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Massi
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Graphic artist needed Posted on 2-Apr-2016 8:31:19
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| Hello,
I would like to get in touch with a graphic artist to start a duo team, where I am the programmer.
My current project is a demo for the demo scene where the target is Commodore Amiga 500 with OCS chipset.
A knowledge of the Amiga graphics and related tools is certainly welcome.
It is not a paid work but such projects can give a very good return in terms of visibility and resume.
Those interested can email me mscarano @ libero . it
THANKS
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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Massi
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Re: Graphic artist needed Posted on 25-Apr-2016 8:23:41
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| My goal is to find a RELIABLE partner for a number of projects.
The main focus is on "old-school" 2D pixel art.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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Massi
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Re: Graphic artist needed Posted on 30-Apr-2016 8:52:56
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| No one needs a new challenge?
For those interested I can showcase a concept for my current demo project.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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elwood
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Re: Graphic artist needed Posted on 30-Apr-2016 9:11:26
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @Massi
Just an idea. Maybe you can create both a demo and a game. This way you could create a commercial game and have some reward. Look at the Dungeon Crawler thread. This is the way to go, IMO. _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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Massi
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Re: Graphic artist needed Posted on 30-Apr-2016 11:14:08
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| @elwood
Quote:
This way you could create a commercial game and have some reward. |
Unfortunately the time when the Commodore Amiga was a profitable system is gone.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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elwood
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Re: Graphic artist needed Posted on 30-Apr-2016 22:41:28
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @Massi
EntwicklerX, Cinemaware, Cope-Com, Hyperion
I didn't say you will be rich but it helps to find motivated people and judging by the answers you received in this thread, you should give some thought to my advice. Last edited by elwood on 30-Apr-2016 at 10:41 PM.
_________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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AmigaOldskooler
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Re: Graphic artist needed Posted on 1-May-2016 8:23:28
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Regular Member |
Joined: 7-Mar-2015 Posts: 284
From: Unknown | | |
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Massi
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Re: Graphic artist needed Posted on 1-May-2016 9:19:39
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| @elwood
The Amiga (all its forms) is not a profitable system anymore, I am pretty sure those names have to refer to other markets as well to be able to survive.
I only program for my interest and passion, that is why I think I found my way within the demo scene. I actually got few but very interesting contacts from the various sites where my ad is spread.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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Massi
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Re: Graphic artist needed Posted on 1-May-2016 9:20:35
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| @AmigaOldskooler
Yes thanks
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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elwood
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Re: Graphic artist needed Posted on 1-May-2016 14:21:19
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @Massi
Quote:
I actually got few but very interesting contacts from the various sites where my ad is spread |
Bene !
And don't forget AmigaNG systems. _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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NutsAboutAmiga
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Re: Graphic artist needed Posted on 1-May-2016 14:22:41
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Elite Member |
Joined: 9-Jun-2004 Posts: 12823
From: Norway | | |
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| @elwood
It's true what Massi says, you can't make a lot of money on AmigaOS, but making some money is better than making no money. For me It's a challenge for me to make software people are willing to spend money on. And way spend time make software no one will use?
It's easy to like something, but to back up your support with hard cash shows its really worth doing. Last edited by NutsAboutAmiga on 01-May-2016 at 02:25 PM.
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
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elwood
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Re: Graphic artist needed Posted on 1-May-2016 16:48:31
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @NutsAboutAmiga
On FFmpeg page, you can read "Many ASM optimizations" in the february release. Maybe you could do the same optimization on the PPC code and "sell" that work.
Last edited by elwood on 01-May-2016 at 04:53 PM. Last edited by elwood on 01-May-2016 at 04:52 PM.
_________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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Templario
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Re: Graphic artist needed Posted on 2-May-2016 12:43:15
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @elwood Airsoft Software too. |
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OlafS25
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Re: Graphic artist needed Posted on 2-May-2016 14:48:20
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Elite Member |
Joined: 12-May-2010 Posts: 6354
From: Unknown | | |
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| @Massi
I want to do some game programming and use this (already licensed): https://www.scirra.com/
there is a store with lots of graphics, sound and so on
perhaps you could use those material for your project |
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OlafS25
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Re: Graphic artist needed Posted on 2-May-2016 14:53:03
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Elite Member |
Joined: 12-May-2010 Posts: 6354
From: Unknown | | |
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| @NutsAboutAmiga
it is completely unrealistic to earn money except the tries of a-eon (that are very expensive because of low number of sales). You need something that is cross-platform so that you earn money on android or iOS or in browser games and support amiga platforms additionally. Hollywood is nearest there but still missing some relevant platforms and is not good enough supporting game programming if you compare it to modern development environments on windows.
To me minimum requirement is modern browser including full HTML5 support and WebGL |
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Massi
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Re: Graphic artist needed Posted on 2-May-2016 15:39:37
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| @OlafS25
No, that has nothing to do with the demo scene. The demo scene means skills and talents ... in just one word ART.
That is more a resource for "dummies" ... how to become a game programmer without any knowledge of programming
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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OlafS25
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Re: Graphic artist needed Posted on 2-May-2016 15:50:56
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Elite Member |
Joined: 12-May-2010 Posts: 6354
From: Unknown | | |
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| @Massi
dummies make more money than demo coders propably
I did not talk about the program but the resources you can buy
the problem is most of the community is just "talking" so I am not sure if you will find what you are searching for |
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NutsAboutAmiga
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Re: Graphic artist needed Posted on 2-May-2016 20:22:28
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Elite Member |
Joined: 9-Jun-2004 Posts: 12823
From: Norway | | |
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| @elwood
Quote:
On FFmpeg page, you can read "Many ASM optimizations" in the february release. |
You don't need to be good at coding to compile FFMPEG, sure it made some changes to code enable 64bit seek in FFMPEG, but I think you can do that by defining some platform files.
Don't wont do what did last year this year :o)
Quote:
Maybe you could do the same optimization on the PPC code and "sell" that work. |
I have a better idea ask Ole-Egil, I know he knows PowerPC assembler it was the first thing he talked, when I met him for the first time. I consider myself a noob when comes to PowerPC assembler. Even a noob can do some things, but I'm not fast, I'm not cost efficient. I spend more time looking up documentation.
There must be better assembler coders then me, or this platform is in real trouble.
I think most of code that can be optimized is optimized already, I there little I can do to improve the code. All you really need to do enable optimization and pray there are no green gfx bugs in optimized code.
Last year I was not responsible for optimizing code, it was him from Greece that promised to do that. I was only going to integrate his work into mplayer and add stuff (menus, d&d, menus, and stuff like that.)Last edited by NutsAboutAmiga on 02-May-2016 at 08:38 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:35 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:30 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:30 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:25 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:24 PM. Last edited by NutsAboutAmiga on 02-May-2016 at 08:23 PM.
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NutsAboutAmiga
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Re: Graphic artist needed Posted on 2-May-2016 20:33:02
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Elite Member |
Joined: 9-Jun-2004 Posts: 12823
From: Norway | | |
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Massi
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Re: Graphic artist needed Posted on 3-May-2016 9:20:00
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Cult Member |
Joined: 2-Feb-2011 Posts: 628
From: Rome, Italy | | |
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| @NutsAboutAmiga
Exactly, these guys here don' t even know what they are talking about.
Then I continue to see comments like for example "... we do need developers ...", but no one wants to support with money these developers!
The old story, that is why I doing something else.
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