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hardware OS4   hardware OS4 : Radeon: The Move To Polaris
   posted by amigakit on 3-Feb-2018 14:23:38 (6382 reads)
We have published an article named Radeon: The Move To Polaris today which provides an update on the development of the graphics drivers in the forthcoming Enhancer Software V2 release.

    

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PosterThread
Overflow 
Re: Radeon: The Move To Polaris
Posted on 3-Feb-2018 14:54:08
#1 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

Thanks for the update!

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L8Knight 
Re: Radeon: The Move To Polaris
Posted on 3-Feb-2018 15:52:49
#2 ]
Regular Member
Joined: 6-Jul-2003
Posts: 130
From: Grand Blanc, MI

Any development updates are always welcome! Keep up the great work!!

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pavlor 
Re: Radeon: The Move To Polaris
Posted on 3-Feb-2018 18:45:33
#3 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9636
From: Unknown

Nice!

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lylehaze 
Re: Radeon: The Move To Polaris
Posted on 3-Feb-2018 19:35:59
#4 ]
Super Member
Joined: 1-Sep-2004
Posts: 1142
From: North Florida - Big Bend area.

The work done so far has been simply amazing.

That we are continuing to develop for the future is the best possible news.

My "monitor" for the past six years has been a nice 37" 1080P, and it'll keep me for a while more. Perhaps my next one will be 4K?

That's quite an upgrade from the days of interlace headaches. :)

Thanks for the update!


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daveyw 
Re: Radeon: The Move To Polaris
Posted on 3-Feb-2018 23:07:31
#5 ]
Regular Member
Joined: 6-Mar-2011
Posts: 276
From: New Zealand

Great news!

Although its sounds like Hans is expending energy just to keep up with AMD, which isn't ideal.


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kamelito 
Re: Radeon: The Move To Polaris
Posted on 4-Feb-2018 10:03:24
#6 ]
Cult Member
Joined: 26-Jul-2004
Posts: 832
From: Unknown

Without his work the all AmigaNG thing will be pointless.
Awesome work!

Last edited by kamelit0 on 04-Feb-2018 at 10:06 AM.

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bennymee 
Re: Radeon: The Move To Polaris
Posted on 4-Feb-2018 12:21:52
#7 ]
Cult Member
Joined: 19-Aug-2003
Posts: 697
From: Netherlands

Great work Hans! Good to see that the driver support the newest Gfx-cards.

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klx300r 
Re: Radeon: The Move To Polaris
Posted on 4-Feb-2018 22:06:08
#8 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3846
From: Toronto, Canada

thanks Hans/ A-EON ..we all know drivers are very important but I'd also love to see some software/games that would put my Radeon 7950 to good use in my miggy


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Rob 
Re: Radeon: The Move To Polaris
Posted on 5-Feb-2018 1:46:48
#9 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6385
From: S.Wales

@ klx300r

Quote:
thanks Hans/ A-EON ..we all know drivers are very important but I'd also love to see some software/games that would put my Radeon 7950 to good use in my miggy


Amiboing/EntwicklerX are working on a sidscrolling platformer called Spencer and an unnamed isometric 3D game.

For anyone who missed these check both accounts below.

https://www.youtube.com/user/GoosMcGuile/videos?disable_polymer=1

https://www.youtube.com/channel/UC-EOnB1AADgGkMAnVFZqHnA

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TrevorDick 
Re: Radeon: The Move To Polaris
Posted on 5-Feb-2018 6:07:05
#10 ]
Elite Member
Joined: 30-Dec-2004
Posts: 2678
From: Wellington

Tower 57 is pretty awesome too!


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Anonymous 
Re: Radeon: The Move To Polaris
Posted on 5-Feb-2018 7:42:34
# ]



So will this "Enhancer V2" finally be shipped with a new minigl or other means of drivers to at least *use* the hardware power that the new (and old) gfx boards offer, or do we still have to rely on cpu power for video and 3D stuff?

 
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Hans 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 6:07:20
#12 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5098
From: New Zealand

@lylehaze
Quote:
My "monitor" for the past six years has been a nice 37" 1080P, and it'll keep me for a while more. Perhaps my next one will be 4K?

