Joined: 3-Feb-2004 Posts: 584
From: Lincoln, England
@Hammer
Yes if 512Mb textures are needed the AGP bus would be really pushed as it needs two transfers per texture, but for most nomral applications the bus can hold several textures and teh texturing alghorithms in games are so efficient at preloading these days that they don't make full use of an 8x bus.