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   /  Amiga OS4.x \ Workbench 4.x
      /  QuakeWorld for OS4
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PosterThread
cap 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 8:48:00
#41 ]
Regular Member
Joined: 30-Jan-2003
Posts: 298
From: Melton Mowbray - Porkpie centre.

@nicomen

How about your latest version of the q2 port then?

_________________
A1/G4 1GHZ

OS4.1 latest update.
1ghz Radeon Club3d 9250
Usb/Dma fixed.

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ikir 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 10:52:01
#42 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Ivan

To change colors write in console:
color x x

For example color 1 1 will use color 1 (i suppose white) for both legs and armor.

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ikir 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 11:56:43
#43 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

It crashes 2 time this moring! :-/

Anyway i have too lagg. 220-270 is too much to play!
I see PowerAmiga2002 try to play with 400 :-O

We need AmigaWorld.net server!


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ikir

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Coder 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 12:09:35
#44 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@Coder

Quote:
Can you play this using a proxy program?


Is there not setting you can give for it at the console?

Coder

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RedMelons 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 13:08:12
#45 ]
Super Member
Joined: 7-Mar-2003
Posts: 1062
From: Merrie Olde England

@ikir

Well I've just spent a couple of hours 'playing' in there. I've taken a break for something to eat and now I can't face going back - my nerves are gone!

Oh, the horror, the horror!

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poweramiga2002 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 13:15:37
#46 ]
Super Member
Joined: 29-Jul-2003
Posts: 1389
From: Flinders NSW Australia

@ikir

Gday its damn hard to kill anyone with this type of lag but i try my hardest

Last edited by poweramiga2002 on 09-Jan-2005 at 01:16 PM.

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DaveyD 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 15:02:20
#47 ]
Team Member
Joined: 5-Jun-2002
Posts: 2738
From: Belfast, N.Ireland

Can someone tell me what quakeworld is, is it based on Q1 or Q2 ?

As for the server it should be available before the end of this month if all goes well, ping times should be well under 100ms for those of you in europe on broadband.

Last edited by DaveyD on 09-Jan-2005 at 03:06 PM.

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sloxa 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 16:09:47
#48 ]
Regular Member
Joined: 8-Dec-2003
Posts: 223
From: Finland

@DaveyD

when i try join the game.. (i write connect sun.hasenbraten.de:27500)
but nothin happens... only
connectin....
connectin....
and thats all i get?? i wait 5minutes and nothing happens...

A1-xe adsl 1024/512 and os4.x 2update...

what i do wrong??

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Thematic 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 17:17:48
#49 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

@sloxa

Just now there were 5 players. So it isn't down; I suspect you or your ISP have a firewall that prevents using port 27500.

_________________
: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
: A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
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Toaks 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 17:58:43
#50 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@DaveyD

Its Quake 1 ... based..

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goody 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 18:26:02
#51 ]
Regular Member
Joined: 22-Mar-2003
Posts: 386
From: Seattle, Washington (North Wet USA)

@thread

I am on a modem so have not seriously considered joining even if I had the game but I was curious about my pingtime to the server:
time=375.45 ms

I could actually keep up with some of you.

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GrumpyOldMan 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 20:01:14
#52 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@all

Had an most enjoyable game few hours back, will propably got back there soon

It is nice to see familiar nicks there, should we agree some 'AW color set' too?


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Thematic 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 22:03:28
#53 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

@GrumpyOldMan

Which colour numbers give the dark blue? glquake doesn't display the colours correctly in the multiplayer menu.

_________________
: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
: A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
Praise seitan.

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cap 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 22:23:18
#54 ]
Regular Member
Joined: 30-Jan-2003
Posts: 298
From: Melton Mowbray - Porkpie centre.

@sloxa

If you read earlier in the thread you would see i had the same problem
and i am connected thru a linksys router.

To get round my problem i used qgui and altered a copy to use qw instead
of the normal quake exe.

I only use the address without the "27500" also.

Last edited by cap on 09-Jan-2005 at 10:25 PM.

_________________
A1/G4 1GHZ

OS4.1 latest update.
1ghz Radeon Club3d 9250
Usb/Dma fixed.

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Toaks 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 23:40:26
#55 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

guys...

some problems here..

enemies skins (you guys) have no textures...other than that its working great now..

IT WAS FUN KILLING YOU GUYS!!! WITH LIKE... 20 POINTS AHEAD AS SOON AS I LEARNT THE LEVELS


ITS FRAG TIME!!!

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GrumpyOldMan 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 23:41:10
#56 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@Thematic

Don't know about the color numbers, there is no setup screen for this in QuakeWorld. I only set them in console with command "color x y" (x= shirt, y=trousers).

I know "color 1 1" means all white costume - anyone here has the rest of color codes?


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GrumpyOldMan 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 23:54:24
#57 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

@Toaks

No problems with skins here, I could see you all too clear

And as for the killing...I was more than happy to return the favour

It was great to have so many players, the action got really hectic from time to time

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poweramiga2002 
Re: QuakeWorld for OS4
Posted on 9-Jan-2005 23:59:59
#58 ]
Super Member
Joined: 29-Jul-2003
Posts: 1389
From: Flinders NSW Australia

@goody

Im on a 512/128 adsl and getting 400 ping here in Australia too hard to play but you can join at least i can kill you then

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R-TEAM 
Re: QuakeWorld for OS4
Posted on 10-Jan-2005 0:02:23
#59 ]
Regular Member
Joined: 22-Jan-2004
Posts: 274
From: Germany

Hi,

its run on 68k 060/66 Fine too :) [only SW Renderer in 320 × 200]
But .. i cant quit the client ???
Quit from Quake site dont work ..

---edit---
oh .. forgot .. ping time around 100ms here,germany DSL 2Mbit
---edit---

R-TEAM

Last edited by R-TEAM on 10-Jan-2005 at 12:04 AM.

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Thematic 
Re: QuakeWorld for OS4
Posted on 10-Jan-2005 0:03:58
#60 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

The colchart is here: http://home.xnet.com/~efflandt/pub/qc.html

Did someone ask about QW console commands? Anyway, http://www.planetquake.com/console/commands/quakeworld_client.html
has those, albeit without index, but just search in the browser. Some are platform specific (read: Windows).

@grumpyoldman

There is no menu for setting the colours in OS4 QW? Although I downloaded the 68k edition, I've been using 68k glqwcl now... I don't want to use 320 wide screen.

_________________
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: A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
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