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/  Forum Index
   /  Classic Amiga Hardware
      /  News about Vampire and Apollo
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PosterThread
Overflow 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 17:25:05
#1121 ]
Super Member
Joined: 12-Jun-2012
Posts: 1421
From: Norway

https://youtu.be/faog7H5qgyA



Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

Awesome game by Gouky

Runs on SAGA in nice 16bit color.

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Overflow 
Re: News about Vampire and Apollo
Posted on 9-Apr-2017 21:58:11
#1122 ]
Super Member
Joined: 12-Jun-2012
Posts: 1421
From: Norway



Gunnar von Boehn

Quote:

SUPER AGA is all of this
* PLANAR AMIGA modes
* PLANAR ATARI MODES
* AMIGA SPRITES
* AMIGA SPECIAL MODES LIKE EHB
* fully COPPER controlled (copperbar restereffects)

and also
* CHUNKY MODE
* HICOLOR MODE
* TRUECOLOR MODE
* YUV VIDEO MODE

But these features which some also are on RTG cards
are now for the very first time done in an fully AMIGA compatible way!

This means the Copper can fully control also CHUNKY Screen.
And AMIGA Sprites can be displayed also on CHUNKY or HICOLOR modes.

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Overflow 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 15:18:17
#1123 ]
Super Member
Joined: 12-Jun-2012
Posts: 1421
From: Norway

https://www.youtube.com/watch?v=8yVqB13EtZg&t=0s

http://aminet.net/package/game/race/CannonBall

Requirements
============

- A very very fast Classic Amiga. Vampire 2 with Gold 2 core or better
recommended :)
- Picasso96 RTG.

http://www.apollo-core.com/knowledge.php?b=3¬e=4767

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OlafS25 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 15:58:33
#1124 ]
Elite Member
Joined: 12-May-2010
Posts: 5096
From: Unknown

@Overflow

on facebook some are already moaning about the hardware requirements

bad luck

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Overflow 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 16:06:29
#1125 ]
Super Member
Joined: 12-Jun-2012
Posts: 1421
From: Norway

@OlafS25

Yeah, well, modernvintagegamer did say in the video its work in progress.
That said, who cares if people moan. There will always be one (or more) snowflake.

And people can play the Lotus series if they want a similar type of game for a stock classic amiga.

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OlafS25 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 16:11:27
#1126 ]
Elite Member
Joined: 12-May-2010
Posts: 5096
From: Unknown

@Overflow

there will be much more "ports" than native designed game software because nobody (except of course some crazies ) will develop specific optimized amiga software, in some cases parts will be optimized with f.e. AMMX or similar. People do not understand that, they themselves mostly contribute nothing except talk and immediately get personal. I do not own Vampire but I think it is good if more and more software gets available that needs it,.

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BigD 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 17:10:37
#1127 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4142
From: UK

@OlafS25

I don't understand as it's clearly designated as far very fast classic Amigas! I wouldn't be surprised if it was too slow on a 060 with RTG but hope that it isn't

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Pixar Animation Studios

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 18:16:06
#1128 ]
Super Member
Joined: 25-Feb-2004
Posts: 1052
From: Italy

@BigD

Well, to me it is awesome to see how 68080 and SAGA can do the job of all the CPUs and Coprocessors that the original board has on.
Games like Outrun need (relatively to an Amiga) a lot of computing power to go that speed without loosing frames, and they nearly achieved it recreating or even emulating an engine written with a completely different HW in mind.

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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wawa 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 19:51:26
#1129 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5726
From: Unknown

@ErikBauer

given the appearance of the game that severly reminds lotus gfx, people may wonder aboth the requirements. probably its due ti the 24 bit gfx and some textured 3ds btu that might not be very obvious.

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BigD 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 20:41:32
#1130 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4142
From: UK

@wawa

I'd still prefer to play the Arcade Version of Chase HQ on the PS2 or Outrun 2: Coast 2 Coast. However, the best racing game on the Amiga is blatantly Xtreme Racing or Lotus 2 .

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Pixar Animation Studios

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wawa 
Re: News about Vampire and Apollo
Posted on 10-Apr-2017 21:29:42
#1131 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5726
From: Unknown

@BigD

Quote:
I'd still prefer to play the Arcade Version


good thing is people start to code for the 68k again, with or without ammx apollo exclusive instructions, be it because they are not available by gcc backend or because the coders care of compatibility. okay, some sdl ports, which isnt bad, still some native or updated soft. look for example at the optimized gcc 68k amiga backend progressing as we speak. apollo core takes off with better results for amiga as a whole, then i expected.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 11-Apr-2017 7:45:39
#1132 ]
Super Member
Joined: 25-Feb-2004
Posts: 1052
From: Italy

@wawa

Quote:

wawa wrote:
@BigD

Quote:
I'd still prefer to play the Arcade Version


good thing is people start to code for the 68k again,


Exactly. It is true that hard core people's interest is in the new HW, but it is the new software that brings the majority to buy it. And I'm SO glad we are starting to have some new games.
I'm waiting for both V1200 and Stand Alone version to come out in order to decide which to buy, but it will be the possibility to play new (in Amiga trerms) games to make me open the wallet.

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Overflow 
Re: News about Vampire and Apollo
Posted on 17-Apr-2017 0:53:15
#1133 ]
Super Member
Joined: 12-Jun-2012
Posts: 1421
From: Norway

http://www.apollo-core.com/knowledge.php?b=1¬e=4848&x=1&z=6jKGux

Quote:

Driver-One was kindly provided by Jason.
SAGA-Driver-One was written fully from scratch based on free UAE information.
Jason kindly did SAGA-Driver-One literally on a weekend.

SAGA-Driver-One provides the functionality to select/program the screenmodes.. But nothing more.
There is no graphic acceleration, no speed tuning, no fast blitting included in this driver. It only provides the ability to select a screen mode. All the screen update are done by the RTG lib fallback functions. These do their job but there is some room for tuning.

That P96 screen nevertheless feel very fast on Vampire is simply because the 68080 CPUs is a beast.

Now Flype thankfully wrote a complete new driver - again fully from scratch. The goal of this new driver (called Driver-2) is to not only provide Screen mode selection but to offer a lot more functionality.

As for example:
* Allowing to active the SAGA Scanline features for CRT emulation.
* Tuned routines for Screen Blitting / Moving / Filling operations
Bax and Flype did some great work here and we see already a speedup of +50% to +100% in their new functions. I believe that in combination with future Core upgrades we will even see over speedups of over +200%.

The driver work is not 100% complete yet
we have a lot more ideas which we want to do
and it could be some weeks before it will be released to public.

You have to mind that SAGA is the first and only GFX core which provides Chunky in Combination with AMIGA design. This means you can fully control the chunky display in Amiga way with the Copper.

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fishy_fis 
Re: News about Vampire and Apollo
Posted on 17-Apr-2017 7:11:21
#1134 ]
Super Member
Joined: 29-Mar-2004
Posts: 1739
From: Australia

In regards to the Rick Dangerous game, its actually a port from Nintendo Wii (sources are available from the website). I'm surprised it hasn't made it to other Amiga-oid platforms yet.
Could probably be recreated almost identically on '020+AGA, but for the moment it comes from a highly unoptimal base, hence the high requirements.

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Cool_amigaN 
Re: News about Vampire and Apollo
Posted on 17-Apr-2017 8:47:50
#1135 ]
Super Member
Joined: 6-Oct-2006
Posts: 1164
From: Athens/Greece

Well, Cannonball 68k port for Vampire also works on MorphOS ;)

Last edited by Cool_amigaN on 17-Apr-2017 at 08:48 AM.
Last edited by Cool_amigaN on 17-Apr-2017 at 08:48 AM.

_________________

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Amiboy 
Re: News about Vampire and Apollo
Posted on 17-Apr-2017 12:34:54
#1136 ]
Super Member
Joined: 21-Dec-2003
Posts: 1027
From: At home (probably)

@thread,

What would the features of a stand alone system be? Would it allow harddrives and optical drives to be plugged in? Will it have an onboard network port or pci slots?


Depending on specs and obv if/when a standalone version appears and if it can match/exceed my current A1200 setup ill more than likly purchase one then sell off my system.



_________________
Live Long and keep Amigaing!

A1200, Power Tower, OS3.9 BB2, HD-Floppy, Mediator PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, 100MBit Ethernet & 060 66MHz 64MB, 9.5Gig HD, 52xCDRom.

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IanP 
Re: News about Vampire and Apollo
Posted on 30-Apr-2017 0:30:52
#1137 ]
Member
Joined: 27-Mar-2008
Posts: 81
From: Unknown

A new video showing some work in progress on a core update has been posted on Youtube more info on apollo-core forum

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t0lkien 
Re: News about Vampire and Apollo
Posted on 1-May-2017 0:13:58
#1138 ]
Regular Member
Joined: 25-Sep-2004
Posts: 103
From: SPAIN

Don´t understand what is happening with the FPU status. We have pal through hdmi, ammx etc etc but no news about FPU...

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Kremlar 
Re: News about Vampire and Apollo
Posted on 1-May-2017 1:42:11
#1139 ]
Member
Joined: 12-Aug-2010
Posts: 71
From: Unknown

@t0lkien

Not sure why AMMX, but it seems like they would prioritize things to get the standalone board working (standard modes through HDMI).

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IanP 
Re: News about Vampire and Apollo
Posted on 1-May-2017 3:51:08
#1140 ]
Member
Joined: 27-Mar-2008
Posts: 81
From: Unknown

Adding AMMX before FPU gives developers time to learn the new instructions, update assemblers or include them as macros until supported directly and optimise code for the Vampire/Apollo. Adding support for the Amiga chipsets via HDMI before the FPU will allow A500 and A600 Vampire users to run AGA software, save (non-SCART territory) users needing to invest in old 15KHz monitors, scan doublers or SCART/RGB to HDMI converters and allow the release of a standalone board.

Adding FPU will allow FPU (versions) of software to run on the Vampire. Unless you have taken out an accelerator with FPU to replace it with a Vampire or are waiting for the FPU to do just that I expect most users aren't "missing" not having an FPU too much yet.

Implementing the Apollo core is an immense task that just would not happen if not for the love of the Amiga by those that have undertaken to do it. It will take time to add everything we and they want to be done and everything that gets added is a free bonus as future updates are not promised, they have no obligation to continue development if for some reason it becomes too unattractive to do so.

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