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NutsAboutAmiga
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Re: ReWarp project Posted on 7-May-2016 10:44:33
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Elite Member |
Joined: 9-Jun-2004 Posts: 12825
From: Norway | | |
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pavlor
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Re: ReWarp project Posted on 7-May-2016 10:45:11
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Elite Member |
Joined: 10-Jul-2005 Posts: 9597
From: Unknown | | |
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| @Develin
Sure, but games I mentioned need PowerPC... |
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Develin
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Re: ReWarp project Posted on 7-May-2016 10:47:39
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Regular Member |
Joined: 16-Mar-2006 Posts: 443
From: Karlstad, Sweden | | |
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| @NutsAboutAmiga & Pavlor
I know that 9.x works under QEMU, feels like the effort to port that instead of just SheepShaver would be much more rewarding in the end IMO. Last edited by Develin on 07-May-2016 at 10:48 AM.
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tlosm
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Re: ReWarp project Posted on 7-May-2016 13:44:14
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @Develin is really hard for describe it for my bad english but i will try. Nope on Os4 no Sheepshaver at all this because it need special mmu and memory pages in kernel. OsX and Linux have it ... on X86 shapeshaver work in emulation and this make the shapeshaver work without this memory "patch". Probably if some one "patch" the ng kernel or make an option about ... like was the mac emul patch on Classic ... we can play with it.
In any way on OS9 there are many fun , games and great productive software ...
Qemu ... is not compatible with os9 ... and in any way is slow
_________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Senex
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Re: ReWarp project Posted on 7-May-2016 14:34:34
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Joined: 8-Mar-2003 Posts: 135
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tlosm
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Re: ReWarp project Posted on 7-May-2016 14:56:52
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @Senex
tabor _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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tlosm
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Re: ReWarp project Posted on 7-May-2016 15:01:38
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @Senex
double post sorry Last edited by tlosm on 07-May-2016 at 03:41 PM.
_________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Hypex
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Re: ReWarp project Posted on 7-May-2016 16:44:32
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Elite Member |
Joined: 6-May-2007 Posts: 11228
From: Greensborough, Australia | | |
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| @NutsAboutAmiga
Quote:
Yes, we need to virtualize the memory, so the two operating systems can co-exist, basically move MacOSX + X bytes into a safe address space. |
That sounds suitable for an OS4 like version of Mac-On-Linux. Something I would have liked to see. I've since stopped trying to compile it on OS4. I only got up to the point of compiling the configurator anyway.
So it looks like the "MachSpeed" project I had started, my working title for an OSX runner for OS4, will be relegated to running direct on the hardware. If I continue to develop ideas for it. OS4 just tends to get in the way so it's best to reboot into Linux.
Now if OS4 can be virtualised to run on Linux that could be the best of three worlds. |
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Senex
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Re: ReWarp project Posted on 7-May-2016 17:44:14
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Regular Member |
Joined: 8-Mar-2003 Posts: 135
From: Unknown | | |
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| @tlosm
Thanks - had thought P1022 would be a core description as well. :-/ _________________ amiga-news.de |
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NutsAboutAmiga
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Re: ReWarp project Posted on 8-May-2016 11:42:11
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Elite Member |
Joined: 9-Jun-2004 Posts: 12825
From: Norway | | |
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tlosm
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Re: ReWarp project Posted on 8-May-2016 12:51:06
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @NutsAboutAmiga
will be fun ... but we need kvm on amigaos kernel
_________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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thellier
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Re: ReWarp project Posted on 8-May-2016 19:21:00
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @rewarp coders About old 3d games using warp Warp3d v5 (Os4) and v4(os3) are not 100% compatible ... So even is rewarp is 100% perfect you may encounter some problems with those games Better then to test with wazp3d (software mode) to check if problem come from rewarp or warp3d
Alain Thellier - wazp3d |
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zErec
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Re: ReWarp project Posted on 11-May-2016 3:47:43
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Cult Member |
Joined: 17-Dec-2003 Posts: 514
From: Germany | | |
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| @Thread
I would like to show you some pics from internal reWarp testings done on a X1000.
After Dennis pumped life into reWarp I tested one of the first WarpOS programs "VoxelEngine" under AmigaOS4.1FE. You can find it in the original WarpOS5 distribution on Aminet.
Well what can I say.......it flysssssssss!!!!!
VoxelEngine
What you can see is a highres voxel terrain running a smooth 30fps @ 1600x1200. Even switching ON-THE-FLY to the JIT-68K Emulator of OS4.1 works great.
