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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:02:11
#41 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@NutsAboutAmiga

for one cent per hour?

seriously who do you expect you to pay for years of work? Even in the "golden era" with still millions of users companies like Maxon only sold products that were developed by f.e. students and paid them only if they sold something (and not paid them for development of the software)

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:02:55
#42 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@OlafS25

I am quite pretty sure there was one of the last Amiga Basics capable to remap graphic primitives of early Visual Basic (windows, gadgets, sliders, buttons) as boopsi or mui... Maybe GFA Basic?

Obviously it had no visual approach as its Windows counterpart.

(Or someone wrote some conversion commodity for Blitz, HiSpeed or GFA using ARexx???)

Correct me if I remember this fact wrong.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:05:04
#43 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@Raffaele

I do not think that that was GFA Basic. It is from the 80s and I do not think that it offers sophisticated features like that. No Basic on Amiga had objects and classes, all were procedural.

You have extensions for amos that support Intuition and you have the same in Amiblitz. But that is not objectorientation (and that is the big plus in Visual Basic). Additionally most Visual Basic rely on Windows components so I do not think that it is possible to port Visual Basic software to other platforms.

Last edited by OlafS25 on 28-Mar-2014 at 05:07 PM.

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:05:57
#44 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25

I know... but anyway If there is any interest out there, I do it, if not then I wont be doing it. Its that simple.



I even do a AROS version

Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:08 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:08 PM.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:09:38
#45 ]
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Joined: 12-May-2010
Posts: 6342
From: Unknown

@Raffaele

I do not know of any conversion utitlity of that sort but I certainly do not know everything. But I doubt it.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:11:31
#46 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@NutsAboutAmiga

a version for Aros Vision would be enough to me

theoretical there was Dpaint 5 running on 68k and that was certainly not Visual Basic so that would be possible (I assume a combination of Assembler and C). But propably not portable.

The problem is that the sources are propably lost or (better) noone knows anything about it because responsible persons left company long ago or sources were used in new projects or parts of the sources are licensed. I had this kind of different answers more than one time.

The chances are best if it was developed and sold by one developer and you find this person. I doubt that this is the case regarding DPaint.

Last edited by OlafS25 on 28-Mar-2014 at 05:16 PM.
Last edited by OlafS25 on 28-Mar-2014 at 05:15 PM.

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:35:29
#47 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25

This is theoretical provided any one is interested in fund my project.

Quote:
theoretical there was Dpaint 5 running on 68k and that was certainly not Visual Basic so that would be possible (I assume a combination of Assembler and C).


No, no no, I was not saying I was going to make paint program in VB, two different projects.

Quote:
But probably not portable.


The idea was not port it, but start over from the beginning.

Quote:
The problem is that the sources are probably lost or (better) noon knows anything about it because responsible persons left company long ago or sources were used in new projects or parts of the sources are licensed. I had this kind of different answers more than one time.


the Dpaint sources are irreverent, as you say most likely Assembler. and also Planar Graphics, I do want to make it Chunky Graphics, 8 Colors up to 32bit. (Just Like PublicPaint). But I can't reuse PublicPaint source code as it not efficient, well maybe parts of it, but not all. My concept has evolved since then.

Quote:
The chances are best if it was developed and sold by one developer and you find this person. I doubt that this is the case regarding DPaint.


I want even call it Dpaint, it have to be program made in the spirit of Dpaint, whit many of the features of Dpaint + extras.

Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:43 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:40 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:39 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:36 PM.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:42:13
#48 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@NutsAboutAmiga

I understood it wrong... You want to create a successor and be paid for it? If you are convinced of it why waiting for someone to pay you?

Or you are not convinced of it but want others to take the risk? Sounds like you are a banker

Last edited by OlafS25 on 28-Mar-2014 at 05:43 PM.

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:46:37
#49 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25

Well, I have other projects I'm working on, that might not be so interesting for you, that I'm working on, if some is willing to pay for some thing I'm willing to change my priorities.

