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hardware OS4   hardware OS4 : ScummVM 0.8.1 AmigaOS 4 port on Aminet
   posted by TrebleSix on 1-Feb-2006 16:19:07 (2768 reads)
ScummVM0.8.1 for AmigaOS 4.0 update 3 is now on Aminet.


Release Notes for ScummVM 0.8.1:

General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.


SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.

BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.

Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows

SAGA:
- Fix digital music playback under BE systems.

Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.

Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.

Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.

    

STORYID: 2871
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PosterThread
ikir 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 1-Feb-2006 19:06:53
#1 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

One of my favorite app on OS4


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ikir

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spotUP 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 0:37:34
#2 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

only one comment, i just thought it deserved atleast one more.


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AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.

http://www.asciiarena.com
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Moxee 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 3:09:27
#3 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

@ spotUP

Quote:

only one comment, i just thought it deserved at least one more.


And I think it deserves a 3rd comment.

____________________
Moxee


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Moxee
AmigaOne X1000
AmigaOne XE G4
I'd agree with you, but then we'd both be wrong.

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GrumpyOldMan 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 9:18:58
#4 ]
Cult Member
Joined: 3-Nov-2003
Posts: 675
From: Haukipudas, Finland

This is good news, as I completed COMI some time ago and plan to play "Dig" next.
Thanks to all involved with OS4 version


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_PAB_ 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 10:32:45
#5 ]
Regular Member
Joined: 20-Sep-2003
Posts: 189
From: Germany

Really nice, this engine.
I will have to try Zak McCracken again...


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AmiGame 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 11:11:15
#6 ]
Elite Member
Joined: 23-Mar-2004
Posts: 3599
From: Peterborough, UK, Planet Earth (I think...)

I never used ScummVM, not even on my Classics...
But I have to give it a go... Hopefully this weekend I may find the time !...

Jerry


_________________
- AOS has been ported to ex-86 ! It's called AROS and WinUAE... Or E-UAE on Linux !

- A1XE-G4 up and runing with:
512MB Ram / 200GB and 80GB HardDisks on Sii0680.
AOS4 Final Update / AmiZilla 0.1 Alpha

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Toaks 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 2-Feb-2006 15:25:53
#7 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

yep, thanks to everyone involved in the development/testing and porting of ScummVM , one of the best "things" we have around imo....wish FreeSCI / sarien etc would have been so good as ScummVM.


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Dwyloc 
Re: ScummVM 0.8.1 AmigaOS 4 port on Aminet
Posted on 4-Feb-2006 3:22:21
#8 ]
Super Member
Joined: 30-Mar-2005
Posts: 1052
From: Glasgow, Scotland

If the scummVM update makes as much difference to the speed of Monkey Island 3 on AmigaOnes as it dose on my VIA C3 box under windows it will have to be one of the best OS4 software releases to date, all the action sequences now run nicely.

I just wish I could by hardware to run it on, but I guess I will just have to make the most of my classic Amiga upgrades I have just ordered from amigakit.

I can’t wait to get the scandoubler so I can connect my play AGA and OSC games and old graphics demos on my projector. Running them under winUAE or E-UAE is just not the same.

Dose the Amiga release of scummVM have midi support?

I have just recently picked up a Roland MT-32 and it makes a lot of the music sound way better than adlib emulation and if would be mice to be able to look forward to using it under OS4 in the future with scummVM.


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WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV
Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2
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