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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 12-Apr-2009 11:25:34
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Joined: 9-Mar-2003 Posts: 5501
From: Australia | | |
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| @Lou
Quote:
Lou wrote: @Hammer Quote:
Hammer wrote: @Lou
[quote] Ok, now show me one game that does both. This is my point. Even the PS3 can high-light particular technical superiorities over the 360, but show me games that actually use it all. This is where the 360 shines over the PS3, this is where the SNES shines over the Amiga.
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One problem, the SPE is between the CPU and GPU (cited Radeon X1900) in programmability and instruction set math specialization.
Quote:
On paper, the orignal Xbox was superior to the Gamecube in every way, in actuallity, the Gamecube pushed more in-game real-world polygons.
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The system has to be balance i.e. Xbox1 was capable of Doom3, FarCry Instinct.
DeadSpace demo on the original Xbox http://www.youtube.com/watch?v=GuOBsih6Os0
DeadSpace on Wii http://www.youtube.com/watch?v=CNYwpbrtdlE&feature=related
Quote:
Yes, we should look at the system as a whole, I agree. I'm amazed that you semi-defended the PS3 there. But infact, that is my point and that is why the PS3 is not superior to the 360 when looked at as a whole system.
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Like the lead designer of IBM’s PPE CPU, I take the view that both Xbox 360 and PS3 are about even.
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I still see the 360 as the superior system for gaming because the overall system design seems better designed where as the PS3 seems like you always need to work around bottlenecks... The PS3 is for people who don't want to buy a gaming console AND a blu ray player...
Nice footage though, Dead Space Extraction looks interesting...[/quote]
On Xbox 360 vs PS3 from Dave Shippy. Refer to http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?print=1
To quote; "I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores… it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."
"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."
He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."
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