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OneTimer1
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AI image creation as a tool for Game development Posted on 27-Aug-2023 11:00:19
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Cult Member  |
Joined: 3-Aug-2015 Posts: 804
From: Unknown | | |
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| After QBit made his strange posting about AI in QBits AI thread
I want to draw some attention to the possibilities of AI generated images for Adventure programmers.
There is a lack of support for games since the Amiga market collapsed, games like Point&Click adventures would still run on an accelerated A1200 HD but there only a few of them.
Bedroom developers don't have the cash hiring artist for such games, but AI image generators could be a good solution for this problem.
Adventure style Descriptions and AI generated images: ----------------------------------------- Your are on an strange planet in front of a lonely bar https://ibb.co/CVS3w53
You stand in the guest room of a strange bar on a strange planet https://ibb.co/qYY0MDZ
You are on an old cemetery a staircase is leading up to a tomb on the top of a hill https://ibb.co/LR4H5cS
You are standing before an old tomb in the middle of an old cemetery https://ibb.co/16RngL3 -----------------------------------------
AI can generate different pictures according to your description: The same lonely bar for a pirate like adventure:
https://ibb.co/bP2r501 https://ibb.co/x113S8Q
AI can mimic different style of art, for the first pictures I used these prompts: "a building for a sci-fi adventure game in the style of monkey island" "a restaurant for a sci-fi adventure game in the style of Monkey Island"
The other ones where also based on prompts like "for an adventure in the style of monkey island"
Here is a castle in the style of H.R.Giger (Swiss artist known for his work on Alien): https://ibb.co/FBYJFf2
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So now, you know how to get images for a text or point&click adventure, you can start programming.
ps.: I was using https://www.bing.com/create? You have to be registered to be able to use AI image creators, no big deal but I didn't had the time for checking all those AI image creators on the Web. But there are better ones than I used. Last edited by OneTimer1 on 27-Aug-2023 at 11:13 AM. Last edited by OneTimer1 on 27-Aug-2023 at 11:12 AM.
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Rob
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Re: AI image creation as a tool for Game development Posted on 27-Aug-2023 11:48:15
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Elite Member  |
Joined: 20-Mar-2003 Posts: 6293
From: S.Wales | | |
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| @OneTimer1
Some of the art work used in Neon Noir is based on AI generated images. |
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Bugala
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Re: AI image creation as a tool for Game development Posted on 27-Aug-2023 16:24:15
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Joined: 21-Aug-2007 Posts: 649
From: Finland | | |
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| @OneTimer1
Thanks from these examples, quite interesting.
However, there is another side to using AI which I don't yet know how it ends, but my Demo Version of "AI Kills All Humans", which I made since Steam Strategy Fest starts tomorrow and my game should be included in it, is right now on approval process on Steam and already failed once because Steam didn't like I was using AI to make some of the text and images. They asked me for more details on how exactly did I use AI and if I used my own Training Data etc.
So chances are that while AI could be excellent for making Point'n'Click adventure graphics like the ones you just showed as an example, it could prevent you from getting your game released through Steam, and who knows if other places have the same policy.
To actual usage, without taking before mentioned into consideration, the main problem in using AI for graphics currently is still that it isn't very good at making for example character sprites. Of course, if you already have a character made, and just need background graphics, then it wouldn't be a problem.
But I suppose that won't be a problem for a long either, since that AI stuff is going forward real fast.
Right now one thing AI is very useable in game making is in making card games graphics, since those games are only single images for each card, and consistency is not such a big deal, you can easily use AI to make even 100 cards graphics in one day, making a big change in that kind of games, making it possible for even Solo developer to make one. |
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OneTimer1
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Re: AI image creation as a tool for Game development Posted on 27-Aug-2023 22:36:25
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Cult Member  |
Joined: 3-Aug-2015 Posts: 804
From: Unknown | | |
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| @Bugala
Quote:
Bugala wrote:
... because Steam didn't like I was using AI to make some of the text and images. They asked me for more details on how exactly did I use AI and if I used my own Training Data etc. ...
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There might be a possible copyright problem using AI ... I don't know how bad it is for commercial games.
Quote:
Bugala wrote:
AI for graphics currently is still that it isn't very good at making for example character sprites. Of course, if you already have a character made, and just need background graphics, then it wouldn't be a problem.
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Yes (human) characters made with AI could look rather different, sometimes they have 6-fingers and if you need a character design for 3 different viewing angles, you will get 3 different characters.
Styles or color sets used between the generated pictures might differ widely, especially if the software doesn't understand what you are asking for. I was just lucky that prompts like 'Adventure' style of 'Monkey Island' where recognized by the system. If you would ask for a lesser known style it will surely fail.
Last edited by OneTimer1 on 27-Aug-2023 at 10:36 PM.
