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      /  Wii not 100% backwards compatible with GC!
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tomazkid 
Re: Wii not 100% backwards compatible with GC!
Posted on 3-Jun-2007 23:52:06
#41 ]
Team Member
Joined: 31-Jul-2003
Posts: 11694
From: Kristianstad, Sweden

@Lou

Quote:
Oh I get it, this is a Wii vs. the world thread now...

Altogether now, let's sing:

Wii are the world....Wii are the children.....

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 4-Jun-2007 3:59:50
#42 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

@LordSteven

Yeah, it's just a matter of time before the A-teams are doing Wii-work. Tiger Woods does seem to be done by the B-team.

Even Ubisoft came out this week and admitted they shovelled ported-crap on the Wii and promised to do better from now one.

Tiger Woods '08 is due out in August for the Wii... Not even 6 months after the '07 version... Boogie is supposed to have an excellent artistic style. I guess it does all depend on what team does the work...

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Turrican3 
Re: Wii not 100% backwards compatible with GC!
Posted on 4-Jun-2007 11:20:00
#43 ]
Regular Member
Joined: 20-Jun-2003
Posts: 386
From: Italy

Harry Potter Wii seems to be shaping up quite good too, well at least on the graphics side.

I think it's just a matter of time: if the console keeps selling well as it's doing now, rushed ports from other platforms with just a few wiimote adjustments should be replaced by games built around the controller, and with decent visuals too.

IMHO Nintendo should lead the way, Mario Galaxy seems far better than anything we've seen on the Wii. Let's hope other companies recognize the potential in making games that exploit the features of the console.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 7-Jun-2007 13:10:18
#44 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

For anyone interested in programming in Forth on the GC/Wii:
http://gcforth.blogspot.com/2007/06/gameplan-for-gc-forth-call-for-betas.html

also from www.gamesarefun.com:
Quote:
Japanese software sales for May 28 - June 3:

(Last week's rank) This week. Platform - Title - Publisher - This week's sales (Total sales) - Weeks on sale

(N/A) 1. NDS - Practice by Observing: DS Observation Training - Nintendo - 94,834 - NEW
(N/A) 2. Wii - Resident Evil 4: Wii Edition - Capcom - 43,771 - NEW
(27) 3. NDS - Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2 - Nintendo - 33,738 (113,910) - 3rd week
(N/A) 4. PS2 - Guilty Gear XX Accent Core - Arc System Works - 31,773 - NEW
(4) 5. Wii - Wii Sports - Nintendo - 28,612 (1,657,818) - 27th week
(6) 6. NDS - Brain Training 2 - Nintendo - 20,662 (4,327,943) - 76th week
(7) 7. NDS - New Super Mario Bros. - Nintendo - 19,907 (4,500,164) - 54th week
(10) 8. Wii - Wii Play - Nintendo - 19,718 (1,356,002) - 27th week
(9) 9. NDS - More English Training - Nintendo - 18,885 (256,091) - 10th week
(17) 10. NDS - Momotarou Dentetsu DS: Tokyo & Japan - Hudson - 16,395 (186,924) - 6th week

Total top 10 sales: 328,295 (up 63,238 from last week)
Last week's sales: 265,057

For reference: Last week's sales
Source: Media Create


Capcom is expecting 280k worldwide sales from RE4:WiiE.
I expect they will do that in the USA alone in the first month. I own the GC version but will buy the $30 Wii version for the bump from 640x360p to 852x480p and the extra content featured in the later PS2 port. Yes, I did beat the GC version. You can't go wrong for $30.

The Japanese version is censored for some reason. No exploding heads or severing limbs. I guess Japanese kids aren't supposed to know that shooting someone in the head can kill them.... Strangely is was ok to show this 3 years ago on the GC and PS2 versions... The international version is NOT censored.

Also:
Guilty Gear XX Accent Core was release with many bugs. The Wii version has been delayed a month and will have them fixed from what I understand.

Last edited by Lou on 07-Jun-2007 at 01:12 PM.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 8-Jun-2007 22:35:24
#45 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

hardware sales in Japan for same week as above:

DSL: 123,140
Wii: 69,748
PSP: 26,358
PS2: 11,814
PS3: 8,998
Xbox360: 2,219
GBM: 310
GBASP: 247
GC: 226
DS: 71
GBA: 16

I'm thinking the release of Resident Evil 4: Wii Edition, despite being censored, gave the Wii a boost this week. Last week's sales can be seen via a link on www.gamesarefun.com .

