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software OS4 : GL4ES round 4.5: Star Wars |
posted by kas1e on 25-Aug-2022 11:48:04 (4060 reads) |
... First words ...
Hello, everyone ! There are small indermiddle releases while another big round of GL4ES ports is in progress.
But before we go further, I need to make a few notes about :
NOTE1: Radeon RX users-BE SURE that you set Prefs: PowerManagment to HIGH! Automatic PowerManagment in Radeon RX drivers does not raise resources to maximum when needed, and as a result, you will have low FPS in most games if your powermanagment is set on optimal, or low, or so values. So you should set it to HIGH, save, reboot, and check that it is set to HIGH before trying to run games. Failure to do so will result in a significant drop in FPS!!!
NOTE2: Minimum requerements for everything as always latest 2D/3D drivers and libraries:
-- Warp3DNova.library >= 54.16 -- ogles2.library >= v3.3 -- RadeonHD >= 3.7 or RadeonRX >= 2.11 (with Prefs:PowerManagment set to HIGH)
Everything is part of Enhancer Software 2.2. If you are on anything less, you will have all sorts of issues, bugs, crashes, and rendering glitches of all sorts. You are warned!
NOTE3: If you have an x5000, make sure you have not one, but two RAM modules!Or your memory read/write will be twice as slow, and you will lose FPS! See the dedicated thread here: x5000 benchmarks / speed up
... Intro ...
In 2002 and 2003, Raven Software made 2 more games in the Star Wars saga series : Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy.
Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code of those games based on which the OpenJK project was born.
In 2014, there were two ports for AmigaOS4 done by BSzili: https://github.com/BSzili/OpenJK/
They were MiniGL-based, which suffers from low framerates, bugs, and visual issues, as we all know.
Taking BSZili's code as base, I just removed the MiniGL init and deinit parts from it and replaced them with OpenGLES2 with a little adaptation, and so I created those 2 ports.
You can download them both from os4depot:
http://os4depot.net/share/game/fps/openjk_outcast.lha http://os4depot.net/share/game/fps/openjk_academy.lha
1). Star Wars Jedi Knight II: Jedi Outcast
Jedi Outcast was released in 2002 and it is a classic FPS and was based on the same "id Tech 3" engine as Quake3. The original MiniGL port wasn't on the same level by speed as the MiniGL port of Quake3, but that was expected due to modification, heavier textures, details, and the ability to play with settings a little bit more than with the original Quake3 Arena. The speed increase when we switch from MiniGL to GL4ES is very noticable (in some places, the MiniGL version on heavy details drops to just 15 FPS, while with GL4ES we do have 120 FPS in some places).
Of course, it is still not 200-300-1000 FPS, but gameplay can be adequate now.
See how it's all in action at the beginning of the video:
Youtube video of Jedi Outcast gameplay in action on AmigaOS4, 1920x1080 full HD
2). Star Wars Jedi Knight: Jedi Academy
The Jedi Academy was released in 2003 as a sequel to 2002's Jedi Outcast and is the fourth and final installment in the Star Wars: Jedi Knight series. Jedi Academy uses the same game engine as Jedi Outcast, id Tech 3, but features several technical improvements. Thus, it is more hungry for the resources as well. With MiniGL in 1920x1080x32, all details maxed out with very high details, and everything enabled, we only get 12-13 FPS.While with the GL4ES port, we do have a stable 30 FPS across the same places, which can be increased up to 60-70 FPS in less heavily loaded places of the maps.
Furthermore, with the latest versions of MiniGL (which is now 2.23), some changes were introduced that caused Jedi Academy to crash at the first levels, making it impossible to skip, so with GL4ES we not only gain a bit of speed in the game, but we also make it crash free.
See how it all works (second part of video):
Youtube video of Jedi Academy gameplay in action on AmigaOS4, 1920x1080 full HD
To summorize, that the differences between old MiniGL builds and new GL4ES ones:
-- GCC 11.2 with -O3 optimization was used. -- faster FPS (doubled the frame rate in comparison to MiniGL) -- faster loading of texture (up to 50-70% speed up) -- no crashes as with minigl rendering (there were few, especially visibly with the latest minigl builds) -- RadeonRX users can play in it too (while there is no NovaBridge released)
So, enjoy!
... Outro ...
And as usual, want to give a thank you:
to BSZili for the initial MiniGL ports: https://github.com/BSzili/OpenJK to ptitSeb for gl4es and all his help with everything: https://github.com/ptitSeb/gl4es/ to Daniel for OpenGL ES2 and all his help with everything: http://www.goldencode.de/ to Hans for Warp3DNova and all his help with everything: https://keasigmadelta.com/ to Capehill for never-ending work on SDL1/2, glSnoop, and all his help with everything: https://github.com/AmigaPorts/SDL https://github.com/capehill/glsnoop to AEON/AmigaKit because of which we have OpenGL ES2 and Warp3DNova: https://www.facebook.com/AEonTechnologyLtd/ to others for all the help and tests
And remember: May the AmigaNG be with you!
