@billtYou don't need to convert code to C for this changes.
Last edited by NutsAboutAmiga on 06-Apr-2009 at 10:16 PM.
_________________Please check out my software:Excalibur, Basilisk 2, AmigaInputAnywhere.LiveForIt-Musichttp://lifeofliveforit.blogspot.no/
@AllJust noticed the source code is more complete and now available at Github
_________________Philippe 'Elwood' FerrucciSam460 1.10 GhzAmigaOS 4 betatesterAmiga Translator Organisation
@ThreadI even managed to make it work with AmigaOS 4.1 for playing modules.You'll need http://os4depot.net/share/audio/misc/nallepuh.lhaand http://aminet.net/mus/edit/Symphonie.zipOnly use Symphonie Player Pro (do not touch other exe since they could lead to a crash).To prevent any hickups while playing, do Menu/System/Set System Buffer and input 2.Here is a grab of a 32 voices module being played on a Sam440ep@733Mhz (Symphonie was CPU intensive and on AmigaOS 4.1 PEtunia is being used) :http://www.amiga-ng.org/resources/Shymphonie.jpg
Last edited by K-L on 11-Apr-2017 at 08:06 PM.
_________________AmigaONE X1000, 2GB, Sapphire Radeon HD 7700Webmaster of Amiga-NG.org (French)
@K-LThat's a good start. If only we had the play source. The source does have switches for hardware and Toccata support so that can be used to compile an NG version using AHI.