I picked up Mortal Kombat: Armageddon with some birthday money. I haven't spent much time with it but the combat engine does seem more fluid than Deception and Deadly Alliance for the Gamecube. The Konquest adventure is much more interactive. It has a sandbox environment similar to the Godfather or GTA and now you can fight people while adventuring in a manner similar to MK:Shoalin Monks. I'm only at the first stage so it's understanbly linear right now. The main challenges throughout Konquest still involve the standard 1-on-1 MK experience.

The motion controls see atleast as acccurate (or inaccurate, I never liked MK's fighting system with tiny D-pads) as traditional controllers, but other people I talked to loved them after several hours with the game. I don't think I've put in an hour yet but I've already pulled of a fatality. So there is much promise in the game if I put in the effort to learnn the moves.

http://www.gamefaqs.com/console/wii/releases.html
The next game I buy is RE4 on June 19. There are several AAA titles coming to the Wii this summer. I should probably let my World of Warcraft subscription expire in July and actually beat some of these Wii games...

Last edited by Lou on 08-Jun-2007 at 10:40 PM.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 14-Jun-2007 17:35:53
#46 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

I beat Red Steel. I went from 48% to complete in 2 sessions.
The graphics were really good and there was lots of action. Looking forward to Red Steel 2. I found the sword play more stagedy oriented towards the end and in some ways there was too much of it. I didn't see the point of duelling with lackeys. I would have preferred to just shoot them. Duelling with bosses makes sense. Time to put it on Ebay along with Madden '07.

also:
Quote:
Here are the top ten games sold in Japan courtesy of Media Create for the week of June 4th to the 10th.

01. Hisshou Pachinko * Pachislot Capture Series Vol. 10 CR - Neon Genesis Evangelion (PS2) - 80,586 / NEW
02. DS Observation Training (DS) - 62,537 / 157,371
03. Dragon Ball Z: Shin Budokai Another Road (PSP) - 44,337 / NEW
04. Final Fantasy II (PSP) - 36,637 / NEW
05. Wii Sports (Wii) - 29,570 / 1,687,388
06. Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2 (DS) - 26,078 / 139,988
07. Harvest Moon: The Tree of Peace (Wii) - 21,866 / NEW
08. More Brain Age (DS) - 21,680 / 4,349,623
09. Wii Play (Wii) - 20,897 / 1,376,899
10. New Super Mario Bros. (DS) - 19,715 / 4,519,879
11. Resident Evil 4 Wii Edition (Wii)
12. English Training (DS)
13. Mario Kart DS (DS)
14. Momotarou Dentetsu DS Tokyo & Japan (DS)
15. Brain Age (DS)
16. Kurikin: Nano Island Story (DS)
17. Professor Layton & The Mysterious Village (DS)
18. English Training (DS)
19. Yoshi's Island DS (DS)
20. Animal Crossing Wild World (DS)
21. Super Paper Mario (Wii)
22. Final Fantasy Tactics: The Lion War (PSP)
23. Zaidan Houjin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS (DS)
24. Yamakawa Shuppansha: Japanese History B Detailed Training (DS)
25. Stock Trader Shun (DS)
26. Big Brain Academy: Wii Degree (Wii)
27. Gyakuten Saiban 4 (DS)
28. Kekkaishi: Karasumori Ayakashi Kidan (DS)
29. Common Sense Training (DS)
30. Yamakawa Shuppansha: World History B Detailed Training (DS)


Resident Evil 4 dropped of the top 10 but manages #11. I don't see this selling big in Japan due to the censoring. It's uncensored in the PAL territories and USA. I look forward to it next week.
Nice to see DragonBall Z supported, even if on a Sony platform (and Final Fantasy Tactics). I look forward to DBZ:BT3 on the Wii later this year.

I'd like to comment on the whining about the church being in Sony's Resistance:Fall of Man. I can't believe Sony is even bothering to address them. I'm no fan of Sony, but this is pathetic. Churches are part of the public environment, if you ask me. If you don't want the inside of your church depicted in a game, make it "members only" and stop your gold-digging.