I have a 4K screen, but still use it at 1080p on AmigaOS, mainly because 4K KVMs are still really expensive. It would also be nice if someone designed a good 4K theme, because the fonts and icons get pretty small...

@daveyw
Quote:
Although its sounds like Hans is expending energy just to keep up with AMD, which isn't ideal.

Not ideal, but necessary.

I've seriously considered designing my own GPU. While I couldn't beat them on performance,** I could design one that's way easier to program, and it would give us longer supply. I got as far as buying an FPGA board with HDMI connectors to tinker with. However, it would take a long time to do (>1 year for sure), and I'd need a gap in the market to sell to, or a business model that could pay the bills while I work on it.

@Raziel
Quote:
So will this "Enhancer V2" finally be shipped with a new minigl or other means of drivers to at least *use* the hardware power that the new (and old) gfx boards offer, or do we still have to rely on cpu power for video and 3D stuff?

No change likely for video playback, sorry. We have HW acceleration for the final YUV=>RGB step of video playback already. HW video coding is a big task that's completely separate from 2D/3D graphics acceleration.

OpenGL ES 2 + Warp3D Nova gives access to the hardware power of SI graphics cards for 3D stuff (and will also have Polaris support, when I'm done). You've already got access to that via Enhancer V1. Not too many apps/games take advantage of that yet, but they're coming.

If you're asking about Daytona's MiniGL Reloaded project; no idea. He's got his hands full with multiple projects right now...

Hans


** Unless someone has a 7nm or better fab and a team of engineers that I can borrow.

Last edited by Hans on 06-Feb-2018 at 06:10 AM.
Last edited by Hans on 06-Feb-2018 at 06:08 AM.
Last edited by Hans on 06-Feb-2018 at 06:08 AM.


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AmigaBlitter 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 8:52:03
#13 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3514
From: Unknown

Quote:
I've seriously considered designing my own GPU. While I couldn't beat them on performance,** I could design one that's way easier to program, and it would give us longer supply. I got as far as buying an FPGA board with HDMI connectors to tinker with. However, it would take a long time to do (>1 year for sure), and I'd need a gap in the market to sell to, or a business model that could pay the bills while I work on it.


AAAAAARRRRRRGGGGGGHHHHHHH!

You definitively catched my attention here.

Very interesting. Please continue in this direction. There are nice video core around, even some able to do Ray Tracing. I know this is a big task, but would be really great. I can introduce you to another ex Amigans that is working on a Monster system capable of 8k real time ray tracing.

Btw, congratulations to you and a-eon/amigkit for the nice work

Last edited by AmigaBlitter on 06-Feb-2018 at 09:25 AM.


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Hans 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 9:40:47
#14 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5098
From: New Zealand

@AmigaBlitter
Thanks. I've got too many projects on the go right now to start designing a GPU right now. I might look at it again later, although, like I said earlier, I do need to find a way for it to pay the bills.

Hans

Last edited by Hans on 06-Feb-2018 at 09:41 AM.


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Overflow 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 10:51:38
#15 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

@Hans

Thats one of the reasons Im hopeful for the Vampire/Apollo core;

less driver issues since its hardware design is quite stict. It does have I/O / Expansion possibilities, but compared to the PPC route, its very limited optionwise.

Its not meant as a bait to take this dicussion offtopic, but your comment about FPGA and selfdesign spurred a reaction

Its a chicken and the egg situation; if you are selling powerful basemachines like X1000 and X5000, but slap a non-standard FPGA solution; now NG-Amigans wait for drivers to utilize a higher % of their card potential vs max potential of a work in progress FPGA core.

Anyhow, while I dont own PPC hardware, I sure am impressed with the result you (one man!) is able to deliver to the platform.

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Anonymous 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 11:33:33
# ]



I don't understand.

I don't do Facebook (blocked out) so i can't read what's written there.

Does it mean there won't be any minigl updates from you/hyperion?

I'm talking about a specific fix (or better, implementation) which made a persistent 3D z-ordering issue in ResidualVM (Grim Fandango) go away (something like that, at least iirc).

Daytona told me that he implemented some missing functions and now it's working (rendering) like it is supposed to be, but of course, releasing ResidualVM without an updated minigl would be pointless.

