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      /  New blender build with souped up ffmpeg (further update [nov 2016])
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broadblues 
New blender build with souped up ffmpeg (further update [nov 2016])
Posted on 21-Jun-2016 4:42:40
#1 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

I'm just uploading an update to blender.

This new version is still based on the 2.48/9 codebase but has been adapted to work with the latest version of ffmpeg 3.0.2. This required some significant reworking of the blender side of the code, as well as bit of massaging of the libavcodec etc to get them to build in blenders builds context.

AS before I've inlcuded two versions of libbffmpeg.so in the sobjs drawer, a generic one that's good to go, and an altivec version which needs renaming to libbffmpeg.so before use.

I started this update because having bought a new phone I found that blender couldn't load the 4gb sized videos the phone could produce and even when trying smaller samples only video and no audio would load.

It can now load a 4Gb #.3gp H264 encoded video with AC encoded audio! Plus an awful lot more....

All encoding options are support except H264 and XVID (this was no loner supported by ffmpeg, use MPEG-4(Divx) instead) and mp3.

I may build these in later if there is demand.

After about 70 hours of work fighting some stupid coding problems, design issues and occasionally missing the obvious because I ought to have gone to bed, I can't be bothred to rebuild again just at the moment

It's in the upload queue at the moment if you dowload from it's normal location please check for version 248.5 (June 2016 update)

Have fun...

Last edited by broadblues on 27-Nov-2016 at 02:24 AM.
Last edited by broadblues on 12-Sep-2016 at 01:14 AM.
Last edited by broadblues on 21-Jun-2016 at 04:44 AM.
Last edited by broadblues on 21-Jun-2016 at 04:43 AM.

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klx300r 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 5:24:03
#2 ]
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Joined: 4-Mar-2008
Posts: 3837
From: Toronto, Canada

@broadblues

thanks Andy! donation sent your way

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imagodespira 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 6:54:45
#3 ]
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Joined: 20-Sep-2009
Posts: 256
From: Germany

@broadblues

Is there any chance to bring a current version of Blender to AmigaOS? Since 2.49 there are so many changes especially in the GUI + Shortcuts that much tutorials do not work. Also Plugins and file Formats are different.

I wish i could do my 3D Models for our next games on AmigaOS, i tried it but it is not possible with the older versions.

Blender would be for me a big feature for productive work on AmigaOS!


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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 19:38:13
#4 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@imagodespira

Blender 2.77 currently needs OpenGL 2.1 plus shaders and other fetures to take full advantage of all features.

I don't think minigl is up to that? and OpenGL ES isn't suitable also, though I belive there is / was an android port that convert parts of the game engine to OpenGL ES the main GUI needs OpenGL.

2.8x will need OpenGL 3.1 apperently.

It needs python 3

Cycles needs OpenCL


Quote:

I wish i could do my 3D Models for our next games on AmigaOS, i tried it but it is not possible with the older versions.


What exactly makes it impossible?

I've loaded blender prjects from my port in my linux version running 2.63 (admittadly even that is aging a bit now) and not had issues, except for matierials that used light emmissivity didn't seem to work the same way.

The biggest factor is I donl;t have the time, this ffmpeg update (which is now more advaned than the 2.,77 version BTW ) took all week wioth me doing nothing else, a full port of the later versions would take a good deal longer.

Some else is more than happy to try, perhaps my assessment is wrong and it's an easier job and more would work...

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pavlor 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 19:58:53
#5 ]
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Joined: 10-Jul-2005
Posts: 9591
From: Unknown

@broadblues

Well done!

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sundown 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 22:27:19
#6 ]
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Joined: 30-Aug-2003
Posts: 5120
From: Right here...

Good news, but there is a down side to the new ffmpeg, ffmpegGUI doesn't like it & says so on startup. Maybe it still works ok, its bitch window goes away if you OK it.

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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 22:39:22
#7 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@sundown

This has nothing to do with blender, blenders has a custom build of libffmpeg (which I name libbffmpeg.so to avoid any accidental confusion )

I've been using ffmpeg gui for chacking the output of blender and it stil works with the more recent ffmpeg build.

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AlicePPC 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 23:24:12
#8 ]
Member
Joined: 17-Nov-2005
Posts: 81
From: Asturies-Spain

@broadblues
I have error in my X1000
i execute blender...
"Failed to load shared object libbz2.s0.1.0"
"Failed to load shared object libbffmpeg.so"
and after Grim Reaper 80000003....

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AlicePPC 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 23:29:20
#9 ]
Member
Joined: 17-Nov-2005
Posts: 81
From: Asturies-Spain

@broadblues

Last edited by AlicePPC on 21-Jun-2016 at 11:31 PM.
Last edited by AlicePPC on 21-Jun-2016 at 11:30 PM.

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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 23:33:41
#10 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@AlicePPC

Make sure that libbz2.so.1.0.4 is in SOBJS:

and the links are setup between ti and libbz2.so ->libbz2.so.1.0 ->libbz2.so.1.0.4

or they may be the other way round....





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Severin 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 23:37:08
#11 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2740
From: Gloucestershire UK

@AlicePPC

libbz2.s0.1.0 should be in sys:sobjs/
libbffmpeg.so is in blender/sobjs/. There are two versions in there, if you need the altivec version delete libbffmpeg.so and rename libbffmpeg.so.altivec to libbffmpeg.so

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Visit the Official OS4 Support Site for more help.

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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 21-Jun-2016 23:42:47
#12 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Severin

libbffmpeg.so depends on libbz2.so.1.0 so wont load if not present , so only the first error matters and is likely a missing link as I said....

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Hans 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 0:53:05
#13 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@broadblues

Quote:
Blender 2.77 currently needs OpenGL 2.1 plus shaders and other fetures to take full advantage of all features.

I don't think minigl is up to that? and OpenGL ES isn't suitable also, though I belive there is / was an android port that convert parts of the game engine to OpenGL ES the main GUI needs OpenGL.

Yes, a Google Summer of Code project ported the Blender Game Engine to OpenGL ES.

While Warp3D Nova probably isn't ready for something like Blender yet (working on it), OpenGL ES isn't necessarily a barrier. There's a project called Regal which may be able to bridge the gap.

Hans

Last edited by Hans on 22-Jun-2016 at 03:30 AM.

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apsturk 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 2:55:21
#14 ]
Regular Member
Joined: 6-Mar-2015
Posts: 108
From: Oswego, NY USA

@broadblues

Thanks Andy!!!!

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sundown 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 5:48:44
#15 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

@broadblues

Quote:
I've been using ffmpeg gui for chacking the output of blender and it stil works with the more recent ffmpeg build.

All sorted with ffmpegGUI & got blender installed & working, thanks

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Raffaele 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 11:10:30
#16 ]
Super Member
Joined: 7-Dec-2005
Posts: 1906
From: Naples, Italy

@thread

How I wish Yomgui could starting again developing MorphOS Blender stuck at rev. 2.62...

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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 21:16:50
#17 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Raffaele

Morphos port? This thread wandering a tad off topic, to bring it back, here's an excerpt from the video I needed to edit, that caused me to create this update.

https://youtu.be/USr6e5BxV5s

Edited in the new blender the original was cut from a 4G-1 byte video in .3gp format withh AAC audio, recorded by my phone, which would not load until now.

Titles created in SketchBlock, naturally.

A saner person might just have used the linux version, but if Iwas that same I wouldn;t be using an Amiga....

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klx300r 
Re: New blender build with souped up ffmpeg
Posted on 22-Jun-2016 22:18:03
#18 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3837
From: Toronto, Canada

Quote:

broadblues wrote:

...A saner person might just have used the linux version, but if I was that sane I would'nt be using an Amiga....



that's the reason why we're still here in 2016..sanity aside

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Shamron 
Re: New blender build with souped up ffmpeg
Posted on 13-Jul-2016 20:52:12
#19 ]
Member
Joined: 25-Jun-2014
Posts: 15
From: Norway

@broadblues

how do i check or create those links?

This is my Sobjs folder, some icons names are underlined, i guess those are links, but yeah..



I get the same error as person above, two libz can't be found, then grim reaper.

EDIT: NVM, i copied Salass's script, it worked a treat. thanks for a nice program

Last edited by Shamron on 13-Jul-2016 at 09:02 PM.

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broadblues 
Re: New blender build with souped up ffmpeg
Posted on 12-Sep-2016 1:14:07
#20 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@broadblues

Just uploaded a new build which fixes a couple of issues with the reworked Audio code and another I happened to stumble acrss whilst using blender to test the JPeg2000 SketchBlock exporter output.

248.6 (September 2016 Update)

o When rendering videos from the sequencer, the audio would not reset
to the start of the section being rendered, but continued on from the
last section played, FIXED
o Some types of audio file did not play as Audio(HD) (notably WAV files)
as the codec did not set the channel_layout for them, now set to
AV_CH_LAYOUT_STEREO or AV_CH_LAYOUT_MONO for 2 and 1 channels when
not explicitly set by the codec.
o The JPEG2000 import code took the wrong channel for the alpha part
(original bug)

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