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thellier
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Re: New Wazp3D lib released Posted on 4-Apr-2012 8:52:23
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Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Tomppeli
>It looks like Wazp3D doesn't support double height screen Wazp3D (should) support it (or perhaps your double height screen > 2048 ?) If not it is a bug What prog do you use and how ?
The load/save feature should appear very soon...
Thanks to all for good feedback
Alain Thellier
BTW: If you enjoyed Wazp3D send me a postcard... (see ReadMe)
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sundown
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Re: New Wazp3D lib released Posted on 5-Apr-2012 18:36:39
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Wazp3D has been updated & on Aminet.
Beta 52.1 Now automatically write/read Wazp3D-Prefs settings in a local Wazp3D.cfg file ( OpenLib() call ReadPrefs() and W3D_DestroyContext() call WritePrefs() ) Note: Latest WinUAE need "Miscellaneous panel/Native code execution" to be enabled
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Kicko
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Re: New Wazp3D lib released Posted on 5-Apr-2012 19:41:07
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Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| @sundown
Thanks but where does it save the cfg file? Cant find it and when rebooting it doesnt save rendering: compositing2D on os4.1.5
Last edited by Kicko on 05-Apr-2012 at 07:48 PM.
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sundown
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Re: New Wazp3D lib released Posted on 5-Apr-2012 21:10:49
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Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| @Kicko
The cfg file is in SYS:Prefs, I didn't rename the prefs file, it's still named Wazp3D.prefs & the confg file is Wazp3D.cfg.
I do wonder if the prefs name should be changed or not, have to see how it goes. _________________ Hate tends to make you look stupid... |
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kas1e
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Re: New Wazp3D lib released Posted on 5-Apr-2012 21:48:55
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Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @Allain
Btw, have a suggestion about config: Imho better to save everything in ENVs. Like:
ENVS: Wazp3d/wazp3d.cfg ENVS:Wazp3d/Apps/name_of_app1.cfg ENVS:Wazp3d/Apps/name_of_app2.cfg ENVS:Wazp3d/Apps/name_of_app3.cfg
By this way users can operate with configs better, and all in all usage of ENVS are good way :)
You can also add button "save" to main wazp3d prefs, so it will be easy to understand if it save anything or not. Plus maybe option like "want you save wazp3d settings for the apps on exit YEs/NO" , and when yes, every app will save warp3d setting to ENVS:Wazp3d/Apps/name_of_app.cfg, and when NO, nothing changes (or changes only until reboot)
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Tomppeli
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Re: New Wazp3D lib released Posted on 5-Apr-2012 22:16:16
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| @Kicko
It looks like Wazp3D saves the config file into a directory where the calling program is.
_________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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K-L
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Re: New Wazp3D lib released Posted on 6-Apr-2012 9:04:58
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Joined: 3-Mar-2006 Posts: 1411
From: Oullins, France | | |
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| @kas1e
Alain doesn't want to work any further on Wazp3D. He's fed up with it.
I think no new version will come any time soon (as for MUI-OWB or MUI-Mplayer ).
So enjoy what has already been done and don't hold your breath for any new version in the near future. _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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thellier
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Re: New Wazp3D lib released Posted on 6-Apr-2012 9:21:48
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Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Kicko >where is the cfg file? In each 3d program directory
>Cant find it and when rebooting it doesnt save rendering: compositing2D on os4.1.5 Harggg !!!! I maded an error = I Have forgotten to also update the ppc library header to make LibOpen() call ReadPrefs() too (like the 68 k version do)
I didnt noticed it.... sorry I just fix that now and working Wazp3D will be on Aminet tomorrow
@kas1e >save everything in ENVs. Too complicated too implement for me...
>Alain doesn't want to work any further on Wazp3D. He's fed up with it. Right : Certainly there wont be a new version until late summer
For the moment I will work on an other (more fun) project called Microbe3D http://www.amigaimpact.org/modules/newbb/viewtopic.php?topic_id=10300&forum=3
Alain Thellier
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Tomppeli
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Re: New Wazp3D lib released Posted on 6-Apr-2012 10:38:06
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| @thellier
Quote:
>It looks like Wazp3D doesn't support double height screen Wazp3D (should) support it (or perhaps your double height screen > 2048 ?) |
Switcher3D. I didn't think that limitation. I'm using a 1080 height screen so double size goes outside from the limit. But I tested it also with a smaller screen resolution and got the same results. Could you make the limit 2560 ?
Quote:
I just fix that now and working Wazp3D will be on Aminet tomorrow |
Nice. Thanks.
Last edited by Tomppeli on 06-Apr-2012 at 10:43 AM. Last edited by Tomppeli on 06-Apr-2012 at 10:41 AM. Last edited by Tomppeli on 06-Apr-2012 at 10:40 AM.
_________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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kas1e
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Re: New Wazp3D lib released Posted on 6-Apr-2012 12:53:58
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @K-L Quote:
Alain doesn't want to work any further on Wazp3D. He's fed up with it.
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Alain say that he fedup with it even 3 years ago to me, when i start to annoy him to add more features to make it better for winuae. But i think about 10 new versions come since then :)
@Alain Once you will find motivation for wazp3d back again, i can help you with all that "envs" stuff with no problems.
ps. did you recieve my mail with updated list of prods ?
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thellier
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Re: New Wazp3D lib released Posted on 6-Apr-2012 13:12:57
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @kas1e
>Alain say that he fedup with it even 3 years ago... about 10 new versions come since then :)
Ahahaha you are so right )
>did you recieve my mail with updated list of prods ? Yes
@Tomppeli >Could you make the limit 2560 ? Too late : Wazp3D already ready for Aminet...
