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      /  JUMP!
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PosterThread
cdimauro 
Re: JUMP!
Posted on 29-May-2022 12:45:55
#21 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3621
From: Germany

@Karlos

Quote:

Karlos wrote:
@cdimauro

I wouldn't be surprised if it drops a frame here and there but if you watch the video of it being played, it looks pretty smooth.

Yes, in general it's smooth.
Quote:
While I was watching it, I realised one thing thar has been bugging me a bit. Some of the tunnel sections rotate, either due to the ball hitting a particular tile, or on a timer. The rotation definitely makes the tiles seem like true polygons. They could of course be pre rendered still, but the complete combination of every tile type, position, size and interim rotation seems like it would require an unreasonable amount of prerendering.

Indeed. However an Amiga 1200 with just fast ram hasn't enough performance for generating this 3D scene.

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Karlos 
Re: JUMP!
Posted on 29-May-2022 12:52:08
#22 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@cdimauro

It certainly wouldn't be my expectation that this is realtime. Which makes the fact it seems realtime all the more impressive.

_________________
Doing stupid things for fun...

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cdimauro 
Re: JUMP!
Posted on 29-May-2022 13:01:11
#23 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3621
From: Germany

@Karlos: absolutely! Kudos to the developer.

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