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rolpho
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 0:34:49
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Regular Member  |
Joined: 28-Nov-2003 Posts: 128
From: Poland | | |
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| .... and don't you #$%^$#@ ask !! (?) 
_________________ Harthon gerithach raid gelin a chwest adel thraw l�n :)
D6 TEAM
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samo79
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 2:07:45
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| LOL  _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Toaks
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 5:54:05
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| great news to see that its not just a "BETA" anymore...
COME ON!!! PORT IT TO AMIGA NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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shoe
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 8:34:30
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Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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ikir
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 10:21:00
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Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Nooooooooooooooooooooova :-O
 _________________ ikir
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AmigaPapst
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 10:36:28
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Cult Member  |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
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| I hope some components of OpenGL 2.0 will come in NOVA(Warp3D 5.0). _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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cope
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 11:31:48
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Cult Member  |
Joined: 18-Feb-2004 Posts: 540
From: Eldorado, ON | | |
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| Did anyone notice in the serious fun downloads a program called Ibrowse? I don't think its our ibrowse. John Paul |
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Intuitioned
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Re: OpenGL 2.0 now formally launched Posted on 11-Aug-2004 16:20:41
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Super Member  |
Joined: 27-Oct-2003 Posts: 1340
From: Unknown | | |
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| Quote:
Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption. |
Good! _________________
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