Last edited by Lou on 14-Jun-2007 at 07:34 PM.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 21-Jun-2007 13:50:30
#47 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

OMG!

What an interesting week in Japan!
Quote:

Japanese software sales for June 11 - June 17:

(Last week's rank) This week. Platform - Title - Publisher - This week's sales (Total sales) - Weeks on sale

( 2 ) 01. NDS - Practice by Observing: DS Observation Training - Nintendo - 63,439 (220,810) - 3rd week
(N/A) 02. 360 - Trusty Bell ~Chopin's Dream~ (Eternal Sonata) - Bandai Namco - 49,334 (NEW)
(N/A) 03. PS3 - Ninja Gaiden Sigma - Tecmo - 46,307 (NEW)
( 5 ) 04. Wii - Wii Sports - Nintendo - 34,223 (1,721,611) - 29th week
( 8 ) 05. NDS - Brain Training 2 - Nintendo - 24,901 (4,374,525) - 78th week
( 9 ) 06. Wii - Wii Play - Nintendo - 22,161 (1,399,060) - 29th week
( 10) 07. NDS - New Super Mario Bros. - Nintendo - 19,297 (4,539,176) - 56th week
( 6 ) 08. NDS - Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2 - Nintendo - 16,879 (156,867) - 5th week
( 12) 09. NDS - More English Training - Nintendo - 15,855 (288,570) - 12th week
( 15) 10. NDS - Brain Training for Adults - Nintendo - 15,405 (3,467,764) - 110th week

Total top 10 sales: 307,801 (down 56,102 from last week)
Last week's sales: 363,903

For reference: Last week's sales
Source: Media Create

11. Professor Layton and the Mysterious Village (DS)
12. Hisshou Pachinko * Pachislot Capture Series Vol. 10 CR - Neon Genesis Evangelion (PS2)
13. Mario Kart DS (DS)
14. Call of Duty 3 (PS3)
15. Momotarou Dentetsu DS: Tokyo & Japan (DS)
16. Animal Crossing Wild World (DS)
17. Yoshi's Island DS (DS)
18. English Training (DS)
19. Super Paper Mario (Wii)
20. Common Knowledge Training (DS)
21. Zaidan Houjin Nippon Kanji Nouryoku Kentei Kounin: KanKen DS (DS)
22. Dragon Ball Z: Shin Budokai - Another Road (PSP)
23. Final Fantasy II (PSP)
24. Final Fantasy Tactics: The Lion War (PSP)
25. Big Brain Academy: Wii Degree (Wii)
26. Gyakuten Saiban 4 (DS)
27. Kekkaishi: Karasumori Ayakashi Kidan (DS)
28. Harvest Moon: The Tree of Peace (DS)
29. Kuriken: Nano Island Story (DS)
30. Pokémon Diamond (DS)


Let's see later if the 360 outsells the PS3 in Japan this week, though - MIRACULOULY - the PS3 has 2 games in the top 30 and Call of Duty 3 is one of them...which is even harder to believe.

Heck with numbers like that for Trusty Bell - it could outsell the Wii! But probably not. The Trusty Bell effect may linger for a couple of weeks. Nothing major is coming out for the PS3 in Japan for some time. Baseball games for both systems will probably be the main sellers. The Wii will own the summer as well.

6/22 edit:

Quote:

Japanese hardware sales for June 11 - June 17:

System - Weekly sales (Compared to last week) - 2007 sales - Lifetime sales

1. NDS - 118,684 (+1,456) - 3,650,120 - 17,655,799
2. Wii - 65,521 (+992) - 1,815,351 - 2,734,994
3. PSP - 33,359 (+8,648) - 1,011,858 - 5,543,987
4. PS2 - 11,974 (+877) - 392,095 - 20,546,954
5. PS3 - 9,481 (+705) - 471,436 - 928,994
6. 360 - 7,583 (+5,050) - 112,060 - 376,762
7. GBASP - 472 (+172) - 18,329 - 5,937,280
8. GBM - 371 (-110) - 20,805 - 580,685
9. NGC - 223 (+56) - 8,226 - 4,177,694
10. GBA - 24 (+8) - 713 - 8,823,920
11. NDS - 0 (-35) - 2,237 - 6,584,493

Total sales: 247,692 (up 17,852 from last week)
Last week's sales: 229,840

For reference: Last week's sales
Source: Media Create


360 sales are a stone's throw from PS3 sales, now let's see if they can keep up the momentum... Everything else followed the status quo.

