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/  Forum Index
   /  Amiga Gaming
      /  Vavoom - A Better DOOM for OS4?
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Cammy 
Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 2:05:44
#1 ]
Regular Member
Joined: 31-Oct-2007
Posts: 145
From: Australia

Hi everyone. I'm not sure if anyone has had a go at this before, but the source code for this updated DOOM engine is available here - http://sourceforge.net/projects/vavoom/

Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.

The game has options for software rendering, so even without using OpenGL or Direct3D it should compile and run on an Amiga surely.

Would anyone like to give it a go?

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Gebrochen 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 2:18:26
#2 ]
Super Member
Joined: 23-Nov-2008
Posts: 1441
From: Australia

@Cammy

I was under the impression that these games already work under OS4.

So now I am assuming you are asking if anyone would like to have a go at using the particular 3d engine for these instead of the original in game graphics??

MMmm, actually, couldnt get strife to work at the time. still, 3 out of 4 aint bad.

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Mrodfr 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 5:49:16
#3 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

@Cammy

Interesting suggestion

Hope this will interest an amiga programmer.

Continue like that, Cammy (found potential porting programs or games on AOS4.x)

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Arko 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 7:15:33
#4 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@Cammy

A free 3D engine would be nice, something that could be enhanced by the developers and where everybody could design WADs and enemy characters.

Most commercial engines are ... commercial, you still need the original game.

And don't restrict it to ASO4, this might close out developers that are intersted in MOS or AROS.

Last edited by Arko on 30-Jun-2009 at 07:18 AM.

_________________
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I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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Templario 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 13:34:38
#5 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3680
From: Unknown

@Cammy

It is good idea but the problem is the same, there are many open source games but the main problem is that there aren't many programmers or reprogrammers, and a game os this style has many code lines that I think there is that adapt to OS 4.x, much work few people that want colaborate, etc.

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billt 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 14:06:07
#6 ]
Elite Member
Joined: 24-Oct-2003
Posts: 3207
From: Maryland, USA

@Arko

Quote:
And don't restrict it to ASO4, this might close out developers that are intersted in MOS or AROS.


It's GPL. No one can restrict anything they release based on this.

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Yssing 
Re: Vavoom - A Better DOOM for OS4?
Posted on 30-Jun-2009 14:28:22
#7 ]
Super Member
Joined: 24-Apr-2003
Posts: 1135
From: Unknown




I found this, should be a screenshot with this engine..

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