You can make it yourself easily just change that line:
#define MAXSCREEN 2048 /* Maximum screen size 2048x2048 */
in Wazp3d.h & soft3d_opengl.h then do "execute build.sh"
Alain Thellier
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samo79
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Re: New Wazp3D lib released Posted on 6-Apr-2012 14:34:57
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Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @thellier
Just a small request, as you are working for a new archive right now, can you use a different system font (a better OS4 font maybe) for the Prefs text rathen then still with the old topaz retro style ? _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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samo79
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Re: New Wazp3D lib released Posted on 6-Apr-2012 14:36:03
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Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @K-L
Quote:
I think no new version will come any time soon (as for MUI-OWB or MUI-Mplayer ) |
I don't think so ... _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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KimmoK
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Re: New Wazp3D lib released Posted on 6-Apr-2012 19:59:58
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Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| Should a SAM440ep-mini user try wazp3D? I guess M9 works better via real Warp3D & miniGL? _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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Tomppeli
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Re: New Wazp3D lib released Posted on 6-Apr-2012 21:09:58
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Super Member |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| @KimmoK
Why don't you test it yourself. Remember to use Compositing2D renderer of Wazp3D. I guess your hardware is quite slow with CPU rendering. M9 is Warp3D compatible Radeon. So it's always better, I guess. Last edited by Tomppeli on 06-Apr-2012 at 09:10 PM.
_________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray |
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sundown
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Re: New Wazp3D lib released Posted on 7-Apr-2012 19:41:36
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Version 52.2 is now on Aminet.
Beta 52.2 o FIX: ReadPrefs() now works for Wazp3D for PPC too
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sundown
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Re: New Wazp3D lib released Posted on 7-Apr-2012 21:00:21
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Testing, seems blender doesn't like Compositing2D, I get a GR. I don't play GL games, so I don't have Wazp3D prefs installed, I just use default settings for now.
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thellier
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Re: New Wazp3D lib released Posted on 13-Apr-2012 10:33:58
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| > seems blender doesn't like Compositing2D, I get a GR. You should use latest Wazp3D version (52.2) as it check if bitmaps are well allocated in Compositing2D mode Also Compositing is NOT recommended for Blender as Compositing dont have zbuffer so it will not render your objects correctly Remenber that Renderer:Compositing2D is more a "Proof of Concept" than something very well written :-/ But soft3d_compositing.c that do Compositing is a small source (766 lines) so os4 programmers feel free to fix/enhance it (rebuilding wazp is as simple as "execute build.sh" )
>can you use a different system font Pehaps in next version but not soon >what appears to be v53.1 of Wazp3D (I say "appears" as the previous version I had installed also has version string v53.1) Wazp3D library as a Warp3D clone is builded with original Warp3D versions numbers : 4.2 for os3 68k 53.1 for os4 ppc the real Wazp3D version appears in Wazp3D-Prefs title
>I guess M9 works better via real Warp3D & miniGL? YES : if a program works with real Warp3D then dont use Wazp3D See FAQ at http://thellier.free.fr/Wazp3D.htm Alain Thellier - Wazp3D author
============================================================ FAQ:
If i got Warp3D (or QuarkTex) working is there any reason to use Wazp3D ?
With Wazp3D you can Track/debug all the Warp3D calls Dump textures Change ugly textures Dump all that is drawn as an .OBJ/.MTL text output You are not limited with video-RAM : you can have as much textures as you got RAM Unlike QuarkTex you can run multiple Wazp3D applications concurrently Unlike QuarkTex you allways can use Windows
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thellier
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Re: New Wazp3D lib released Posted on 24-Apr-2012 15:56:28
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Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| Hello
Just to say that FPSE on Wazp3d/Compositing2D (FPSE=playstation emulator) works well too on Os4 (as it worked well for WinUAE)
It need latest gpuw3d.dll + latest FPSE for os4 Just tested it with Sam440/Compositing and this streetfighter works very well Note: On FPSE sometime it is hard to figure out what key (x tab n return ...) can start the game See FPSE settings here (+compositing2D of course on os4) http://thellier.free.fr/Wazp3D.htm
Better is to just start FPSE + select game cd file open Wazp3D-Prefs set settings (compositing,etc...) then close FPSE with Esc to save wazp3d.cfg
Because if you really start the 3d part with "soft rendering" may be too slow
BTW Tom Raider3,SoulBlade,Legacy of Kain,Gran Turismo,Parasite Eve,CrashBandicoot, Gundam ...works well too
Streetfighter vs xmen & Dragon Ball Z - Ultimate Battle 22 gots problems
Alain Thellier - Wazp3D Author
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ChrisH
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Re: New Wazp3D lib released Posted on 1-Sep-2012 15:07:35
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| OK, I found that Aquaria seems to work great on my X1000 with Wazp3D, when use the prefs Renderer=Compositing2D. And ticking Use Filtering makes it look quite a bit nicer.
But those global setting seems to get forgotten when I reboot. Is there any way to make it permanent? EDIT: NEVER MIND! It seems that I was using an old version of Wazp3D, and reading the changes in the new version, it seems they already fixed this (will check myself shortly!). Last edited by ChrisH on 01-Sep-2012 at 03:57 PM. Last edited by ChrisH on 01-Sep-2012 at 03:48 PM. Last edited by ChrisH on 01-Sep-2012 at 03:13 PM. Last edited by ChrisH on 01-Sep-2012 at 03:12 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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