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pavlor
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 9:37:01
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Elite Member |
Joined: 10-Jul-2005 Posts: 9639
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gregthecanuck
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 9:54:48
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Cult Member |
Joined: 30-Dec-2003 Posts: 846
From: Vancouver, Canada | | |
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| I like the "A few other optimizations" part.
This could be very interesting! |
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Thematic
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 10:01:13
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Super Member |
Joined: 28-Oct-2003 Posts: 1616
From: I'm actually flying into a bug! | | |
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| I remember back when 4.1 fared slightly worse than 4.0 setup with 3D performance (YMMV), but already with updated 4.1 and MiniGL (2.3) this was no longer the case. Nice to be done with these loose ends. _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS Praise seitan.
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 10:10:54
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Joined: 11-Jan-2004 Posts: 3551
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Phantom
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 10:32:52
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Elite Member |
Joined: 2-Aug-2007 Posts: 2047
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| Great work, thanks. _________________
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Troels
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 10:43:30
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Elite Member |
Joined: 8-Mar-2003 Posts: 2005
From: Unknown | | |
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| @kas1e I knew you would be among the first to comment when I saw this news item
Good to see more updates to MiniGL _________________
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NutsAboutAmiga
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 11:26:44
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Joined: 9-Jun-2004 Posts: 12933
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DAX
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 12:16:55
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Elite Member |
Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| lots of stuff to do for me, I still have to upgrade my Sam with the last Acube patches, then this, he he (finally I'll have some time for Christmas) _________________ SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4 Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2 AmigaCD 32
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 12:28:37
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @All
Btw, its those optimisation was done by Hans or not ?
Anyway, sorry to disappoint , but i tryed LodePaint with new minigl.library : FPS 100% the same (not any differences), but it start to be even worse : while you operate with lodepaint windowses , everything freezes on milliseconds. I.e. you move cursor, its ok for 1-2 seconds, then freeze on 0.5 seconds, then continue moves. And all the time like this.
Will try Cube for now. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 12:49:02
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| With cube no differences in terms of FPS. Well, maybe if only a bit. With 2.3 at some map was 39-41 fps, with 2.4, stable 41 and sometime 42 fps. I.e. 1 fps of difference. But problems with lodepaint now pretty heavy (unusable when you try to work with menu windwoses). _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 12:57:31
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| And the last benchmark, just to summarize:
minigl 2.3
9/0.Work:a/CubeBM> Cube 6656 frames drawn in 8.0 seconds 1316 fps (0.760 milliseconds per frame) 841 fps (1.188 milliseconds per frame with swap)
minigl 2.4
8/0.Work:a/CubeBM> Cube 7621 frames drawn in 9.2 seconds 1342 fps (0.745 milliseconds per frame) 841 fps (1.188 milliseconds per frame with swap)
A little faster (the same as cube-game), but difference are pretty small. Imho for the moment not worth of updating for those ones who use lodepaint. Imho that "little freeze" can happens as well in other opengl apps. Last edited by kas1e on 24-Dec-2010 at 12:57 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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klx300r
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 13:00:43
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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| @ kas1e
thanks for the updates! sound like it's not worth upgrading at this point _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE
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samo79
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 13:13:01
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @kas1e
Quote:
Btw, its those optimisation was done by Hans or not ? |
From m3x
And yes it is only a minor update but better than nothing Last edited by samo79 on 24-Dec-2010 at 01:15 PM.
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 13:23:21
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 13:32:45
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| Just to make thinks clear, that how bug is happens now (will be cool if someone else can try that as well, just to see on which HW it happens, on which not happens and so on):
When you run LodePaint with new minigl/mglut library, and trying to open any window in programm itself (for example image/rescale), and then, trying to move mouse cursor away from the working opengl window , the whole system "freezes" at 0.5 seconds and after that little freeze, continue to work. The same happens if you will try to move cursor from desktop to working opengl window back : the same little freeze (like fighting for the resources are happens) and then all works nextly.
Can anyone check it ? _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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Kicko
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 14:24:01
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| thanks for xmas present :) |
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Jupp3
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 14:27:30
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Super Member |
Joined: 22-Feb-2007 Posts: 1225
From: Unknown | | |
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| I wouldn't call anything running >1000 fps (especially on "lower end amiga-compatible" gfx cards) a "benchmark"
Usually these are really far from any actual usecases. As I don't know this particular program, I'll explain why using glxgear as a benchmark is a really bad idea, I am pretty sure some points apply for this case aswell:
1)What it does is really far from most usecases (non-textured non-animated low resolution models, while many people are interested in performance of much heavier & texture mapped games) 2)The drawing is done by the slowest possible way: immediate mode 3)Immediate mode is deprecated (and rarely used in any properly coded OpenGL game), so gfx card manufacturers don't bother optimizing it too much - it will never be as fast as VBO, so why bother? It's the fault of program to use wrong ways to draw. 4)At "too high" fps, any small thing can have big impact on framerate (say, drop from 4000 to 3000 fps) which in most cases doesn't mean that 40fps game would slow down to 30fps. 5)If you have "sync to vblanc" enabled, fps will be dropped dramatically (to actual screen refresh rate) - which some might interpret as "something being seriously wrong with drivers"
At least, please don't call it benchmarking |
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samo79
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 14:39:03
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @kas1e
I confirmed you issue on LodePaint, it freeze on my Sam too, maybe m3x remove somethings when trying to increase the performance ... and yes it is only 1 or 2 FPS more, i think we need to wait the next OS update (Warp3D) for other little improvement, (bug fixed mostly) and then Mesa/Gallium _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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kas1e
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 18:28:51
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @jupp3
Quote:
At least, please don't call it benchmarking
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The most important for end users results (does not matter how call it), are in actual apps and games. And games and apps, show for us 1-2 fps difference + some new bugs. Of course you can be pedantic and show us how good you understand all that stuff, but for end users all of this more than enough. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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ikir
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Re: New MiniGL 2.4 Posted on 24-Dec-2010 18:30:49
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Thanks very much for this welcome xmas gift! _________________ ikir
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