I even tried crazy stuff - Have a look:
CRAZY
Next test I've done was FlashMand WOS
FlashMand and a happy guy
Quake1 WOS (Frank Wille's Port) rendered by CPU Resolution 1280x1024 @ 33FPS
Quake1 WOS
The latest stage of reWarp development even initialized Warp3D!!! For my test cases I used Wazp3D as suggested by the author.
BlitzQuake 5.6 aka GLQuake
There is still a lot of work to do but it looks very promising.
C'Ya z! Erec Last edited by zErec on 11-May-2016 at 05:02 AM. Last edited by zErec on 11-May-2016 at 04:52 AM. Last edited by zErec on 11-May-2016 at 04:43 AM. Last edited by zErec on 11-May-2016 at 04:31 AM. Last edited by zErec on 11-May-2016 at 04:12 AM. Last edited by zErec on 11-May-2016 at 04:07 AM. Last edited by zErec on 11-May-2016 at 04:05 AM. Last edited by zErec on 11-May-2016 at 03:48 AM. Last edited by zErec on 11-May-2016 at 03:48 AM.
_________________ - AmigaX1Ooo with OS4.1FE // CD32/SX32Pro/SX1/CD32Shuttle - A600-Vampire600 FPGA // A4KT/CSPPC233,144MB,PCI, AOS4.1.6FE - MACmini 1.5GHz // Pegasos 2 1GHz // Efika - ATARI Falcon/060/SuperVidel // ATARI Falcon MK X |
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strim
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Re: ReWarp project Posted on 16-May-2016 17:53:33
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Joined: 28-Oct-2011 Posts: 59
From: Warsaw, Poland | | |
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kas1e
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Re: ReWarp project Posted on 16-May-2016 18:33:24
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Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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samo79
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Re: ReWarp project Posted on 16-May-2016 19:24:48
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @kas1e
... and don't forget WipeOut 2097 and Heretic 2 _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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nubechecorre
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Re: ReWarp project Posted on 16-May-2016 21:47:40
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Cult Member |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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NutsAboutAmiga
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Re: ReWarp project Posted on 17-May-2016 0:09:31
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Elite Member |
Joined: 9-Jun-2004 Posts: 12825
From: Norway | | |
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| @nubechecorre
Grim Reaper is for developers, not for users. If you cannot code, all you can do is report crash log to the developers, who is making the programs.
You need to have exe file compiled with symbols so you can locate crash in function name, (so called stack trace) if you’re a C coder, if you understand PowerPC assembler you can look at disassemble part. I recently tried to click on Registers in register list and found that Hex dump changed memory address; this might be useful on lookup tables and so on.
Anyway there is the ISI and DSI, that hints on what type of crash, "D" is for Data, and "I" for Instruction, basically bad memory access or illegal instruction, illegal instruction are not a problem as they can be emulated in the future, bad memory access can be result of poorly emulated instruction. (Illegal instruction can be also be result of jumping into a bad memory address.)
Again unless you are a developer you can't do anything about it.
My guess is that PA6T does have all instruction for 601/604 PowerPC.
Programs often crash because the developer did not check if assets / resources / files was loaded or not, a better program to investigate these problems are snoopy (formally called SnoopDOS).
It can also be library, class that fails to load due to wrong version or missing.
Start snoopy before you start the program, and a log all file opens, font opens, and so on.
Last edited by NutsAboutAmiga on 17-May-2016 at 10:35 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 10:34 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:51 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:49 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:48 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:47 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:23 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:13 AM. Last edited by NutsAboutAmiga on 17-May-2016 at 12:11 AM.
_________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
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Hans
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Re: ReWarp project Posted on 17-May-2016 0:16:38
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Elite Member |
Joined: 27-Dec-2003 Posts: 5067
From: New Zealand | | |
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| @thellier
Quote:
thellier wrote: @rewarp coders About old 3d games using warp Warp3d v5 (Os4) and v4(os3) are not 100% compatible ... So even is rewarp is 100% perfect you may encounter some problems with those games Better then to test with wazp3d (software mode) to check if problem come from rewarp or warp3d
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True. Anything using the old "indirect" mode will fail. Some of the "incompatibilities" are actually historic driver bugs, and some drivers have a bunch of ENV vars to workaround those issues. I remember seeing a table somewhere for the right settings for various games, but I can't find it.
That said, I played Wipeout on my A1-XE + Radeon 9000 pro years ago, so that one should work (and yes, that was with Warp3D itself).
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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nubechecorre
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Re: ReWarp project Posted on 17-May-2016 0:30:18
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Cult Member |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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