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Flipflop 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:51:02
#50 ]
Member
Joined: 19-Jan-2005
Posts: 18
From: Deep Down Oberfranken

DPaint was done with AmigaC and some parts of Asm up to v2, DPaint3 with AztecC (+Asm),
the next versions mainly with Lattice/SAS C 4/5 and again small parts in Asm. Former developers
are easily reachable via LinkedIn btw.! Just ask them, then ask EA, and this should be done
not via an ugly eMail from thousands of people at the same time!!! Its not impossible...
BUT as always: support ACTIVE ACTUAL projects and dont spent money in old code broken by design.

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 17:57:54
#51 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25


Quote:
Or you are not convinced of it but want others to take the risk? Sounds like you are a banker


there is no risk that I want be able to make paint program, as I have already done so, but the old paint program has a few design flaws that make it extremely unefficient.



As for VB project there might a few unknowns, and quite large project compared whit paint program project, so it might be a higher risk.
(Well the risk is that will take twice as long time to make.)

Last edited by NutsAboutAmiga on 28-Mar-2014 at 06:06 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 06:05 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 05:58 PM.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 18:06:06
#52 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@NutsAboutAmiga

With risk I mean risk not selling anything. Or did you mean opensource? If you really mean it serious you could set up a bounty. The problem is you only get money after the bounty is finished. Or you could set up small bounties that are based on each other.

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 18:10:33
#53 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25

Quote:
With risk I mean risk not selling anything.


if its prepaid its no risk at all, but if additional versions where to be made I like to have opportunity to continue working on it and get payed for it.

If you prepaid for some thing of course you should get first copy for free.

Last edited by NutsAboutAmiga on 28-Mar-2014 at 06:14 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 06:11 PM.

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OlafS25 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 18:13:48
#54 ]
Elite Member
Joined: 12-May-2010
Posts: 6342
From: Unknown

@NutsAboutAmiga

What if the project is never finished will it be paid back? You would need it for your living as I understand it? Try to set up a kickstarter if you think there is a chance.

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 18:17:52
#55 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

Well at this point why don't we ask Pavel Kanzelsberger who made Pixel 32 Pixel Image Editor HDR Paint program how much does he want to release open source his MorphOS version and start a bounty?

Then we could hire Nuts with another bounty to make the AmigaOs porting of Pixel32 then

_________________
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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 18:48:03
#56 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@OlafS25

If never finished I will travel to Angola, Afghanistan or the north-pol some where else you want find me, but I keep you up to date on Facebook

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NutsAboutAmiga 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 19:02:34
#57 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12818
From: Norway

@Raffaele

I remembered it was made In FreePascal, so I googled it to be sure.

http://fr.wikipedia.org/wiki/Pixel32

I don't think we (AmigaOS4 users) have a version of Free Pascal that is up to date. I don't know about AROS.

Last time I did anything whit pascal it was back in 1995.

Last edited by NutsAboutAmiga on 28-Mar-2014 at 07:05 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 07:04 PM.
Last edited by NutsAboutAmiga on 28-Mar-2014 at 07:03 PM.

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Arko 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 20:03:38
#58 ]
Super Member
Joined: 17-Jan-2007
Posts: 1989
From: Unknown

@NutsAboutAmiga

Quote:

NutsAboutAmiga wrote:

The idea was not port it, but start over from the beginning.


I think an update of existing OpenSolurce Paint programs that where ported to AOS4 would be the fastest way to get results.

Features like I have seen it in Rotoscope 0.2 would be nice too, for pictures and short animations.

Download & Source
http://www.toonyphotos.com/download.html

Examples and Online version:
http://www.toonyphotos.com/rotoscope

_________________
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I borrowed this comments from here (#27 & #28):
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0

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cymru 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 21:03:54
#59 ]
Regular Member
Joined: 24-Feb-2014
Posts: 164
From: South of the Great Divide

@Arko

I agree.

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Raffaele 
Re: Ask Electronic Arts to free De-Luxe Paint sourcecode
Posted on 28-Mar-2014 23:45:43
#60 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@Arko

The point is not making a port of an existing open source paint program...

The point is the porting of a paint program that proved itself its graphical routines allow a smooth, plain, precise and easy painting...

If only Paint Tool SAI was was open source and not proprietary, then IT will be the perfect successor of DPaint.

_________________
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