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Phantom
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Re: MiniGL 2.5 released Posted on 5-Jan-2011 23:51:53
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Elite Member  |
Joined: 2-Aug-2007 Posts: 2047
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| At least. Thanks for the update.  _________________
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Tomas
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 1:40:55
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Elite Member  |
Joined: 25-Jul-2003 Posts: 4286
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| Thanks for the update. This solved the issues i had with warzone and armagetron advanced. |
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Kicko
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 9:54:14
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Joined: 19-Jun-2004 Posts: 5009
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Dwyloc
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 12:20:34
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Joined: 30-Mar-2005 Posts: 1053
From: Glasgow, Scotland | | |
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| Thanks for the update I will install it when I get home.  _________________ Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2 4MB Minimig with ARM addon boar
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kas1e
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 12:34:49
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Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @all
I already tested 2.5 before uploading to os4depot, so all should works fine. If someone in interst, i test some games/apps which show FPS, and that what we have in compare with 2.3:
Apps which show FPS:
Cube - speed up on 2 fps (was 38-39 with 2.3, and now, with 2.5 - 40-41 fps at the same place) Quake3 - speed up on 2 fps . Epiar - speed up on 1 fps. NeverBall - speed up on 2 fps. LodePaint - no more freezes and speedup on 1fps when do nothing (when drawing fps are the same as before). Warzone2100 - no more gfx corruptions
And tested the stuff which not show FPS, but just to be sure that it works:
Aquaria - works fine, looks smoother AssaultCube (not released for now, but almost works) - works fine with new lib SuperTuxKart - works fine. Dunno how show fps here, but feels faster on 2-3 fps. I have no tomatoes - works X-Moto - works (feels a bit faster as well) Lugaru - works Some ogl demos (ante_dominium , ssri) - works fine
Of course 2 fps of speedup not so big difference , but for example in SuperTuxKart and in NeverBall (i.e. where FPS are very low), its even visually faster.
Verdict: need to update for everyone for sure. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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klx300r
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 13:01:33
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Elite Member  |
Joined: 4-Mar-2008 Posts: 3857
From: Toronto, Canada | | |
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| @ kas1e
thanks, just what I was waiting to hear!..time to update now  _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE 
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samo79
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 13:26:58
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| My benchmark with ioQuake 3 & MiniGL 2.5
Sam440ep Flex AMCC 440ep 800Mhz Radeon 9250 on AmigaOS 4.1.2 640x480 14,4 fps 800x600 12,6 fps 1024x768 9,1 fps 1280x1024 7.7 fps
And with MiniGL 2.4 (WIP release from m3x)
Sam440ep Flex AMCC 440ep 800Mhz Radeon 9250 on AmigaOS 4.1.2 640x480 14,4 fps 800x600 12,6 fps 1024x768 9,0 fps 1280x1024 8,0 fps _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Crisot
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 16:12:47
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Regular Member  |
Joined: 25-Jan-2004 Posts: 163
From: France | | |
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| Still a buffer problem in ioQuake3 when loading a level: It switch from 2 old video buffers instead of showing the level loading (level picture + displaying the bots).
I can do a little video if I explained it too bad 
Anyway some benchmarks: 2.3 vs 2.5:
ioQuake 3: 640x480: 33.4 vs 34.1 1280x720: 25.6 vs 25.8
Quake 2: 640x480: 47.3 vs 48.6 1280x960: 30.5 vs 31.3
Cube: 640x480: 35 vs 36 1280x720: 27 vs 28
200x this speed upgrade and we'll have good minigl  Last edited by Crisot on 06-Jan-2011 at 04:51 PM. Last edited by Crisot on 06-Jan-2011 at 04:50 PM.
_________________ AmigaOne XE --- 7455A@1400 --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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Daniel
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 20:07:56
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Joined: 6-Mar-2010 Posts: 239
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Nibunnoichi
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 21:11:43
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Cult Member  |
Joined: 18-Nov-2004 Posts: 972
From: Roma + Milano, Italia | | |
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| I have a question: i downloaded it from OS4Depot and installed (v2.5), it's dated 4th of January... then i ran AmiUpdate and it finds the same v2.5 but with 6th of January as date... any hint? Thanks for the update anyhow  _________________ Proud Amigan since 1987 Owner of various Commodore and a SAM440ep\OS4.1FE See them on http://retro.furinkan.org/
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Phantom
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Re: MiniGL 2.5 released Posted on 6-Jan-2011 23:08:23
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Elite Member  |
Joined: 2-Aug-2007 Posts: 2047
From: Unknown | | |
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| @Nibunnoichi
Yup, I have exactly the same problem. Even if you install it via AmiUpdate, the next time you run AmiUpdate it will show you the same update and so on!!! _________________
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spotUP
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 7:47:07
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Elite Member  |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| wrong date in the amiupdate database. hans needs to fix that i guess. @hans fantastic work as usual! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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AmigaBlitter
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 10:45:13
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Elite Member  |
Joined: 26-Sep-2005 Posts: 3514
From: Unknown | | |
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| Can't install MiniGL. I got an Error with Copystore. _________________ retired
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Phantom
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 13:48:33
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Elite Member  |
Joined: 2-Aug-2007 Posts: 2047
From: Unknown | | |
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| Maybe it was fixed. AmiUpdate finds nothing now. _________________
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kas1e
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 14:01:20
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Elite Member  |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Crisot Quote:
Still a buffer problem in ioQuake3 when loading a level: It switch from 2 old video buffers instead of showing the level loading (level picture + displaying the bots).
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With 2.3 is was fine, and such problem only happens with 2.5 ? _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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Crisot
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 16:13:14
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Regular Member  |
Joined: 25-Jan-2004 Posts: 163
From: France | | |
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| Yes. I double checked this once again: buffer corruption on map loading with ioquake 3 and minigl 2.5 (happened with 2.4 too). No problem with 2.2 or 2.3.
Not a big problem anyway, everything is fine ingame. _________________ AmigaOne XE --- 7455A@1400 --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB
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kas1e
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Re: MiniGL 2.5 released Posted on 7-Jan-2011 16:20:40
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Elite Member  |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Crisot Still need to fix.. Maybe you have some time, and can make a video in which show how it looks on 2.3 and how start to looks now (so will be easy to explain, just by giving link on youtube). And i will send mail to Hanz with all the info Last edited by kas1e on 07-Jan-2011 at 04:22 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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