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Poster | Thread | BrianK
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 21-Feb-2009 18:15:54
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Elite Member |
Joined: 30-Sep-2003 Posts: 8111
From: Minneapolis, MN, USA | | |
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| @wegster
Quote:
wegster wrote: @Hammer
And from that link, once again PS3 with *some people* claiming superior load times, while even on HD install: Quote:
As it is, the most noticeable difference between the two versions has nothing to do with the graphics and is all about the more mundane matter of loading times - eight-to-nine seconds per round on 360, double that on PS3. Thankfully the latter version has a ten-minute optional install weighing in at just 2GB, which brings it into the same ballpark loading time as the 360 version running from disc. |
| The rest of that was Quote:
For its part, NXE's 5.7GB install takes much the same time to complete but has little effect on in-game performance | I'm unclear on the first part of this sentence. Does this mean the Xbox's optional load is nearly 3x larger but it takes about the same time, 10 minutes? Last edited by BrianK on 21-Feb-2009 at 07:10 PM. Last edited by BrianK on 21-Feb-2009 at 06:20 PM.
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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 21-Feb-2009 21:03:13
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @wegster
I was pointing to G7X’s design issues striking again.
They could have used Logluv HDR method, but it has 5 to 7 cycle penalty which reduces pixel shader resource. Another design flaw is while performing texture operations stalls pixel shader/math operations.
Last edited by Hammer on 21-Feb-2009 at 09:39 PM.
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