Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
0 crawler(s) on-line.
 54 guest(s) on-line.
 1 member(s) on-line.


 matthey

You are an anonymous user.
Register Now!
 matthey:  4 mins ago
 kamelito:  24 mins ago
 OlafS25:  24 mins ago
 Kronos:  27 mins ago
 pavlor:  30 mins ago
 kolla:  1 hr 46 mins ago
 t0lkien:  2 hrs 9 mins ago
 Hypex:  2 hrs 48 mins ago
 Hammer:  3 hrs 10 mins ago
 RobertB:  3 hrs 23 mins ago

/  Forum Index
   /  Free For All
      /  PS3, Wii, XBox: The Neverending Story, Part 5
Register To Post

PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 6-Apr-2009 12:34:42
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5501
From: Australia

@Lou

Quote:

Ok, now show me one game that does both. This is my point. Even the PS3 can high-light particular technical superiorities over the 360, but show me games that actually use it all. This is where the 360 shines over the PS3, this is where the SNES shines over the Amiga.

One problem, the SPE is between the CPU and GPU (cited Radeon X1900) in programmability and instruction set math specialization.

Quote:

On paper, the orignal Xbox was superior to the Gamecube in every way, in actuallity, the Gamecube pushed more in-game real-world polygons.

The system has to be balance i.e. Xbox1 was capable of Doom3, FarCry Instinct.

DeadSpace demo on the original Xbox
http://www.youtube.com/watch?v=GuOBsih6Os0

DeadSpace on Wii
http://www.youtube.com/watch?v=CNYwpbrtdlE&feature=related

Quote:
Yes, we should look at the system as a whole, I agree. I'm amazed that you semi-defended the PS3 there. But infact, that is my point and that is why the PS3 is not superior to the 360 when looked at as a whole system.

Like the lead designer of IBM’s PPE CPU, I take the view that both Xbox 360 and PS3 are about even.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

 Status: Offline
Profile     Report this post  
 Top | Parent

Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou6-Apr-2009 15:33:53
          Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD7-Apr-2009 12:26:31
              Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer7-Apr-2009 13:12:32
              Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 17:25:17
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 22:12:51
          Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB7-Apr-2009 23:14:15
          Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer12-Apr-2009 11:25:34



[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle