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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 6-Apr-2009 12:34:42
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Joined: 9-Mar-2003 Posts: 5501
From: Australia | | |
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| @Lou
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Ok, now show me one game that does both. This is my point. Even the PS3 can high-light particular technical superiorities over the 360, but show me games that actually use it all. This is where the 360 shines over the PS3, this is where the SNES shines over the Amiga.
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One problem, the SPE is between the CPU and GPU (cited Radeon X1900) in programmability and instruction set math specialization.
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On paper, the orignal Xbox was superior to the Gamecube in every way, in actuallity, the Gamecube pushed more in-game real-world polygons.
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The system has to be balance i.e. Xbox1 was capable of Doom3, FarCry Instinct.
DeadSpace demo on the original Xbox http://www.youtube.com/watch?v=GuOBsih6Os0
DeadSpace on Wii http://www.youtube.com/watch?v=CNYwpbrtdlE&feature=related
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Yes, we should look at the system as a whole, I agree. I'm amazed that you semi-defended the PS3 there. But infact, that is my point and that is why the PS3 is not superior to the 360 when looked at as a whole system.
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Like the lead designer of IBM’s PPE CPU, I take the view that both Xbox 360 and PS3 are about even.
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 6-Apr-2009 15:33:53 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 7-Apr-2009 12:26:31 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 7-Apr-2009 13:12:32 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 7-Apr-2009 17:25:17 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 7-Apr-2009 22:12:51 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 7-Apr-2009 23:14:15 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 12-Apr-2009 11:25:34 |
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