Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
10 crawler(s) on-line.
 74 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 pixie:  7 mins ago
 cip060:  37 mins ago
 kolla:  38 mins ago
 BigD:  38 mins ago
 VooDoo:  1 hr 28 mins ago
 thomas:  1 hr 52 mins ago
 amigakit:  2 hrs 26 mins ago
 OlafS25:  2 hrs 50 mins ago
 Rob:  3 hrs 4 mins ago
 matthey:  3 hrs 13 mins ago

/  Forum Index
   /  Amiga Gaming
      /  Updated Alien Breed 3D 2
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )
PosterThread
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 29-May-2023 21:09:20
#261 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Yssing

Not as it currently stands. A clean room reimplementation could, of course, do anything.

There are some challenges even there, though. The wall texturing doesn't translate well to standard hardware texturing model. It uses large horizontal textures from which power of two wide vertical slices can be tiled out along wall spans. These slices can be pretty much any offset from the left edge of the texture and can be stretched or shrunk to fit a whole number of tiles in an arbitrary long wall segment. This isn't a great fit for the texture wrap modes in Warp3D/GL and would probably necessitate creating lots of smaller textures that are that specific width. You've also got the whole lightmapped sprites to deal with. Those can probably be converted into some form of bump map for R100/R200 but there's not much you can do for older boards there.

Another challenge is the sheer scale. The open expanses can be very large and translating to normalized depth for depth buffering may be problematic.

Last edited by Karlos on 30-May-2023 at 08:22 AM.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Yssing 
Re: Updated Alien Breed 3D 2
Posted on 29-May-2023 23:44:03
#262 ]
Super Member
Joined: 24-Apr-2003
Posts: 1084
From: Unknown

@Karlos

Thank you, that was a very informative answer. :)

_________________

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 30-May-2023 14:15:32
#263 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Yssing

If it's any consolation, it's on my personal Todo list to explore RGB rendering for RTG. The engine makes a lot of use of shading that could work quite well for 16 or 24 bit nodes.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 1-Jun-2023 17:44:14
#264 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7327
From: UK

@Karlos

The RTG engine works really well other than the energy/ammo displays not displaying text correctly! Got an extra 6fps using the RTG version on an 060 machine in full screen! Deathmatch over null modem worked great and is a pleasure to play!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 1-Jun-2023 17:53:11
#265 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

You're going to need that extra FPS by the time my mod is finished.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
NutsAboutAmiga 
Re: Updated Alien Breed 3D 2
Posted on 1-Jun-2023 18:06:03
#266 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12825
From: Norway

@Karlos

_________________
http://lifeofliveforit.blogspot.no/
Facebook::LiveForIt Software for AmigaOS

 Status: Offline
Profile     Report this post  
Amiboy 
Re: Updated Alien Breed 3D 2
Posted on 1-Jun-2023 18:25:48
#267 ]
Super Member
Joined: 21-Dec-2003
Posts: 1056
From: At home (probably)

@BigD

Out of curiosity, what was that machines full specs? Also what was the peak FPS you noticed and what would you say the average FPS was hovering around?

I'm hoping to try it out on my towered A1200 soon

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 1-Jun-2023 20:55:54
#268 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7327
From: UK

@Amiboy

060/50 Picasso IV with 100+MB of Ram

It hovered around/averaged 16fps with some drops to 14fps. I'd probably drop to 3/4 size window for single player but it was fine for 2-player (no monsters).

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Amiboy 
Re: Updated Alien Breed 3D 2
Posted on 2-Jun-2023 13:22:05
#269 ]
Super Member
Joined: 21-Dec-2003
Posts: 1056
From: At home (probably)

@BigD

Thats cool, thanks for that - am I correct in assuming you're running an A4000? Was this also in full screen or 2/3

I think when I tested a version from back in April (AGA only at that point) on my desktop 1200 with my TF1260 (50MHz) I was getting around 9.5 FPS in full screen, with about 18.5 FPS in 2/3 window (obviously this was a couple of versions ago - so I'm not sure what other speed increases it might have seen since)

Overclocked to about 84 I was seeing 13.5/27 FPS respectively.

If you're FPS was with the game in full screen, it make me very very curious what sort of FPS I would get on my Voodoo 3 3000 & TF1260 towered system.

I will have to get the system up and going ASAP!



_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 2-Jun-2023 22:00:40
#270 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7327
From: UK

@Amiboy

Yep, it was full screen. The PiStorm32 by equivalent is a solid 50fps now in RTG mode! They are both playable in deathmatch full screen with no noticeable advantage (at least at my skill level)!

Just downloaded the latest Karlos Mod files! I'm expecting great things as it's been months since I've seen what he's added!

...say goodbye to my 6fps speed up in fullscreen on a vanilla 060!!

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 2-Jun-2023 22:01:30
#271 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7327
From: UK

@Thread

Oh yeah, HERE'S the link to the latest mod assets!

Last edited by BigD on 02-Jun-2023 at 10:22 PM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
BigD 
Re: Updated Alien Breed 3D 2
Posted on 2-Jun-2023 22:19:16
#272 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7327
From: UK

@Thread



HERE are the new executables including for the RTG engine! Karlos says you shouldn't try the latest mod assets with the latest engines! Waiting for confirmation as to why!

