although the most egregious bug of all - being written in PHP - still remains unfixed.

Last edited by Karlos on 13-Oct-2022 at 12:58 PM.

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 13:34:20
#96 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@Karlos

ASIC or it didn't happen!

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 13:48:33
#97 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Bosanac

Quote:

Bosanac wrote:
@Karlos

ASIC or it didn't happen!


Your wish is my command. I present to you the ASIC: A Software Interpreter in C++ Tadah!

Last edited by Karlos on 13-Oct-2022 at 01:50 PM.

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 14:16:17
#98 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@Karlos

Think of all the operational costs you’ve saved.

Would you like a job?

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Karlos 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 16:40:30
#99 ]
Elite Member
Joined: 24-Aug-2003
Posts: 3369
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Bosanac

I'm galvanized and thus unemployable in the compiled language market with today's love of oxidative corrosion.

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Bosanac 
Re: MC64K - Imaginary 64-bit 680x0
Posted on 13-Oct-2022 20:13:36
#100 ]
Regular Member
Joined: 10-May-2022
Posts: 234
From: Unknown

@Karlos

I hear they use a lot of vaseline for their Fe203 sheriffs badges.

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