Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
39 crawler(s) on-line.
 103 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 matthey:  20 mins ago
 OneTimer1:  20 mins ago
 Karlos:  38 mins ago
 A1200:  42 mins ago
 amigakit:  51 mins ago
 Rob:  56 mins ago
 bhabbott:  56 mins ago
 marmotta:  1 hr 34 mins ago
 Mobileconnect:  2 hrs 4 mins ago
 21stcentury:  2 hrs 5 mins ago

/  Forum Index
   /  Free For All
      /  PS3, Wii, XBox: The Neverending Story, Part 5
Register To Post

PosterThread
ErikBauer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 3-Apr-2009 16:55:17
#1 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Lou

Interesting indeed... but I do seriously miss screen level copperlists.

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

 Status: Offline
Profile     Report this post  
 Top | Parent

Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou3-Apr-2009 21:41:11


PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 6-Apr-2009 12:43:44
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5858
From: Australia

@Lou

Quote:

Lou wrote:
@ErikBauer

Quote:

ErikBauer wrote:
@Lou

Of course GFX chips have evolved (even if the Copper is still Unique in it's aspect), in fact GFX chip evolution today is seen as a given, not a revolution anymore.

In fact on screen differences between same game's version on Amiga, Atari, SNES and Genesis were much more evident than today's comparisons from PS3-X360 versions of the same game.


Interestly, looking at the GC/Wii gpu core, it has fixed-function "shading" (aka the TEV unit), but essentially it's the evolution of copper lists down to the texture level. However, the fad is "programmable shader units"...

The primary existence of ATI and NVIDIA are to offer GPUs. There’s very little chance that CBM could have matched ATI’s and NVIDIA’s corporate focus. Why have specialized chips when you specialized corporations i.e. allocating its entire corporate resource on designing GPUs?

_________________
Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68)
Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68)
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB

 Status: Offline
Profile     Report this post  
 Top | Parent



[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle