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/  Forum Index
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      /  Amiga Game Awards, what would win?
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Amiga Game Awards, what would win?
Posted on 13-Dec-2023 4:12:22
#1 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2021
From: Cheshire, England

So I just watched a bit of this years gaming awards, I starting to feel Im nearly getting to old for the new games now, I dont like most new games, there getting to be too many menus and levelling up systems you seem to have to manage now, games have also gotten too big for me to sit and play (or I just have lack of time now Im older) and i hate a lot of the dlc / lootcreats / pay to win / etc that has entered the gaming world.

Anyway, I was just thinking if Amiga games ever part of a game awards system, and if any won it. Wikipedia

The only big award system I could see running at the time Amiga was around was the Golden Joystick Awards
Kick Off 1 & 2, Rick Dangerous 2 and Street Fighter 2 seem to be the only multiplatform games that got release on Amiga i see.

So I just wondered if we did have a game award for the whole of Amiga game library what would win what.

Best Game Direction
Awarded for outstanding creative vision and innovation in game direction and design.
Best Narrative
For outstanding storytelling and narrative development in a game.
Best Art Direction
For outstanding creative and/or technical achievement in artistic design and animation.
Best Score and Music
For outstanding music, inclusive of score, original song and/or licensed soundtrack.
Best Audio Design
Recognizing the best in-game audio and sound design.
Best Indie Game
(for Amiga world this would be the best Public Domain Game / non Published)
I think the above is what Im most interested in, I mean there are other categories.
Best Action Game, Best Adventure Game, Best Fighting Game, Best Family Game, Best Strategy Game, Best Multiplayer, Best Sport/Racing Game, and of course Game of the Year, but I kinda seen these question asked before. But feel free in answering them.

For me, Best Game Direction, based on Awarded for outstanding creative vision and innovation in game direction and design. I would go for Syndicate, it was a weird top down strategy game that did create a cool blade runner world and had weird, but creative features like mind control etc.

Best Narrative,One game spring to mind, is Dune, which I suppose make sense as it was based on a book, but I remember you having to travel place to place and convince people to join your quest. Another one would be Wing Commander, as again I remember based on how well a mission went the game story would alter slightly and if your co-pilot died they be written out of the story and you get full funeral scene, so because of that and the award requirements of narrative development, I think wing commander just wins it.

Best Art Direction, I would go with Another world, because its graphics were a head of a lot of other games, tells a story with very few words, starts with doing an experiment, you get taken to an Alien Planet, get captured, makes a friend in prison, escapes. Simple but cleverly told in great animation, I nearly gave this best Narrative when think about it.

Best Score and Music, Turrican 2 came close, but I really liked the radio music in Jaguar JX220, so that just wins it.

Best Audio Design, I think Walker had great audio, the fact you play in different time zone is really cool, from the sound of the whips of house going by, then trains and planes zooming by was great and had voice radio comms at the start of each level. Really impressed me and I feel an often overlooked game.

Lastly for me, Best Indie Game, Air Taxi, its my fav Gravity 2d control game, look fairly simple levels, but they are dam hard and only get harder.
So what you guys favs?

AmigaNG, YouTube, LeaveReality Studio

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