Last edited by Lou on 22-Jun-2007 at 02:48 PM.
Last edited by Lou on 21-Jun-2007 at 01:57 PM.
Last edited by Lou on 21-Jun-2007 at 01:52 PM.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 12:14:49
#48 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

I had my tenant's PS3 hooked up to my 50" HDMI equipped DLP TV in 1080i mode this past weekend. The graphics were impressive for about 2 minutes, then you forget about them and just concentrate on playing the game. After playing Red Steel on the Wii, playing FEAR on the PS3 was a chore. I died 4 times in the first minute of gameplay and it just made me switch games with a quickness. Resistance:FOM controlled better probably because the action is better paced...but it really doesn't compare to playing Red Steel.

...and Red Steel is not the best FPS on the Wii, but it's the one I own and beat...

Wii controls FTW!

I also played Motorstorm and GT-HD. Motorstorm is NOT more fun than Excite Truck by a longshot. I also tried driving with the tilt and that worked like it does with Excite Truck so I got right into that except with the bike which was over-sensitive to the point that it was unuseable with tilt steering.

GT-HD was just GT in HD. Nothing too impressive about it. Again, within a minute you forget about the graphics completely. It didn't support tilt steering...or I couldn't find how to enable it. The background (including the crowd) were just static images with no animation. This was clearly a quick and dirty port to the PS3...but that what they said from the beginning.

I've been replaying RE4 on the Wii (I beat the GC version) and I am throughly impressed with the graphics. The Wii version is pushing 75% more pixels than the GC version and has better fog and weather (particle) effects. I love stabbing the villagers while they are on the ground after shooting them in the foot. For some reason I didn't do this in the GC version, but it definitely conserves bullets. I'm used to the controls now and I am doing much better than on the GC. The game still scares you when an unseen villager jumps at you from the side.

The RE4:WE dics also includes an English trailer of Resident Evil:Umbrella Chronicles. The graphics in that game are quite impressive. It looks FMV the whole time yet is totally rendered because you can look around. I'll definitely be picking it up and it's something me and my girlfriend can co-op on. She loves watching me play RE4 now as it is.

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cHaOs667 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 12:33:13
#49 ]
Cult Member
Joined: 12-Nov-2004
Posts: 706
From: Bad Homburg v.d.H., Germany

@Lou

Hmm looks like i should buy Red Steel... hmm i will consider this but at the moment i have too much fun in playing Mario Strikers Charged Football

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Hammer 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 12:41:06
#50 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5345
From: Australia

@Lou
Quote:
By comparison the Xbox "Hardware Shaders" could handle 4 textures and 4 Stages

Xenos has 48 (model 3.5) unified shaders. Xenos is capable of handling parallax mapping and mega-texture techniques. Xenos's eDram also includes 192 floating point unit processors.

nVidia's Geforce 8xxxx series also employs two level on-chip cache.

As for TEV; the graphics chip will slows down for each additional TEV stage used. You can do more powerful pixel operations; but you'll increase the bottleneck in the chip i.e. one may have reduced vertex operations (i.e. the pixel and vertex systems are tightly coupled on fixed-function graphics chips.).

Porting a 3d engine is one thing, running large content like Oblivion is another.
e.g. Mobility Radeon 9600 can run Oblivion but not as well as GeForce 8600M GT.

Last edited by Hammer on 06-Jul-2007 at 01:02 PM.
Last edited by Hammer on 06-Jul-2007 at 12:58 PM.

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Hammer 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 13:08:39
#51 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5345
From: Australia

@Lou

Quote:
Did I mention that the GC had more cpu cache memory than the Xbox or PS2?

We can't compare fix length ISA(PPC) against variable length ISA (X86). The X86 ISA has a free ISA compression.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 15:52:27
#52 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

@Hammer

Quote:

Hammer wrote:
@Lou
Quote:
By comparison the Xbox "Hardware Shaders" could handle 4 textures and 4 Stages

Xenos has 48 (model 3.5) unified shaders. Xenos is capable of handling parallax mapping and mega-texture techniques. Xenos's eDram also includes 192 floating point unit processors.

nVidia's Geforce 8xxxx series also employs two level on-chip cache.