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Poster | Thread | Varthall
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Re: GL4ES round 4.5: Star Wars Posted on 26-Aug-2022 7:39:16
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| Great, thanks for all your efforts!
Varthall _________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
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| | amigang
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Re: GL4ES round 4.5: Star Wars Posted on 26-Aug-2022 10:38:55
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Elite Member |
Joined: 12-Jan-2005 Posts: 2086
From: Cheshire, England | | |
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| | pavlor
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Re: GL4ES round 4.5: Star Wars Posted on 26-Aug-2022 15:10:50
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Elite Member |
Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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| Well done!
Jedi Academy is my favourite FPS game. I can't enjoy the GL4ES version... yet, so I'm staying with MiniGL Jedi Outcast (Kyle Katarn has some business on Nar Shaddaa right now ). |
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| | AmigaSource
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Re: GL4ES round 4.5: Star Wars Posted on 27-Aug-2022 3:33:36
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Member |
Joined: 29-Oct-2002 Posts: 64
From: Unknown | | |
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| Outstanding work kas1e!! Now if I only had a x5000 to try it out. . . _________________ Please visit AmigaSource.com!!! Since 2001... Your BEST source for Amiga information. Again... *** Always Under Construction *** (Over 3000+ Amiga links for your viewing pleasure! -- Please help spread the word!)
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Re: GL4ES round 4.5: Star Wars Posted on 27-Aug-2022 8:35:19
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Elite Member |
Joined: 11-Aug-2005 Posts: 7436
From: UK | | |
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| Party like it's 2003! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios
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Re: GL4ES round 4.5: Star Wars Posted on 27-Aug-2022 12:35:36
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Cult Member |
Joined: 15-Oct-2006 Posts: 866
From: Livorno, Italy | | |
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| Great!
What gfx is installed in your X5000 kas1e? Last edited by kyle on 27-Aug-2022 at 12:36 PM. Last edited by kyle on 27-Aug-2022 at 12:36 PM.
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Re: GL4ES round 4.5: Star Wars Posted on 27-Aug-2022 19:59:26
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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Re: GL4ES round 4.5: Star Wars Posted on 28-Aug-2022 22:44:13
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Regular Member |
Joined: 10-Mar-2003 Posts: 432
From: EU <3 ❤️ | | |
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| Software from Russia in 202? Hard pass, people.
Slava Ukraini 🇪🇺 ❤️ 🇺🇦. #standupforukraine _________________ That'll Put Marzipan In Your Pie Plate, Bingo 💻 Pro-Amiga, 🌍 Pro-Globalism, 🍅 Pro-Vegan, 🛦 Pro-NATO & 🇪🇺 Pro-Joint EU Defense Intervention Initiative
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Re: GL4ES round 4.5: Star Wars Posted on 29-Aug-2022 16:02:58
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Elite Member |
Joined: 20-Mar-2003 Posts: 6385
From: S.Wales | | |
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| @Petah
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| | matthey
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Re: GL4ES round 4.5: Star Wars Posted on 29-Aug-2022 22:24:46
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Elite Member |
Joined: 14-Mar-2007 Posts: 2355
From: Kansas | | |
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| Supporting Ukraine and Russia are the same thing because they are one people ... after the sith lord Putin is finished eliminating all Nazi terrorist objectors. May the light side of the force help people to see the truth. |
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| | samo79
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Re: GL4ES round 4.5: Star Wars Posted on 30-Aug-2022 20:09:37
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Petah
Unfortunately Nazis doesn't write software, slava cokaina! 😆 _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
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Re: GL4ES round 4.5: Star Wars Posted on 30-Aug-2022 21:04:30
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Team Member |
Joined: 17-Oct-2002 Posts: 6814
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| @thread
Not all citizens support the actions that their leaders take.
The work made by some members of the site who are from nations currently in the headlines shouldn't be denigrated simply because of where they are from.
Keep on topic or the thread will be locked. _________________ Test sig (new)
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Re: GL4ES round 4.5: Star Wars Posted on 1-Sep-2022 20:32:26
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Elite Member |
Joined: 12-Jan-2005 Posts: 2086
From: Cheshire, England | | |
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| Quote:
Not all citizens support the actions that their leaders take. |
It amazes me that people need to be reminded of that. Plus How easy it is to get people to distrust / hate / have an option on someone they have never of met but just because of either there Color, race, religion or nationality people seem to think they know what they are all about, it’s completely stupid to make it that simple but so many people fall for this trap it’s amaze me. _________________ AmigaNG, YouTube, LeaveReality Studio
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| | klx300r
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Re: GL4ES round 4.5: Star Wars Posted on 23-Sep-2022 1:19:10
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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| great stuff! _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE
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