Confirmed working!!! Let's blast some modded breed in RTG!!

Last edited by BigD on 02-Jun-2023 at 10:30 PM.
Last edited by BigD on 02-Jun-2023 at 10:21 PM.
Last edited by BigD on 02-Jun-2023 at 10:21 PM.

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

 Status: Offline
Profile     Report this post  
Hammer 
Re: Updated Alien Breed 3D 2
Posted on 3-Jun-2023 3:42:06
#273 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5312
From: Australia

@Karlos

Quote:

Karlos wrote:
@BigD

PiStorm Lite firmware updates have dramatically improved the chip ram write performance. Now TKG runs at the refresh rate:

https://youtu.be/IFP4sgPoLHc


For the recent public Emu68 build for PiStorm32 Lite, bustest chip benchmark has reached 5.3 MB/s writem

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 3-Jun-2023 13:22:02
#274 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Hammer

Chip Ram write speeds sill cease to be relevant for PiStorm users before long as there is already some RTG support. For the moment, the in game RTG is direct but the menu screens are still rendered into chip memory and copied. The menu code is pretty convoluted and needs replacing anyway.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Cool_amigaN 
Re: Updated Alien Breed 3D 2
Posted on 3-Jun-2023 20:28:21
#275 ]
Super Member
Joined: 6-Oct-2006
Posts: 1227
From: Athens/Greece

@BigD

Quote:

BigD wrote:
@Thread



HERE are the new executables including for the RTG engine! Karlos says you shouldn't try the latest mod assets with the latest engines! Waiting for confirmation as to why!

Confirmed working!!! Let's blast some modded breed in RTG!!


Where the new RTG engine can be found? This link results into a 403 Forbidden.

Also, do we just extract the new engine to KarlosTKG/game and we launch?

The "Game" folder includes the full game plus the mod?

I downloaded "ab3d2_Andy" from EAB Zone and it loads/plays works on MorphOS after a brief test but I 'll return on it with more test.

Edit: ^ Scratch that, it froze a couple of seconds later but I think I am using the old RTG version.

Last edited by Cool_amigaN on 03-Jun-2023 at 08:31 PM.

_________________

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 4-Jun-2023 1:44:01
#276 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@Cool_amigaN

The latest engine builds are attached in an lha archive to this post:

https://eab.abime.net/showpost.php?p=1619815&postcount=2675

You can put them in the Game directory of Karlos-tkg and edit the KarlosTKG script to run the executable called "hiresC" rather than the out of date build included in the mod.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 4-Jun-2023 8:22:26
#277 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@dooz

Try it and see.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
ppcamiga1 
Re: Updated Alien Breed 3D 2
Posted on 4-Jun-2023 14:59:05
#278 ]
Cult Member
Joined: 23-Aug-2015
Posts: 777
From: Unknown

@Karlos

I try it.
It is much better than original version from 1996.
It is easier to setup.
Works without problems.

But it don't look like in 1996.
I know we use two or three times wider monitors.
And everything in 320 resolution fullscreen looks weird.
But after all it is not the same.

Maybe it should be ported to OpenGL. Even 1.x.

 Status: Offline
Profile     Report this post  
Amiboy 
Re: Updated Alien Breed 3D 2
Posted on 4-Jun-2023 18:25:55
#279 ]
Super Member
Joined: 21-Dec-2003
Posts: 1056
From: At home (probably)

@Karlos

Also posted in the EAB thread;

System specs;
Towered A1200
3.1 ROMS
OS3.9 BB2
TF1260 @ 84MHz
(can clock slightly higher but this frequency is definitly 100% stable)
128MB Ram
Voodoo 3 3000 (Mediator)

Game settings;
HiResC
ScreenMode: Voodoo @ 320x240 @ 8Bit
2/3 play area screen size
Simplified lighting

Result;
FPS (on first level) of up to 40-50 in some areas (mainly the smaller tighter spaces), in the larger more open areas I was seeing around 23-24 FPS.

Question;
If you hit escape to bring up the main menu I didn't know how to exit the menu to get back into the session I was playing (I wanted to change some of the default key bindings during play).

Is this possible to allow user to get back to the session they are in (or have I completely missed something), or do you have to re-start from whatever level you were on?

Also, don't know if this is useful information or not but, as the game was running my Roadshow demo timed out and pushed my view back to Workbench. I was able to interact with WB without any issue and once I clicked OK on the time out pop-up it pushed me back into the game without any noticeable issues. (I know you are looking into an exit game option - but hopefully this shows that its almost good to go with that).

Anyway thanks for all the amazing hard work you are all doing! Please keep it up.

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

 Status: Offline
Profile     Report this post  
Karlos 
Re: Updated Alien Breed 3D 2
Posted on 4-Jun-2023 22:32:37
#280 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@ppcamiga1

If you want an OpenGL version I can only suggest a clean-room reimplementation. Effort has started on introducing C code to the engine, but I think you'll be waiting some time for a pure C version.

As our resident PPC fan, you might consider looking into something like http://aminet.net/package/dev/asm/PPC68k20 to port to PowerPC. I remember playing with this tool a long time ago but had no real need to use it, so I don't know how effective it is.

_________________
Doing stupid things for fun...

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle