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/  Forum Index
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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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PosterThread
BigD 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 7-Apr-2009 12:26:31
#1 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7341
From: UK

@Lou

Quote:
I still see the 360 as the superior system for gaming because the overall system design seems better designed


What? Like the GPU overheating and causing RRoD ever since it's launch?!! The 360 was rushed to market and might be a more a more predictably designed machine following standard multicore CPU design etc, but I certainly wouldn't say it's a BETTER designed machine!

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"Art challenges technology. Technology inspires the art."
John Lasseter, Co-Founder of Pixar Animation Studios

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Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer7-Apr-2009 13:12:32
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 17:25:17
          Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou7-Apr-2009 22:12:51


PosterThread
MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 7-Apr-2009 23:14:15
#1 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Lou

Quote:
The PS3 is for people who don't want to buy a gaming console AND a blu ray player...


I think you meant to say, the PS3 is only interesting to people who want both want to watch Blu-Ray movies and play games.

However there are plenty of gamers who appreciate the extra content or quality can provide due to available space. Developers do as well.

Also people appreciate the drive being silent and disc being scratch resistant. Although every consumer electronics device can fail, the 360 has been extremely failure prone, court documents show Microsoft knew about RROD and disc scratching issues before the platform launched, I think that's pretty damning.

@ thread

An interesting SPU article with regard to God of War 3:

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

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PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 12-Apr-2009 11:25:34
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5501
From: Australia

@Lou

Quote:

Lou wrote:
@Hammer
Quote:

Hammer wrote:
@Lou

[quote]
Ok, now show me one game that does both. This is my point. Even the PS3 can high-light particular technical superiorities over the 360, but show me games that actually use it all. This is where the 360 shines over the PS3, this is where the SNES shines over the Amiga.

One problem, the SPE is between the CPU and GPU (cited Radeon X1900) in programmability and instruction set math specialization.

Quote:

On paper, the orignal Xbox was superior to the Gamecube in every way, in actuallity, the Gamecube pushed more in-game real-world polygons.

The system has to be balance i.e. Xbox1 was capable of Doom3, FarCry Instinct.

DeadSpace demo on the original Xbox
http://www.youtube.com/watch?v=GuOBsih6Os0

DeadSpace on Wii
http://www.youtube.com/watch?v=CNYwpbrtdlE&feature=related

Quote:
Yes, we should look at the system as a whole, I agree. I'm amazed that you semi-defended the PS3 there. But infact, that is my point and that is why the PS3 is not superior to the 360 when looked at as a whole system.

Like the lead designer of IBM’s PPE CPU, I take the view that both Xbox 360 and PS3 are about even.

I still see the 360 as the superior system for gaming because the overall system design seems better designed where as the PS3 seems like you always need to work around bottlenecks... The PS3 is for people who don't want to buy a gaming console AND a blu ray player...

Nice footage though, Dead Space Extraction looks interesting...[/quote]

On Xbox 360 vs PS3 from Dave Shippy. Refer to http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?print=1

To quote;
"I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores… it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."

"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."

He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."


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