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/  Forum Index
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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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PosterThread
MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 10:38:26
#1 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@BrianK

Quote:
Sony's had 3 years and there's no games to proved this to us. When do you think we'll see something in this range? Will it be before Nintendo and Microsoft move on to the next gen?


Well, I think plenty of proof is already out there. So IMO the PS3 has proven its additional worth much quicker than was the case with regard to the Amiga vs Atari ST regarding gaming potential.

IMO the gap is just bigger than was the case between Amiga and Atari ST technically.

Uncharted 2 gameplay leak from GDC was removed from youtube, hete an alternative link instead:

http://www.multiplayer.it/notizia.php?id=61849

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PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 21:15:15
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5858
From: Australia

@BrianK

Quote:

I'd have to dig out the quote book but several of us recall Sony declaring the Cell will be so powerful no GPU would be needed. I guess that was one of the first missed potentials of the PS3..

Atm, CELL duplicated 3DLab’s WildCat VPU's mistakes.

CELL GPU might work during the times of PS2, but you have specialized ("one trick pony") corporations designing and building specialized array co-processors. Since Nov 2006, there are more than 100 million CUDA processors delivered.

_________________
Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68)
Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68)
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB

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PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 30-Mar-2009 13:17:19
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5858
From: Australia

@BrianK

Quote:

I'd disagree on that. There might be 1 or 2 games that are slightly beyond but not 'well' beyond. There's the theoretical potential there, 2x the processing power claimed Sony, but nothing that's gone in any significant way over the 360.

Well, a texture fetch would stall RSX's pixel shader operations. One has to be careful with texture usage with RSX or NVIDIA G7X for that matter.

I do find KZ2's textures to be flat.

_________________
Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68)
Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68)
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB

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SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou30-Mar-2009 13:25:47



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