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Moxee
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Re: Circles of Harmony released! Posted on 30-Dec-2013 22:05:04
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Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
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| Looks like fun. I love brain games.
____________ Moxee _________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong.
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spotUP
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Re: Circles of Harmony released! Posted on 31-Dec-2013 0:21:53
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| looks like a good start, nice shapes, i bet this game could be made to look really fresh with the right colours and music and general eye candy. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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mrdarek
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Re: Circles of Harmony released! Posted on 31-Dec-2013 5:20:08
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Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| @all Some small facts about this game improving: sonds??? - what sounds - click,click,click - tadaam! - and this thousand times. My choice - create silent game. music??? - I have trouble adding music e.g. mp3 at this moment. And everyone music fans should has own good music on hdd. Game is tested with running Amigaamp in background - not problem. My choice - create game without own music any two colour pieces??? - It hardest than you imagine. If you look at gfx - you see that is anti-aliased for nice looking. So recolour it is not just use fill tool in paint program. And I start learning about alpha channel, some knowledge/coding possibilities are future. My choice: create gfx as good as I can than not try impossible things because can be look too poor. |
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pavlor
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Re: Circles of Harmony released! Posted on 31-Dec-2013 12:21:31
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Elite Member |
Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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| @mrdarek
Clean and simple GFX is always effective. Seems like nice game concept. |
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broadblues
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Re: Circles of Harmony released! Posted on 31-Dec-2013 12:46:02
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4447
From: Portsmouth England | | |
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| Nice little game, witrh an interesting concept, gets hard quite quickly!
One or two techinal notes.
You seem to be rendering your own mouse pointer image, directly, but as far as I can see it's just a custom pointer image, nothing that requires this, so have you considered using pointer.class to create a 'proper' custom image? This would give a smoother effect and be less confusing if you want to navigate back to the workbench with the mouise (the pointer currently disappears as you move over the screen title bar requireing guess work when clicking the screen depth gadget).
What about a wndowed mode on workbench?
Using RMB for start feels wrong to me why not LMB ? or a keystroke or perhaps a small menu with choices like "start new game", "exit" etc
Freeware after 20 euros? You'll never make you first million that way _________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad
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mrdarek
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Re: Circles of Harmony released! Posted on 31-Dec-2013 13:54:14
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| @broadblues I hope tips about pointer class will read Chris and give me some tips how to do. For my every game users want fullscreen, not window. So I drop window idea for this game from start. I try go to fullscreen but temporary it occurred ineffective and slow. I hope it will be possible in future - little unbelievable but true - fullscreen mode was just slow. Another task to do for PortablE author, but don't blame him - without his support game was be not possible, everytime PortablE is updated for to be able handle my code. The current mode is a compromise.
RMB button used to preventing user unaware advancing to next level without last looking on his level success. Well, on start can be programmed, Currently I go into easy way and not programmed another active point to click - I was so lazy :P Also I think - typical user not like using keyboard, only click game is fun. So better not boring users looking for space on start if they have mouse in hand!
Freeware is only 1 euro. 20 is limit to free4all game. Now is only 12 and I reupload free game! Just get your regkey from me and will be only 11 or less if you donated more. (I hope so peoples not think in this way about Age of Thieves - for this game key got for 5 euro (but that game I produced by 7 months...), for sum 50 game will be free...) Last edited by mrdarek on 31-Dec-2013 at 02:15 PM. Last edited by mrdarek on 31-Dec-2013 at 02:13 PM. Last edited by mrdarek on 31-Dec-2013 at 02:12 PM. Last edited by mrdarek on 31-Dec-2013 at 02:09 PM. Last edited by mrdarek on 31-Dec-2013 at 02:08 PM. Last edited by mrdarek on 31-Dec-2013 at 02:04 PM. Last edited by mrdarek on 31-Dec-2013 at 01:56 PM.
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Severin
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Re: Circles of Harmony released! Posted on 31-Dec-2013 18:54:38
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Elite Member |
Joined: 18-Aug-2003 Posts: 2740
From: Gloucestershire UK | | |
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| I've played this game for a silly number of houurs on my itouch, registered this version straight away.
The only improvement I would like to see is to have the current game state saved on exit and restored on startup. _________________ OS4 Rocks X1000 beta tester, Sam440 Flex (733)
Visit the Official OS4 Support Site for more help.
It may be that your sole purpose is to serve as a warning to others.
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mrdarek
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Re: Circles of Harmony released! Posted on 31-Dec-2013 19:11:02
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| all registered files sended, if someone not got it - remind me by email. If someone register game and solve board 10x10 - it can start game from any size and density (freemode is active on title page )- that is my idea for "save". |
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Toaks
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Re: Circles of Harmony released! Posted on 1-Jan-2014 22:15:27
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @mr darek
i am so confused about your donation system . btw i never got a new email from you...or maybe i did?... can't remember anything anymore (getting old....) _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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mrdarek
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Re: Circles of Harmony released! Posted on 2-Jan-2014 7:15:12
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| @Toak On your last bigger donation it possible that I not send anything, but that donation ended other task - so I not prepared key but prepared free game. Sorry if I offended you. @all Hmm. I sending "thanks word" and short manual how install key. Usually there are not large amount of donations so I can handle it manually. I not learned how create paypal counter on www, maybe I should (but I should also do something for peace on world - but when? ) ??? Anyway - now is only 6 euro to release total free game - anyone want help finish task? All peoples who donate should get his keys, if not - remind me! |
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ChrisH
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Re: Circles of Harmony released! Posted on 2-Jan-2014 10:18:54
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @broadblues MrDarek's game is written using PortablE's (kinda AMOS level) simplified graphics system (or he might have used it's simplified sprite system).
He reported slow speed & mouse pointer problems when using PortablE's true (Intuition) double-buffering, so I think he tried using a fake mouse pointer as solution, but in the end still not good enough so went for 'fake' double-buffering. So I'm not sure why he's still using a fake mouse pointer - it shouldn't be needed.
I am puzzled why true (Intuition) double-buffering was so bad (for him). I need to look into it. But I did notice that the real (Intuition) mouse pointer would glitch *while moving* if Intuition was asked to swap the screen buffers... any idea if Intuition double-buffering should work properly with Intuition mouse pointer? Maybe some bug in my code somewhere. (Until recently the real mouse pointer was hidden on true double-buffered screens, so I never noticed this problem.) Last edited by ChrisH on 02-Jan-2014 at 10:37 AM. Last edited by ChrisH on 02-Jan-2014 at 10:28 AM. Last edited by ChrisH on 02-Jan-2014 at 10:26 AM. Last edited by ChrisH on 02-Jan-2014 at 10:24 AM. Last edited by ChrisH on 02-Jan-2014 at 10:23 AM. Last edited by ChrisH on 02-Jan-2014 at 10:21 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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