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Bugala
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Re: AI image creation as a tool for Game development Posted on 28-Aug-2023 9:26:24
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Cult Member  |
Joined: 21-Aug-2007 Posts: 649
From: Finland | | |
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| @OneTimer1
Quote:
There might be a possible copyright problem using AI |
Yeah, that is the point with their concern. When it comes to text I don't have a copyright problem, that I am sure, but when comes to graphics, there is this general concern about AI gfx and copyright, but if needed, I will replace them with non-AI then, for there aren't that many yet.
Quote:
Yes (human) characters made with AI could look rather different... |
There are some, or at least one, AI that is specialising in making character sheet, making you get walking character sheet etc. but while it does pretty good job, it isnt there yet. You could compare it to regular AI images which basically look good, but when you look them closer you see they look bit funny, and might have 6 fingers etc. So similarly, the character sheet by quick look looks good, but when you take a closer look, you notice it isnt ready to be used in commercial games yet.
But then again, at beginning those AI pictures all looked bit funny in closer look, and now for example those Monkey Island style pictures you generated look like they are ready to use, so I guess it is only a matter of not long anymore that those character sheet AIs will be usable too.
I would give you a link to that characrter sheet AI if I would recall where it was, since just saw someone once post a test pictures from it, so didnt really pay attention what its name was, as it wasnt ready for real use yet. |
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Templario
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Re: AI image creation as a tool for Game development Posted on 28-Aug-2023 14:57:07
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Elite Member  |
Joined: 22-Jun-2004 Posts: 3646
From: Unknown | | |
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| @OneTimer1 Well,l the big problem is to find a good IA to make the backgrounds, graphics, etc., because the free alternatives now have few options and with little sizes also there is IA that the drawing result is very bad, the other alternative of paid, well, also the programmer has the same problem the money if you make a free game it is a cost if you make a pay game and as Bugala said some platforms don't allow you to sell the games, also is a other problem. In conclusion a good free IA with a good results? |
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paolone
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Re: AI image creation as a tool for Game development Posted on 28-Aug-2023 21:20:04
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Super Member  |
Joined: 24-Sep-2007 Posts: 1143
From: Unknown | | |
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| @Templario
Quote:
In conclusion a good free IA with a good results? |
download automatic1111 and start learning Stable Diffusion.
Alternatively, you can set up an account at tensor.art
It's almost free and lets you use SD in a easy and straightforward way. Once you've made practice, you can download automatic1111 or ComfyUI and make everything you nedd on your own computer. You need a GeForce card with a good amount (8gb+) of VRAM. |
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amigang
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Re: AI image creation as a tool for Game development Posted on 28-Aug-2023 21:46:17
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Super Member  |
Joined: 12-Jan-2005 Posts: 1981
From: Cheshire, England | | |
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| You know with any chat ai text you can start a good text base adventures game, so type in “ Start a text based adventure game where your a kid in 80s trying to save money for Amiga, ask simple question for the user to do next”
This is what chatgpt spat out….
You wake up as a kid in the 80s, filled with excitement about the latest gaming phenomenon: the Amiga computer. Determined to save enough money to buy one, you begin your epic adventure. As you step outside your house, you notice a garage sale down the street. What will you do next?
1. Walk towards the garage sale to check out what they have to offer. 2. Decide to take on odd jobs in the neighborhood to earn some quick cash. 3. Set up a lemonade stand on your front lawn to sell refreshing drinks to your neighbors. 4. Ask your parents if they have any tasks you can help with to earn money. Enter the number corresponding to your choice:
And off you go…enjoy.
https://talkai.info/chat/ (Require no login)
Last edited by amigang on 28-Aug-2023 at 09:47 PM.
_________________ AmigaNG, YouTube, LeaveReality Studio |
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OneTimer1
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Re: AI image creation as a tool for Game development Posted on 29-Aug-2023 22:51:03
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Cult Member  |
Joined: 3-Aug-2015 Posts: 804
From: Unknown | | |
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| @Templario
Quote:
Templario wrote:
Well,l the big problem is to find a good IA to make the backgrounds, graphics, etc.,
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There is another possible source for backgrounds, some comic artists are using games like Sims 4 as a source for backgrounds.
But they have different reasons to do this, comics have often scenes in a single room in different viewing angles, that's easy if you have a 3d model of this room and such a program will give you a kitchen or living room in a few minutes.
Comic artists do even reduce such a picture in colors or they are using a line extracting filter like emboss, converting it in something that looks more like a drawing. |
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Templario
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Re: AI image creation as a tool for Game development Posted on 30-Aug-2023 9:34:58
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Elite Member  |
Joined: 22-Jun-2004 Posts: 3646
From: Unknown | | |
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| @OneTimer1 Thank you for your suggestions.
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