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/  Forum Index
   /  General Technology (No Console Threads)
      /  Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
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MarcioD 
Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 29-Aug-2024 3:12:59
#1 ]
Member
Joined: 17-Oct-2022
Posts: 41
From: Canada, eh?

Vision BASIC v1.1 for the Commodore 64 has just been released: https://visionbasic.net/vision-basic-1-1-has-arrived/

What's new:

- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.

- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.

- New commands in the add-on pack for accessing GeoRAM memory in your own programs.

- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.

- Improved default Vision BASIC editor colors.

- Compile speed doubled when compiling on a C64.

- Compile speed quadrupled when compiling on a C128 in C64 mode.

- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.

- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.

- New format for user-defined commands to improve assembly language programming.

- Asterisk (*) now allowed for declaration of assembly program starting address.

- System clock no longer resets during program compilation.

- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.

- SHIFT - RUN/STOP key combination no longer causes potential data loss.

- Overflow of variable information in designated RAM space is now detected.

- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.

- Improved startup experience for PAL users unable to use the on-disk fast loader program.

- Variable names can now be of unlimited length, provided everything fits on a single program line.

- Vision BASIC manual now includes a command index.

- BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads.


Featured Videos:

https://www.youtube.com/watch?v=WY1t9qOR6Lw

https://www.youtube.com/watch?v=onQlDP5YBIA

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AmigaMac 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 30-Aug-2024 2:44:14
#2 ]
Super Member
Joined: 26-Oct-2002
Posts: 1120
From: 3rd Rock from the Sun!

@MarcioD

That’s awesome!

_________________

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MarcioD 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 4-Feb-2025 20:12:23
#3 ]
Member
Joined: 17-Oct-2022
Posts: 41
From: Canada, eh?

An interesting offer has been posted on the Vision BASIC website. The publisher is selling a batch of Vision BASIC v1.1 packages at an extreme discount, because the boxes and manuals are slightly damaged. No floppy disks and no thumb drive are included. You'll be downloading the software directly from their website.

From what I'm reading, the advantage of this 1.1dm clearance package over their 1.1e "economy" package is that the 1.1e manual is only 300 pages, while the 1.1dm manual is 352 pages long to provide the sprite editor content.

According to the publisher, buyers of this 1.1dm package will also receive a download of v1.2 for free when that update is released in a few months. Also included is access to their private forum where you can interact with other users and the developer Dennis Osborn himself, if you'd like to receive or give help regarding Vision BASIC programming.

Worth checking out:

https://visionbasic.net/product/vision-basic-1-1-dm/

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OneTimer1 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 4-Feb-2025 21:13:28
#4 ]
Super Member
Joined: 3-Aug-2015
Posts: 1147
From: Germany

@MarcioD

Quote:

MarcioD wrote:
Vision BASIC v1.1 for the Commodore 64 has just been released: https://visionbasic.net/vision-basic-1-1-has-arrived/



Requirements:

- A C64 or C128 or suitable C64 emulation (like VICE).
- An extra 256K of RAM in the form of an REU, GeoRAM or a SuperCPU with added RAM.

I couldn't find out if the resulting programs will run on a standard C64 (if I wanted)

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OneTimer1 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 4-Feb-2025 21:22:43
#5 ]
Super Member
Joined: 3-Aug-2015
Posts: 1147
From: Germany

@Audience

And we still haven't a simple BASIC that can be used as X-Platform programing language with those features we knew from Amiga Basic.

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Heimdall 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 6-Feb-2025 5:24:19
#6 ]
Member
Joined: 20-Jan-2025
Posts: 60
From: North Dakota

@OneTimer1

Quote:

OneTimer1 wrote:
@Audience

And we still haven't a simple BASIC that can be used as X-Platform programing language with those features we knew from Amiga Basic.

What do you mean exactly?

A multiplatform (C64 + A500) BASIC compiler ? Aren't there several such compilers available for Amiga ?

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OlafS25 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 6-Feb-2025 12:17:18
#7 ]
Elite Member
Joined: 12-May-2010
Posts: 6472
From: Unknown

@OneTimer1

that is not entirely true. There is ACE-Basic

or you mean cross-platform including modern platforms?

There is only hollywood that comes to my mind

and there was a try to recreate amos on NG platforms but I have not heard of it for some time

Last edited by OlafS25 on 06-Feb-2025 at 12:27 PM.

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OlafS25 
Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
Posted on 6-Feb-2025 12:25:09
#8 ]
Elite Member
Joined: 12-May-2010
Posts: 6472
From: Unknown

@MarcioD

it is a cartridge? So everyone that wants to use your software needs the cartridge?

I never really liked that back in the days. I preferred the multifunction cartridges including accellerating floppy disc access. Some included lots of improvements, improved basic was only a small part of it

I just read it... it is a compiler not needing the cartridge

nice

Last edited by OlafS25 on 06-Feb-2025 at 12:32 PM.

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