Back when he did that he couldn't tell me when that new fixed minigl will be available...so, when (if ever?) will it be available?


EDIT:

And another question, will the new driver support the DisplayPort?
My understanding is that it is yet not possible to use the DisplayPort? Is that still true?

 
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kas1e 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 12:40:45
#17 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3551
From: Russia

@Raziel
You understand all right, there is currently nothing which will make old stuff works better. As well as there is no full OpenGL support.

Instead, what we have now which can help in ports, its OpenGLES , which is kind of limited subset of functions OpenGL have. But sad truth is, almost none of popular and opensource software use pure openGLES calls, but instead, that used almost always in combo with pure openGL calls, which our minigl do not have :) Our OpenGLES can help to develop new software from scratch, but once you will try to port somethng usual and opensourced, you offten will see that most of time if OpenGLES is used, it used together with OpenGL2 => fail or total rewrite => fail.

Through for now i found one project which is pure OGLES2 , no "only" OpenGL calls at all, but, for first NOVA's shaders still work in progress, and do not have arrays support , which is used offten, and so that shaders do not works at all. For second that project use SDL1, so we do not have OGLES2 integrated in SDL1, only to SDL2, so, need to rewrite all ..

In other words, if only we just have pure normal OpenGL.. But that harder , so OGLES route was choicen. At least it give ability to do new code which can use shaders in some form.

Through, there _was_ some attempt from Daniel year ago, to make a minigl replacement, which works over warp3d nova, and which, will make all our current stuff works better, but it is not done, and seeing how Daniel busy with Tower57 and Wings, i fear it can be not done at all.

Quote:

Daytona told me that he implemented some missing functions and now it's working (rendering) like it is supposed to be, but of course, releasing ResidualVM without an updated minigl would be pointless.


There is also some open for everyone link to the minigl sources, which you may compile yourself, and include it to your port to directory libs inside (so it will taken firstly from your place), and if it fixed already, then you can release port with fixed library.


@Hans
Good that you do all of this , i just fear that now shaders in the nova will have no updates for long time :( (i mean arrays :) ). Hope to be wrong :)

Last edited by kas1e on 06-Feb-2018 at 12:42 PM.


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Anonymous 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 14:13:36
# ]



@kas1e

With all the shortcomings in the *driver* does it make any sense using a newer, "faster", and "more powerful" card et al (given the raw power it makes available can't really be used)?

@Hans

If i'd go and choose a 8 GB Ram gfx card (e.g. RX580), will the new driver (programs, games etc.) make use of all the RAM?

 
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SinanG 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 17:08:55
#19 ]
Regular Member
Joined: 24-Dec-2004
Posts: 334
From: Unknown

Quote:
So will this "Enhancer V2" finally be shipped with a new minigl or other means of drivers to at least *use* the hardware power that the new (and old) gfx boards offer, or do we still have to rely on cpu power for video and 3D stuff? No change likely for video playback, sorry. We have HW acceleration for the final YUV=>RGB step of video playback already. HW video coding is a big task that's completely separate from 2D/3D graphics acceleration.


Is supporting a external mini pci-e video decoder like Broadcam 970015 is also a hard work ?

https://www.ebay.com/p/Broadcom-Bcm970015-Crystal-HD-Video-Decoder-Mini-Pci-e-1080p-Card/1839085416


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daveyw 
Re: Radeon: The Move To Polaris
Posted on 6-Feb-2018 19:52:38
#20 ]
Regular Member
Joined: 6-Mar-2011
Posts: 276
From: New Zealand

@Hans

Quote:
I've seriously considered designing my own GPU. While I couldn't beat them on performance,** I could design one that's way easier to program, and it would give us longer supply. I got as far as buying an FPGA board with HDMI connectors to tinker with. However, it would take a long time to do (>1 year for sure), and I'd need a gap in the market to sell to, or a business model that could pay the bills while I work on it.

Yeah, that makes sense, given that the market has seen a number of companies (S3? 3dfx?) drop off to the point where there's only 2 players left, and they produce other products as well.

Maybe you could apply for a government grant? I'm sure Jacinda would chuck a few bucks at you for kiwi ingenuity.


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