As for TEV; the graphics chip will slows down for each additional TEV stage used. You can do more powerful pixel operations; but you'll increase the bottleneck in the chip i.e. one may have reduced vertex operations (i.e. the pixel and vertex systems are tightly coupled on fixed-function graphics chips.).

Porting a 3d engine is one thing, running large content like Oblivion is another.
e.g. Mobility Radeon 9600 can run Oblivion but not as well as GeForce 8600M GT.


When I am comparing Xbox 1 to a Gamecube, you are just spitting out the 360's gpu. I am using the Xbox 1 because the Wii's power was in question when compared to the orginal Xbox in some online interviews/articles with developers. No one doubts that the 360 and PS3 are more powerful than the Wii so to compare them is moot.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 6-Jul-2007 16:06:22
#53 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

@Hammer

Quote:

Hammer wrote:
@Lou

Quote:
Did I mention that the GC had more cpu cache memory than the Xbox or PS2?

We can't compare fix length ISA(PPC) against variable length ISA (X86). The X86 ISA has a free ISA compression.


It's common knowledge that the the GC had more total bandwidth than the Xbox, the GC's cpu also supported cache compression as did the gpu. The GC's cache was also programmable, a feature also implemented in the 360's PPC-based cpu. You can make an argument that the 360 is an evolved GC design where as the Wii is an over-clocked (with some enchancements/refinements) design.
This I won't argue

However it seems the design of the 360 was not able to handle the power of it's components as seen by the RRoD issues it has. I'm sure the 65nm cpu will help, but they are only rolling those out now or for the holidays. They should have spent another year testing and refining and including HD-DVD instead of trying to get out of the gate first. The Xbox 1 had plenty of life left in it if MS hadn't abandoned it...I'm sure with the $1.1 billion warranty hit that they just took - they wish they had waited.

Sadly, they took this charge for the fiscal year that just ended in June 07 so that they can claim profitability in '08. They are pulling PR maneauvers out of Sony's book now... A 3 year warranty doesn't make up for the hassle of sending in your 360 11 times, like 1 customer did. Oh and it's still a 1 year warranty on non-RRoD issues.

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Lou 
Re: Wii not 100% backwards compatible with GC!
Posted on 8-Aug-2007 16:54:34
#54 ]
Elite Member
Joined: 2-Nov-2004
Posts: 4180
From: Rhode Island

Oh no...

http://www.gamesindustry.biz/content_page.php?aid=27450

No more Freeloader support in GC mode for the Wii. - Hey, that's on-topic...

However we did get USB keyboard support, a clock, search functions for the VC and faster downloads.

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Hammer 
Re: Wii not 100% backwards compatible with GC!
Posted on 9-Aug-2007 12:29:40
#55 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5345
From: Australia

@Lou

Quote:
It's common knowledge that the the GC had more total bandwidth than the Xbox

"2 x 32-bit SIMD" is not quite the same as (4 x 32bit) SSE... nForce NB has speculative pre-fetch hardware and it monitors CPU's cache lines.

The power behind XBOX1 is mostly NV2A GPU. NV2A has N-patch ‘high order surface’ tessellation (i.e. GPU generates extra vertices) and programmable dual vertex shaders.

Quote:
You can make an argument that the 360 is an evolved GC design

The Xenon has 1.6Ghz L2 shared cache and it's design has moved away from O-O-O and short pipleine approach.

Quote:
The Xbox 1 had plenty of life left in it if MS hadn't abandoned it

Microsoft has issues with a certain GPU IP vendor.

Last edited by Hammer on 09-Aug-2007 at 12:36 PM.

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Hammer 
Re: Wii not 100% backwards compatible with GC!
Posted on 9-Aug-2007 12:34:37
#56 ]
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Joined: 9-Mar-2003
Posts: 5345
From: Australia

Quote:

Lou wrote:
When I am comparing Xbox 1 to a Gamecube, you are just spitting out the 360's gpu. I am using the Xbox 1 because the Wii's power was in question when compared to the orginal Xbox in some online interviews/articles with developers. No one doubts that the 360 and PS3 are more powerful than the Wii so to compare them is moot.

XBOX1 is dead i.e. there's no point beating a dead horse. Atm, Wii is doing well enough in sales.

Last edited by Hammer on 09-Aug-2007 at 12:39 PM.

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