Click Here
home features news forums classifieds faqs links search
5733 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
Home
Features
News
Forums
Classifieds
Links
Downloads
Extras
OS4 Zone
IRC Network
AmigaWorld Radio
Newsfeed
Top Members
Amiga Dealers
Information
About Us
FAQs
Advertise
Polls
Terms of Service
Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
51 crawler(s) on-line.
 15 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 Templario:  8 mins ago
 zipper:  9 mins ago
 Longstar:  11 mins ago
 Everblue:  14 mins ago
 GaryG:  17 mins ago
 amigakit:  19 mins ago
 utri007:  20 mins ago
 outrun1978:  1 hr 9 mins ago
 Derfs:  1 hr 9 mins ago
 mr2:  1 hr 38 mins ago

software OS4   software OS4 : Age of Thieves - v 1.00 with A.I. !!!
   posted by mrdarek on 17-Sep-2013 15:58:22 (2514 reads)
I'm proud to present my game Age of Thieves v 1.0. Age of Thieves is family strategy computer board game based on real a game. Version 1.0 has everything what you need to fun, up to 4 players included A.I. opponent.

Click READ MORE ===>





download link: Age of Thieves

Some questions and answers about my production:
Q: From last published version 0.8 the most new option is A.I...
A: A.I. is currently set to be equal opponent for intermediate player. In my first plan was write best A.I. on the world but I must little decreased my ambition during coding. Most users not interested how work A.I., but little info I must add to explain some things. Typical A.I. can be based on statistical search methods of position in game, my A.I. is based on decision tree. During coding I found some disadvantage of selected method. Most important is hard and slow adding any improvements. Only with big effort I finish my engine on current version to able identify and deal with the most typical problems in this game. Any next improvements will be possible and must be done but not so fast.

But even if some advanced players can easy win with my engine it is not bad itself. It know some advanced tricks, It can deal with limited meeple (simple A.I. is able set all his meeple and do nothing to end of game). In most situations A.I. is not bad in positional game. For me is stronger then A.I. from similar games existed on java or Android systems, but I found that it depend on human strategy. A.I. has some weaknesses - can not be changed depending on the opponent of game style. Also some branches of my decision tree are thick at this moment and causing not best A.I. moves. To balance it using pure own calculations many code need be added...

At last I can promising that A.I. is coded without any cheating. His only advantage over human is knowledge how tiles can be hidden on stack - it legal knowledge - human also can note for self how pieces are used or not but typically human think differently then computers.

Q: What about other features?
A: I want not delay release time so I concentrate on stable game engine. I resolve many users requests but some things like fullscreen or picking piece on start move was little above my coding knowledge or I can't easy deal with some coding language limitations (game is coded in PortablE). I want add more options in future because 1.0 is not equal final version.

Q: Is your game exist on other operating systems?
A: No! Is Amiga OS4 native game coded from start no using any part of code similar games. It has unique user interface on my own idea.

Q: Is game can be ported to Amiga family operating systems like Aros Morphos?
A: Not now. Source code should be highly compatibile but I not have proper machine and other operating systems experience to do port. Maybe in future...

Q: Is this full game?
A: No, game is donationware but there is limit of donations what I want. So I hope that game soon will be freeware! In undonated game you can play single game to end with prerandomized game tiles stack. Every donation is only for my satisfaction, not for earn money, because coding game for 5 months for my donation limit is not any salary.

Q: Some final words?
A: 1.0. version is good number to hear some players comments. Every comment can help develop this game. How do you like this game? How strong is A.I. for you? Is game fast enought (game is very fast on my sam460 with radeon 4650)? Develop this game more or try something new (I'm little tired to get game to current stage)? At last usually I want say thanks to Chris Handley who help me more solving some coding problems and usually improved his PortablE coding language to be able deal with my code.
    

Related Links
· More about software OS4
· News by mrdarek


Most read story about software OS4
Homebank 4.4 for AmiCygnix released

Last news about software OS4
MiniGL for GL4ES
Printer Friendly Page  Send this Story to a Friend

PosterThread
pavlor 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 17-Sep-2013 20:14:55
#1 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9074
From: Unknown

Nice!

 Status: Offline
Profile     Report this post  
Moxee 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 17-Sep-2013 21:53:03
#2 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

What is "Meeple"?

___________
Moxee


_________________
Moxee
AmigaOne X1000
AmigaOne XE G4
I'd agree with you, but then we'd both be wrong.

 Status: Offline
Profile     Report this post  
nbache 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 17-Sep-2013 22:00:14
#3 ]
Cult Member
Joined: 8-Apr-2003
Posts: 961
From: Copenhagen, Denmark

http://en.wiktionary.org/wiki/meeple

Best regards,

Niels

 Status: Offline
Profile     Report this post  
klx300r 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 18-Sep-2013 4:16:26
#4 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3513
From: Toronto, Canada

thanks for this original new game! I'll give it a try as it looks very interesting


_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

 Status: Offline
Profile     Report this post  
ssolie 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 21-Sep-2013 17:17:35
#5 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2745
From: Alberta, Canada

That looks suspiciously like a certain tile laying board game I play often with friends...

Gonna have to give this one a try real soon.


_________________
ExecSG Team Lead

 Status: Offline
Profile     Report this post  
mrdarek 
Re: Age of Thieves - v 1.00 with A.I. !!!
Posted on 21-Sep-2013 18:13:59
#6 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

@ssolie

Thanks. I know, I saw your webpage. I'm happy that VIP persons interested in my game. I hope that A.I. win with you, if not I will be work on improvements.
And hope that everyone can have little break playing short round of my game.

 Status: Offline
Profile     Report this post  
[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle