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      /  Compiler classic app/games for windows
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amigang 
Compiler classic app/games for windows
Posted on 6-Mar-2018 11:44:50
#1 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2025
From: Cheshire, England


I've seen some commercial companies that do this (cinema ware wings I think did it), where they basically have UAE, with a bit of code added to auto boot into the emulator and the Amiga game so the end user never even sees the emulator, I just wounder how it done and would it be legal to sell game complied like this with the Aros Kickstarter? Plus could a compiler be made that just allows you to do this.

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NutsAboutAmiga 
Re: Compiler classic app/games for windows
Posted on 6-Mar-2018 21:26:24
#2 ]
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Joined: 9-Jun-2004
Posts: 12825
From: Norway

@amigang

Well hopefully if your making AMOS game, you won't need to emulate AmigaOS or hardware at all, I have been working new project to run AMOS code on AmigaOS4, as of now you need start the interpreter by command line.

I guess what I'm hinting at here is that you not always need emulator, if you have the code, I'm also think about idea maybe only need to emulate some stuff and branch out to libraries and stuff to do graphics and sound, dropping emulating sound card, IO, disk stuff like that.

So it's possible that don't need UAE at all, UAE does lot stuff you wont need to do if you had the source code and know how it was working.

It's also interesting if look back 80/90, when the same games came out for PC, ATRAI, AMIGA, AMSTRAD and sometime C=64/128, the size of games where maybe not that big back then.

Last edited by NutsAboutAmiga on 06-Mar-2018 at 09:30 PM.
Last edited by NutsAboutAmiga on 06-Mar-2018 at 09:27 PM.

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