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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 28-Mar-2009 21:15:15
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @BrianK
Quote:
I'd have to dig out the quote book but several of us recall Sony declaring the Cell will be so powerful no GPU would be needed. I guess that was one of the first missed potentials of the PS3..
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Atm, CELL duplicated 3DLab’s WildCat VPU's mistakes.
CELL GPU might work during the times of PS2, but you have specialized ("one trick pony") corporations designing and building specialized array co-processors. Since Nov 2006, there are more than 100 million CUDA processors delivered.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 30-Mar-2009 13:17:19
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Elite Member |
Joined: 9-Mar-2003 Posts: 5858
From: Australia | | |
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| @BrianK
Quote:
I'd disagree on that. There might be 1 or 2 games that are slightly beyond but not 'well' beyond. There's the theoretical potential there, 2x the processing power claimed Sony, but nothing that's gone in any significant way over the 360.
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Well, a texture fetch would stall RSX's pixel shader operations. One has to be careful with texture usage with RSX or NVIDIA G7X for that matter.
I do find KZ2's textures to be flat._________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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