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News   News : OpenGL 2.0 now formally launched
   posted by Eric_S on 11-Aug-2004 0:54:14 (2829 reads)
OpenGL 2.0 has now been formally launched.

From the SGI press release.

New features of OpenGL 2.0 include: readmore


Programmable shading. With the new release, both OpenGL Shading Language and its APIs are now core features of OpenGL. New functionality includes the ability to create shader and program objects; and the ability to write vertex and fragment shaders in OpenGL Shading Language.

Multiple render targets that enable programmable shaders to write different values to multiple output buffers in a single pass.

Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption.

Two-sided stencil, with the ability to define stencil functionality for the front and back faces of primitives, improving performance of shadow volume and constructive solid geometry rendering algorithms.

Point sprites, which replace point texture coordinates with texture coordinates interpolated across the point. This allows drawing points as customized textures, useful for particle systems.

Link to the OpenGL web site.
    

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rolpho 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 1:34:49
#1 ]
Regular Member
Joined: 28-Nov-2003
Posts: 128
From: Poland

.... and don't you #$%^$#@ ask !! (?)


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D6 TEAM

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samo79 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 3:07:45
#2 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3409
From: Italy, Perugia

LOL


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Toaks 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 6:54:05
#3 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

great news to see that its not just a "BETA" anymore...

COME ON!!! PORT IT TO AMIGA NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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shoe 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 9:34:30
#4 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Yeh! Me wants!

/shoe

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ikir 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 11:21:00
#5 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

Nooooooooooooooooooooova :-O



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AmigaPapst 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 11:36:28
#6 ]
Cult Member
Joined: 2-Nov-2003
Posts: 628
From: Amigavatikan

I hope some components of OpenGL 2.0 will come in NOVA(Warp3D 5.0).


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cope 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 12:31:48
#7 ]
Cult Member
Joined: 18-Feb-2004
Posts: 540
From: Eldorado, ON

Did anyone notice in the serious fun downloads a program called Ibrowse? I don't think its our ibrowse.
John Paul

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Intuitioned 
Re: OpenGL 2.0 now formally launched
Posted on 11-Aug-2004 17:20:41
#8 ]
Super Member
Joined: 27-Oct-2003
Posts: 1340
From: Unknown

Quote:
Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption.

Good!


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